analog.c 20 KB

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  1. /*
  2. * Copyright (c) 1996-2001 Vojtech Pavlik
  3. */
  4. /*
  5. * Analog joystick and gamepad driver for Linux
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation; either version 2 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * This program is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with this program; if not, write to the Free Software
  20. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  21. *
  22. * Should you need to contact me, the author, you can do so either by
  23. * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  24. * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  25. */
  26. #include <linux/delay.h>
  27. #include <linux/kernel.h>
  28. #include <linux/module.h>
  29. #include <linux/slab.h>
  30. #include <linux/bitops.h>
  31. #include <linux/init.h>
  32. #include <linux/input.h>
  33. #include <linux/gameport.h>
  34. #include <linux/jiffies.h>
  35. #include <linux/timex.h>
  36. #define DRIVER_DESC "Analog joystick and gamepad driver"
  37. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  38. MODULE_DESCRIPTION(DRIVER_DESC);
  39. MODULE_LICENSE("GPL");
  40. /*
  41. * Option parsing.
  42. */
  43. #define ANALOG_PORTS 16
  44. static char *js[ANALOG_PORTS];
  45. static unsigned int js_nargs;
  46. static int analog_options[ANALOG_PORTS];
  47. module_param_array_named(map, js, charp, &js_nargs, 0);
  48. MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  49. /*
  50. * Times, feature definitions.
  51. */
  52. #define ANALOG_RUDDER 0x00004
  53. #define ANALOG_THROTTLE 0x00008
  54. #define ANALOG_AXES_STD 0x0000f
  55. #define ANALOG_BTNS_STD 0x000f0
  56. #define ANALOG_BTNS_CHF 0x00100
  57. #define ANALOG_HAT1_CHF 0x00200
  58. #define ANALOG_HAT2_CHF 0x00400
  59. #define ANALOG_HAT_FCS 0x00800
  60. #define ANALOG_HATS_ALL 0x00e00
  61. #define ANALOG_BTN_TL 0x01000
  62. #define ANALOG_BTN_TR 0x02000
  63. #define ANALOG_BTN_TL2 0x04000
  64. #define ANALOG_BTN_TR2 0x08000
  65. #define ANALOG_BTNS_TLR 0x03000
  66. #define ANALOG_BTNS_TLR2 0x0c000
  67. #define ANALOG_BTNS_GAMEPAD 0x0f000
  68. #define ANALOG_HBTN_CHF 0x10000
  69. #define ANALOG_ANY_CHF 0x10700
  70. #define ANALOG_SAITEK 0x20000
  71. #define ANALOG_EXTENSIONS 0x7ff00
  72. #define ANALOG_GAMEPAD 0x80000
  73. #define ANALOG_MAX_TIME 3 /* 3 ms */
  74. #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
  75. #define ANALOG_SAITEK_DELAY 200 /* 200 us */
  76. #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
  77. #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
  78. #define ANALOG_INIT_RETRIES 8 /* 8 times */
  79. #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
  80. #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
  81. #define ANALOG_MAX_NAME_LENGTH 128
  82. #define ANALOG_MAX_PHYS_LENGTH 32
  83. static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  84. static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  85. static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
  86. static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
  87. static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
  88. static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
  89. BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
  90. static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
  91. struct analog {
  92. struct input_dev *dev;
  93. int mask;
  94. short *buttons;
  95. char name[ANALOG_MAX_NAME_LENGTH];
  96. char phys[ANALOG_MAX_PHYS_LENGTH];
  97. };
  98. struct analog_port {
  99. struct gameport *gameport;
  100. struct analog analog[2];
  101. unsigned char mask;
  102. char saitek;
  103. char cooked;
  104. int bads;
  105. int reads;
  106. int speed;
  107. int loop;
  108. int fuzz;
  109. int axes[4];
  110. int buttons;
  111. int initial[4];
  112. int axtime;
  113. };
  114. /*
  115. * Time macros.
  116. */
  117. #ifdef __i386__
  118. #include <linux/i8253.h>
  119. #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
  120. #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
  121. #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
  122. static unsigned int get_time_pit(void)
  123. {
  124. unsigned long flags;
  125. unsigned int count;
  126. raw_spin_lock_irqsave(&i8253_lock, flags);
  127. outb_p(0x00, 0x43);
  128. count = inb_p(0x40);
  129. count |= inb_p(0x40) << 8;
  130. raw_spin_unlock_irqrestore(&i8253_lock, flags);
  131. return count;
  132. }
  133. #elif defined(__x86_64__)
  134. #define GET_TIME(x) rdtscl(x)
  135. #define DELTA(x,y) ((y)-(x))
  136. #define TIME_NAME "TSC"
  137. #elif defined(__alpha__)
  138. #define GET_TIME(x) do { x = get_cycles(); } while (0)
  139. #define DELTA(x,y) ((y)-(x))
  140. #define TIME_NAME "PCC"
  141. #elif defined(CONFIG_MN10300)
  142. #define GET_TIME(x) do { x = get_cycles(); } while (0)
  143. #define DELTA(x, y) ((x) - (y))
  144. #define TIME_NAME "TSC"
  145. #else
  146. #define FAKE_TIME
  147. static unsigned long analog_faketime = 0;
  148. #define GET_TIME(x) do { x = analog_faketime++; } while(0)
  149. #define DELTA(x,y) ((y)-(x))
  150. #define TIME_NAME "Unreliable"
  151. #warning Precise timer not defined for this architecture.
  152. #endif
  153. /*
  154. * analog_decode() decodes analog joystick data and reports input events.
  155. */
  156. static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
  157. {
  158. struct input_dev *dev = analog->dev;
  159. int i, j;
  160. if (analog->mask & ANALOG_HAT_FCS)
  161. for (i = 0; i < 4; i++)
  162. if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
  163. buttons |= 1 << (i + 14);
  164. break;
  165. }
  166. for (i = j = 0; i < 6; i++)
  167. if (analog->mask & (0x10 << i))
  168. input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
  169. if (analog->mask & ANALOG_HBTN_CHF)
  170. for (i = 0; i < 4; i++)
  171. input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
  172. if (analog->mask & ANALOG_BTN_TL)
  173. input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
  174. if (analog->mask & ANALOG_BTN_TR)
  175. input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
  176. if (analog->mask & ANALOG_BTN_TL2)
  177. input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
  178. if (analog->mask & ANALOG_BTN_TR2)
  179. input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
  180. for (i = j = 0; i < 4; i++)
  181. if (analog->mask & (1 << i))
  182. input_report_abs(dev, analog_axes[j++], axes[i]);
  183. for (i = j = 0; i < 3; i++)
  184. if (analog->mask & analog_exts[i]) {
  185. input_report_abs(dev, analog_hats[j++],
  186. ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
  187. input_report_abs(dev, analog_hats[j++],
  188. ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
  189. }
  190. input_sync(dev);
  191. }
  192. /*
  193. * analog_cooked_read() reads analog joystick data.
  194. */
  195. static int analog_cooked_read(struct analog_port *port)
  196. {
  197. struct gameport *gameport = port->gameport;
  198. unsigned int time[4], start, loop, now, loopout, timeout;
  199. unsigned char data[4], this, last;
  200. unsigned long flags;
  201. int i, j;
  202. loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
  203. timeout = ANALOG_MAX_TIME * port->speed;
  204. local_irq_save(flags);
  205. gameport_trigger(gameport);
  206. GET_TIME(now);
  207. local_irq_restore(flags);
  208. start = now;
  209. this = port->mask;
  210. i = 0;
  211. do {
  212. loop = now;
  213. last = this;
  214. local_irq_disable();
  215. this = gameport_read(gameport) & port->mask;
  216. GET_TIME(now);
  217. local_irq_restore(flags);
  218. if ((last ^ this) && (DELTA(loop, now) < loopout)) {
  219. data[i] = last ^ this;
  220. time[i] = now;
  221. i++;
  222. }
  223. } while (this && (i < 4) && (DELTA(start, now) < timeout));
  224. this <<= 4;
  225. for (--i; i >= 0; i--) {
  226. this |= data[i];
  227. for (j = 0; j < 4; j++)
  228. if (data[i] & (1 << j))
  229. port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
  230. }
  231. return -(this != port->mask);
  232. }
  233. static int analog_button_read(struct analog_port *port, char saitek, char chf)
  234. {
  235. unsigned char u;
  236. int t = 1, i = 0;
  237. int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
  238. u = gameport_read(port->gameport);
  239. if (!chf) {
  240. port->buttons = (~u >> 4) & 0xf;
  241. return 0;
  242. }
  243. port->buttons = 0;
  244. while ((~u & 0xf0) && (i < 16) && t) {
  245. port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
  246. if (!saitek) return 0;
  247. udelay(ANALOG_SAITEK_DELAY);
  248. t = strobe;
  249. gameport_trigger(port->gameport);
  250. while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
  251. i++;
  252. }
  253. return -(!t || (i == 16));
  254. }
  255. /*
  256. * analog_poll() repeatedly polls the Analog joysticks.
  257. */
  258. static void analog_poll(struct gameport *gameport)
  259. {
  260. struct analog_port *port = gameport_get_drvdata(gameport);
  261. int i;
  262. char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
  263. char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
  264. if (port->cooked) {
  265. port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
  266. if (chf)
  267. port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
  268. port->reads++;
  269. } else {
  270. if (!port->axtime--) {
  271. port->bads -= analog_cooked_read(port);
  272. port->bads -= analog_button_read(port, saitek, chf);
  273. port->reads++;
  274. port->axtime = ANALOG_AXIS_TIME - 1;
  275. } else {
  276. if (!saitek)
  277. analog_button_read(port, saitek, chf);
  278. }
  279. }
  280. for (i = 0; i < 2; i++)
  281. if (port->analog[i].mask)
  282. analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
  283. }
  284. /*
  285. * analog_open() is a callback from the input open routine.
  286. */
  287. static int analog_open(struct input_dev *dev)
  288. {
  289. struct analog_port *port = input_get_drvdata(dev);
  290. gameport_start_polling(port->gameport);
  291. return 0;
  292. }
  293. /*
  294. * analog_close() is a callback from the input close routine.
  295. */
  296. static void analog_close(struct input_dev *dev)
  297. {
  298. struct analog_port *port = input_get_drvdata(dev);
  299. gameport_stop_polling(port->gameport);
  300. }
  301. /*
  302. * analog_calibrate_timer() calibrates the timer and computes loop
  303. * and timeout values for a joystick port.
  304. */
  305. static void analog_calibrate_timer(struct analog_port *port)
  306. {
  307. struct gameport *gameport = port->gameport;
  308. unsigned int i, t, tx, t1, t2, t3;
  309. unsigned long flags;
  310. local_irq_save(flags);
  311. GET_TIME(t1);
  312. #ifdef FAKE_TIME
  313. analog_faketime += 830;
  314. #endif
  315. mdelay(1);
  316. GET_TIME(t2);
  317. GET_TIME(t3);
  318. local_irq_restore(flags);
  319. port->speed = DELTA(t1, t2) - DELTA(t2, t3);
  320. tx = ~0;
  321. for (i = 0; i < 50; i++) {
  322. local_irq_save(flags);
  323. GET_TIME(t1);
  324. for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
  325. GET_TIME(t3);
  326. local_irq_restore(flags);
  327. udelay(i);
  328. t = DELTA(t1, t2) - DELTA(t2, t3);
  329. if (t < tx) tx = t;
  330. }
  331. port->loop = tx / 50;
  332. }
  333. /*
  334. * analog_name() constructs a name for an analog joystick.
  335. */
  336. static void analog_name(struct analog *analog)
  337. {
  338. snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
  339. hweight8(analog->mask & ANALOG_AXES_STD),
  340. hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
  341. hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
  342. if (analog->mask & ANALOG_HATS_ALL)
  343. snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
  344. analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
  345. if (analog->mask & ANALOG_HAT_FCS)
  346. strlcat(analog->name, " FCS", sizeof(analog->name));
  347. if (analog->mask & ANALOG_ANY_CHF)
  348. strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
  349. sizeof(analog->name));
  350. strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
  351. sizeof(analog->name));
  352. }
  353. /*
  354. * analog_init_device()
  355. */
  356. static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
  357. {
  358. struct input_dev *input_dev;
  359. int i, j, t, v, w, x, y, z;
  360. int error;
  361. analog_name(analog);
  362. snprintf(analog->phys, sizeof(analog->phys),
  363. "%s/input%d", port->gameport->phys, index);
  364. analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
  365. analog->dev = input_dev = input_allocate_device();
  366. if (!input_dev)
  367. return -ENOMEM;
  368. input_dev->name = analog->name;
  369. input_dev->phys = analog->phys;
  370. input_dev->id.bustype = BUS_GAMEPORT;
  371. input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
  372. input_dev->id.product = analog->mask >> 4;
  373. input_dev->id.version = 0x0100;
  374. input_dev->dev.parent = &port->gameport->dev;
  375. input_set_drvdata(input_dev, port);
  376. input_dev->open = analog_open;
  377. input_dev->close = analog_close;
  378. input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
  379. for (i = j = 0; i < 4; i++)
  380. if (analog->mask & (1 << i)) {
  381. t = analog_axes[j];
  382. x = port->axes[i];
  383. y = (port->axes[0] + port->axes[1]) >> 1;
  384. z = y - port->axes[i];
  385. z = z > 0 ? z : -z;
  386. v = (x >> 3);
  387. w = (x >> 3);
  388. if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
  389. x = y;
  390. if (analog->mask & ANALOG_SAITEK) {
  391. if (i == 2) x = port->axes[i];
  392. v = x - (x >> 2);
  393. w = (x >> 4);
  394. }
  395. input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
  396. j++;
  397. }
  398. for (i = j = 0; i < 3; i++)
  399. if (analog->mask & analog_exts[i])
  400. for (x = 0; x < 2; x++) {
  401. t = analog_hats[j++];
  402. input_set_abs_params(input_dev, t, -1, 1, 0, 0);
  403. }
  404. for (i = j = 0; i < 4; i++)
  405. if (analog->mask & (0x10 << i))
  406. set_bit(analog->buttons[j++], input_dev->keybit);
  407. if (analog->mask & ANALOG_BTNS_CHF)
  408. for (i = 0; i < 2; i++)
  409. set_bit(analog->buttons[j++], input_dev->keybit);
  410. if (analog->mask & ANALOG_HBTN_CHF)
  411. for (i = 0; i < 4; i++)
  412. set_bit(analog->buttons[j++], input_dev->keybit);
  413. for (i = 0; i < 4; i++)
  414. if (analog->mask & (ANALOG_BTN_TL << i))
  415. set_bit(analog_pads[i], input_dev->keybit);
  416. analog_decode(analog, port->axes, port->initial, port->buttons);
  417. error = input_register_device(analog->dev);
  418. if (error) {
  419. input_free_device(analog->dev);
  420. return error;
  421. }
  422. return 0;
  423. }
  424. /*
  425. * analog_init_devices() sets up device-specific values and registers the input devices.
  426. */
  427. static int analog_init_masks(struct analog_port *port)
  428. {
  429. int i;
  430. struct analog *analog = port->analog;
  431. int max[4];
  432. if (!port->mask)
  433. return -1;
  434. if ((port->mask & 3) != 3 && port->mask != 0xc) {
  435. printk(KERN_WARNING "analog.c: Unknown joystick device found "
  436. "(data=%#x, %s), probably not analog joystick.\n",
  437. port->mask, port->gameport->phys);
  438. return -1;
  439. }
  440. i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
  441. analog[0].mask = i & 0xfffff;
  442. analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
  443. | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
  444. | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
  445. analog[0].mask &= ~(ANALOG_HAT2_CHF)
  446. | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
  447. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
  448. | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
  449. | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
  450. | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
  451. analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
  452. | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
  453. & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
  454. analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
  455. analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
  456. : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
  457. if (port->cooked) {
  458. for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
  459. if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
  460. if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
  461. if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
  462. if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
  463. if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
  464. gameport_calibrate(port->gameport, port->axes, max);
  465. }
  466. for (i = 0; i < 4; i++)
  467. port->initial[i] = port->axes[i];
  468. return -!(analog[0].mask || analog[1].mask);
  469. }
  470. static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
  471. {
  472. int i, t, u, v;
  473. port->gameport = gameport;
  474. gameport_set_drvdata(gameport, port);
  475. if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
  476. analog_calibrate_timer(port);
  477. gameport_trigger(gameport);
  478. t = gameport_read(gameport);
  479. msleep(ANALOG_MAX_TIME);
  480. port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
  481. port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
  482. for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
  483. if (!analog_cooked_read(port))
  484. break;
  485. msleep(ANALOG_MAX_TIME);
  486. }
  487. u = v = 0;
  488. msleep(ANALOG_MAX_TIME);
  489. t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
  490. gameport_trigger(gameport);
  491. while ((gameport_read(port->gameport) & port->mask) && (u < t))
  492. u++;
  493. udelay(ANALOG_SAITEK_DELAY);
  494. t = gameport_time(gameport, ANALOG_SAITEK_TIME);
  495. gameport_trigger(gameport);
  496. while ((gameport_read(port->gameport) & port->mask) && (v < t))
  497. v++;
  498. if (v < (u >> 1)) { /* FIXME - more than one port */
  499. analog_options[0] |= /* FIXME - more than one port */
  500. ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
  501. return 0;
  502. }
  503. gameport_close(gameport);
  504. }
  505. if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
  506. for (i = 0; i < ANALOG_INIT_RETRIES; i++)
  507. if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
  508. break;
  509. for (i = 0; i < 4; i++)
  510. if (port->axes[i] != -1)
  511. port->mask |= 1 << i;
  512. port->fuzz = gameport->fuzz;
  513. port->cooked = 1;
  514. return 0;
  515. }
  516. return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  517. }
  518. static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
  519. {
  520. struct analog_port *port;
  521. int i;
  522. int err;
  523. if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
  524. return - ENOMEM;
  525. err = analog_init_port(gameport, drv, port);
  526. if (err)
  527. goto fail1;
  528. err = analog_init_masks(port);
  529. if (err)
  530. goto fail2;
  531. gameport_set_poll_handler(gameport, analog_poll);
  532. gameport_set_poll_interval(gameport, 10);
  533. for (i = 0; i < 2; i++)
  534. if (port->analog[i].mask) {
  535. err = analog_init_device(port, port->analog + i, i);
  536. if (err)
  537. goto fail3;
  538. }
  539. return 0;
  540. fail3: while (--i >= 0)
  541. if (port->analog[i].mask)
  542. input_unregister_device(port->analog[i].dev);
  543. fail2: gameport_close(gameport);
  544. fail1: gameport_set_drvdata(gameport, NULL);
  545. kfree(port);
  546. return err;
  547. }
  548. static void analog_disconnect(struct gameport *gameport)
  549. {
  550. struct analog_port *port = gameport_get_drvdata(gameport);
  551. int i;
  552. for (i = 0; i < 2; i++)
  553. if (port->analog[i].mask)
  554. input_unregister_device(port->analog[i].dev);
  555. gameport_close(gameport);
  556. gameport_set_drvdata(gameport, NULL);
  557. printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
  558. port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
  559. port->gameport->phys);
  560. kfree(port);
  561. }
  562. struct analog_types {
  563. char *name;
  564. int value;
  565. };
  566. static struct analog_types analog_types[] = {
  567. { "none", 0x00000000 },
  568. { "auto", 0x000000ff },
  569. { "2btn", 0x0000003f },
  570. { "y-joy", 0x0cc00033 },
  571. { "y-pad", 0x8cc80033 },
  572. { "fcs", 0x000008f7 },
  573. { "chf", 0x000002ff },
  574. { "fullchf", 0x000007ff },
  575. { "gamepad", 0x000830f3 },
  576. { "gamepad8", 0x0008f0f3 },
  577. { NULL, 0 }
  578. };
  579. static void analog_parse_options(void)
  580. {
  581. int i, j;
  582. char *end;
  583. for (i = 0; i < js_nargs; i++) {
  584. for (j = 0; analog_types[j].name; j++)
  585. if (!strcmp(analog_types[j].name, js[i])) {
  586. analog_options[i] = analog_types[j].value;
  587. break;
  588. }
  589. if (analog_types[j].name) continue;
  590. analog_options[i] = simple_strtoul(js[i], &end, 0);
  591. if (end != js[i]) continue;
  592. analog_options[i] = 0xff;
  593. if (!strlen(js[i])) continue;
  594. printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
  595. }
  596. for (; i < ANALOG_PORTS; i++)
  597. analog_options[i] = 0xff;
  598. }
  599. /*
  600. * The gameport device structure.
  601. */
  602. static struct gameport_driver analog_drv = {
  603. .driver = {
  604. .name = "analog",
  605. },
  606. .description = DRIVER_DESC,
  607. .connect = analog_connect,
  608. .disconnect = analog_disconnect,
  609. };
  610. static int __init analog_init(void)
  611. {
  612. analog_parse_options();
  613. return gameport_register_driver(&analog_drv);
  614. }
  615. static void __exit analog_exit(void)
  616. {
  617. gameport_unregister_driver(&analog_drv);
  618. }
  619. module_init(analog_init);
  620. module_exit(analog_exit);