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- /*
- * Copyright (c) 1999-2001 Vojtech Pavlik
- * Copyright (c) 1999 Brian Gerst
- */
- /*
- * NS558 based standard IBM game port driver for Linux
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
- #include <asm/io.h>
- #include <linux/module.h>
- #include <linux/ioport.h>
- #include <linux/init.h>
- #include <linux/delay.h>
- #include <linux/gameport.h>
- #include <linux/slab.h>
- #include <linux/pnp.h>
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
- MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
- MODULE_LICENSE("GPL");
- static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
- 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
- struct ns558 {
- int type;
- int io;
- int size;
- struct pnp_dev *dev;
- struct gameport *gameport;
- struct list_head node;
- };
- static LIST_HEAD(ns558_list);
- /*
- * ns558_isa_probe() tries to find an isa gameport at the
- * specified address, and also checks for mirrors.
- * A joystick must be attached for this to work.
- */
- static int ns558_isa_probe(int io)
- {
- int i, j, b;
- unsigned char c, u, v;
- struct ns558 *ns558;
- struct gameport *port;
- /*
- * No one should be using this address.
- */
- if (!request_region(io, 1, "ns558-isa"))
- return -EBUSY;
- /*
- * We must not be able to write arbitrary values to the port.
- * The lower two axis bits must be 1 after a write.
- */
- c = inb(io);
- outb(~c & ~3, io);
- if (~(u = v = inb(io)) & 3) {
- outb(c, io);
- release_region(io, 1);
- return -ENODEV;
- }
- /*
- * After a trigger, there must be at least some bits changing.
- */
- for (i = 0; i < 1000; i++) v &= inb(io);
- if (u == v) {
- outb(c, io);
- release_region(io, 1);
- return -ENODEV;
- }
- msleep(3);
- /*
- * After some time (4ms) the axes shouldn't change anymore.
- */
- u = inb(io);
- for (i = 0; i < 1000; i++)
- if ((u ^ inb(io)) & 0xf) {
- outb(c, io);
- release_region(io, 1);
- return -ENODEV;
- }
- /*
- * And now find the number of mirrors of the port.
- */
- for (i = 1; i < 5; i++) {
- release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
- if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
- break; /* Don't disturb anyone */
- outb(0xff, io & (-1 << i));
- for (j = b = 0; j < 1000; j++)
- if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
- msleep(3);
- if (b > 300) { /* We allow 30% difference */
- release_region(io & (-1 << i), (1 << i));
- break;
- }
- }
- i--;
- if (i != 4) {
- if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
- return -EBUSY;
- }
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
- port = gameport_allocate_port();
- if (!ns558 || !port) {
- printk(KERN_ERR "ns558: Memory allocation failed.\n");
- release_region(io & (-1 << i), (1 << i));
- kfree(ns558);
- gameport_free_port(port);
- return -ENOMEM;
- }
- ns558->io = io;
- ns558->size = 1 << i;
- ns558->gameport = port;
- port->io = io;
- gameport_set_name(port, "NS558 ISA Gameport");
- gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
- gameport_register_port(port);
- list_add(&ns558->node, &ns558_list);
- return 0;
- }
- #ifdef CONFIG_PNP
- static const struct pnp_device_id pnp_devids[] = {
- { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
- { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
- { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
- { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
- { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
- { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
- { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
- { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
- { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
- { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
- { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
- { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
- { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
- { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
- { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
- { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
- { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
- { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
- { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
- { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
- { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
- { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
- { .id = "", },
- };
- MODULE_DEVICE_TABLE(pnp, pnp_devids);
- static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
- {
- int ioport, iolen;
- struct ns558 *ns558;
- struct gameport *port;
- if (!pnp_port_valid(dev, 0)) {
- printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
- return -ENODEV;
- }
- ioport = pnp_port_start(dev, 0);
- iolen = pnp_port_len(dev, 0);
- if (!request_region(ioport, iolen, "ns558-pnp"))
- return -EBUSY;
- ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
- port = gameport_allocate_port();
- if (!ns558 || !port) {
- printk(KERN_ERR "ns558: Memory allocation failed\n");
- kfree(ns558);
- gameport_free_port(port);
- return -ENOMEM;
- }
- ns558->io = ioport;
- ns558->size = iolen;
- ns558->dev = dev;
- ns558->gameport = port;
- gameport_set_name(port, "NS558 PnP Gameport");
- gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
- port->dev.parent = &dev->dev;
- port->io = ioport;
- gameport_register_port(port);
- list_add_tail(&ns558->node, &ns558_list);
- return 0;
- }
- static struct pnp_driver ns558_pnp_driver = {
- .name = "ns558",
- .id_table = pnp_devids,
- .probe = ns558_pnp_probe,
- };
- #else
- static struct pnp_driver ns558_pnp_driver;
- #endif
- static int __init ns558_init(void)
- {
- int i = 0;
- int error;
- error = pnp_register_driver(&ns558_pnp_driver);
- if (error && error != -ENODEV) /* should be ENOSYS really */
- return error;
- /*
- * Probe ISA ports after PnP, so that PnP ports that are already
- * enabled get detected as PnP. This may be suboptimal in multi-device
- * configurations, but saves hassle with simple setups.
- */
- while (ns558_isa_portlist[i])
- ns558_isa_probe(ns558_isa_portlist[i++]);
- return list_empty(&ns558_list) && error ? -ENODEV : 0;
- }
- static void __exit ns558_exit(void)
- {
- struct ns558 *ns558, *safe;
- list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
- gameport_unregister_port(ns558->gameport);
- release_region(ns558->io & ~(ns558->size - 1), ns558->size);
- kfree(ns558);
- }
- pnp_unregister_driver(&ns558_pnp_driver);
- }
- module_init(ns558_init);
- module_exit(ns558_exit);
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