Kconfig 5.9 KB

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  1. #
  2. # Input device configuration
  3. #
  4. menu "Input device support"
  5. depends on !S390 && !UML
  6. config INPUT
  7. tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
  8. default y
  9. help
  10. Say Y here if you have any input device (mouse, keyboard, tablet,
  11. joystick, steering wheel ...) connected to your system and want
  12. it to be available to applications. This includes standard PS/2
  13. keyboard and mouse.
  14. Say N here if you have a headless (no monitor, no keyboard) system.
  15. More information is available: <file:Documentation/input/input.txt>
  16. If unsure, say Y.
  17. To compile this driver as a module, choose M here: the
  18. module will be called input.
  19. if INPUT
  20. config INPUT_OF_MATRIX_KEYMAP
  21. depends on USE_OF
  22. bool
  23. config INPUT_FF_MEMLESS
  24. tristate "Support for memoryless force-feedback devices"
  25. help
  26. Say Y here if you have memoryless force-feedback input device
  27. such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
  28. Power 2, or similar. You will also need to enable hardware-specific
  29. driver.
  30. If unsure, say N.
  31. To compile this driver as a module, choose M here: the
  32. module will be called ff-memless.
  33. config INPUT_POLLDEV
  34. tristate "Polled input device skeleton"
  35. help
  36. Say Y here if you are using a driver for an input
  37. device that periodically polls hardware state. This
  38. option is only useful for out-of-tree drivers since
  39. in-tree drivers select it automatically.
  40. If unsure, say N.
  41. To compile this driver as a module, choose M here: the
  42. module will be called input-polldev.
  43. config INPUT_SPARSEKMAP
  44. tristate "Sparse keymap support library"
  45. help
  46. Say Y here if you are using a driver for an input
  47. device that uses sparse keymap. This option is only
  48. useful for out-of-tree drivers since in-tree drivers
  49. select it automatically.
  50. If unsure, say N.
  51. To compile this driver as a module, choose M here: the
  52. module will be called sparse-keymap.
  53. comment "Userland interfaces"
  54. config INPUT_MOUSEDEV
  55. tristate "Mouse interface"
  56. default y
  57. help
  58. Say Y here if you want your mouse to be accessible as char devices
  59. 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
  60. emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
  61. programs (including SVGAlib, GPM and X) will be able to use your
  62. mouse.
  63. If unsure, say Y.
  64. To compile this driver as a module, choose M here: the
  65. module will be called mousedev.
  66. config INPUT_MOUSEDEV_PSAUX
  67. bool "Provide legacy /dev/psaux device"
  68. default y
  69. depends on INPUT_MOUSEDEV
  70. help
  71. Say Y here if you want your mouse also be accessible as char device
  72. 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
  73. the same as the data from /dev/input/mice.
  74. If unsure, say Y.
  75. config INPUT_MOUSEDEV_SCREEN_X
  76. int "Horizontal screen resolution"
  77. depends on INPUT_MOUSEDEV
  78. default "1024"
  79. help
  80. If you're using a digitizer, or a graphic tablet, and want to use
  81. it as a mouse then the mousedev driver needs to know the X window
  82. screen resolution you are using to correctly scale the data. If
  83. you're not using a digitizer, this value is ignored.
  84. config INPUT_MOUSEDEV_SCREEN_Y
  85. int "Vertical screen resolution"
  86. depends on INPUT_MOUSEDEV
  87. default "768"
  88. help
  89. If you're using a digitizer, or a graphic tablet, and want to use
  90. it as a mouse then the mousedev driver needs to know the X window
  91. screen resolution you are using to correctly scale the data. If
  92. you're not using a digitizer, this value is ignored.
  93. config INPUT_JOYDEV
  94. tristate "Joystick interface"
  95. help
  96. Say Y here if you want your joystick or gamepad to be
  97. accessible as char device 13:0+ - /dev/input/jsX device.
  98. If unsure, say Y.
  99. More information is available: <file:Documentation/input/joystick.txt>
  100. To compile this driver as a module, choose M here: the
  101. module will be called joydev.
  102. config INPUT_EVDEV
  103. tristate "Event interface"
  104. help
  105. Say Y here if you want your input device events be accessible
  106. under char device 13:64+ - /dev/input/eventX in a generic way.
  107. To compile this driver as a module, choose M here: the
  108. module will be called evdev.
  109. config INPUT_EVBUG
  110. tristate "Event debugging"
  111. help
  112. Say Y here if you have a problem with the input subsystem and
  113. want all events (keypresses, mouse movements), to be output to
  114. the system log. While this is useful for debugging, it's also
  115. a security threat - your keypresses include your passwords, of
  116. course.
  117. If unsure, say N.
  118. To compile this driver as a module, choose M here: the
  119. module will be called evbug.
  120. config INPUT_APMPOWER
  121. tristate "Input Power Event -> APM Bridge" if EXPERT
  122. depends on INPUT && APM_EMULATION
  123. help
  124. Say Y here if you want suspend key events to trigger a user
  125. requested suspend through APM. This is useful on embedded
  126. systems where such behaviour is desired without userspace
  127. interaction. If unsure, say N.
  128. To compile this driver as a module, choose M here: the
  129. module will be called apm-power.
  130. config INPUT_KEYRESET
  131. tristate "Reset key"
  132. depends on INPUT
  133. ---help---
  134. Say Y here if you want to reboot when some keys are pressed;
  135. To compile this driver as a module, choose M here: the
  136. module will be called keyreset.
  137. config INPUT_BOOSTER
  138. tristate "input booster"
  139. depends on INPUT
  140. help
  141. Say Y here if you want to boost shen some keys and touches are pressed. If unsure, say N.
  142. config INPUT_EXPANDED_ABS
  143. tristate "Expanded ABS"
  144. help
  145. Say Y here if you want to use expanded ABS event.
  146. ABS_MAX change from 0x3f to 0x4f.
  147. This feature must synchronize with input framework and uinput.
  148. comment "Input Device Drivers"
  149. source "drivers/input/keyboard/Kconfig"
  150. source "drivers/input/mouse/Kconfig"
  151. source "drivers/input/joystick/Kconfig"
  152. source "drivers/input/tablet/Kconfig"
  153. source "drivers/input/touchscreen/Kconfig"
  154. source "drivers/input/misc/Kconfig"
  155. endif
  156. menu "Hardware I/O ports"
  157. source "drivers/input/serio/Kconfig"
  158. source "drivers/input/gameport/Kconfig"
  159. endmenu
  160. endmenu