123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 |
- Adding a new board to LinuxSH
- ================================
- Paul Mundt <lethal@linux-sh.org>
- This document attempts to outline what steps are necessary to add support
- for new boards to the LinuxSH port under the new 2.5 and 2.6 kernels. This
- also attempts to outline some of the noticeable changes between the 2.4
- and the 2.5/2.6 SH backend.
- 1. New Directory Structure
- ==========================
- The first thing to note is the new directory structure. Under 2.4, most
- of the board-specific code (with the exception of stboards) ended up
- in arch/sh/kernel/ directly, with board-specific headers ending up in
- include/asm-sh/. For the new kernel, things are broken out by board type,
- companion chip type, and CPU type. Looking at a tree view of this directory
- hierarchy looks like the following:
- Board-specific code:
- .
- |-- arch
- | `-- sh
- | `-- boards
- | |-- adx
- | | `-- board-specific files
- | |-- bigsur
- | | `-- board-specific files
- | |
- | ... more boards here ...
- |
- `-- include
- `-- asm-sh
- |-- adx
- | `-- board-specific headers
- |-- bigsur
- | `-- board-specific headers
- |
- .. more boards here ...
- Next, for companion chips:
- .
- `-- arch
- `-- sh
- `-- cchips
- `-- hd6446x
- `-- hd64461
- `-- cchip-specific files
- ... and so on. Headers for the companion chips are treated the same way as
- board-specific headers. Thus, include/asm-sh/hd64461 is home to all of the
- hd64461-specific headers.
- Finally, CPU family support is also abstracted:
- .
- |-- arch
- | `-- sh
- | |-- kernel
- | | `-- cpu
- | | |-- sh2
- | | | `-- SH-2 generic files
- | | |-- sh3
- | | | `-- SH-3 generic files
- | | `-- sh4
- | | `-- SH-4 generic files
- | `-- mm
- | `-- This is also broken out per CPU family, so each family can
- | have their own set of cache/tlb functions.
- |
- `-- include
- `-- asm-sh
- |-- cpu-sh2
- | `-- SH-2 specific headers
- |-- cpu-sh3
- | `-- SH-3 specific headers
- `-- cpu-sh4
- `-- SH-4 specific headers
- It should be noted that CPU subtypes are _not_ abstracted. Thus, these still
- need to be dealt with by the CPU family specific code.
- 2. Adding a New Board
- =====================
- The first thing to determine is whether the board you are adding will be
- isolated, or whether it will be part of a family of boards that can mostly
- share the same board-specific code with minor differences.
- In the first case, this is just a matter of making a directory for your
- board in arch/sh/boards/ and adding rules to hook your board in with the
- build system (more on this in the next section). However, for board families
- it makes more sense to have a common top-level arch/sh/boards/ directory
- and then populate that with sub-directories for each member of the family.
- Both the Solution Engine and the hp6xx boards are an example of this.
- After you have setup your new arch/sh/boards/ directory, remember that you
- should also add a directory in include/asm-sh for headers localized to this
- board (if there are going to be more than one). In order to interoperate
- seamlessly with the build system, it's best to have this directory the same
- as the arch/sh/boards/ directory name, though if your board is again part of
- a family, the build system has ways of dealing with this (via incdir-y
- overloading), and you can feel free to name the directory after the family
- member itself.
- There are a few things that each board is required to have, both in the
- arch/sh/boards and the include/asm-sh/ hierarchy. In order to better
- explain this, we use some examples for adding an imaginary board. For
- setup code, we're required at the very least to provide definitions for
- get_system_type() and platform_setup(). For our imaginary board, this
- might look something like:
- /*
- * arch/sh/boards/vapor/setup.c - Setup code for imaginary board
- */
- #include <linux/init.h>
- #include <asm/rtc.h> /* for board_time_init() */
- const char *get_system_type(void)
- {
- return "FooTech Vaporboard";
- }
- int __init platform_setup(void)
- {
- /*
- * If our hardware actually existed, we would do real
- * setup here. Though it's also sane to leave this empty
- * if there's no real init work that has to be done for
- * this board.
- */
- /*
- * Presume all FooTech boards have the same broken timer,
- * and also presume that we've defined foo_timer_init to
- * do something useful.
- */
- board_time_init = foo_timer_init;
- /* Start-up imaginary PCI ... */
- /* And whatever else ... */
- return 0;
- }
- Our new imaginary board will also have to tie into the machvec in order for it
- to be of any use.
- machvec functions fall into a number of categories:
- - I/O functions to IO memory (inb etc) and PCI/main memory (readb etc).
- - I/O mapping functions (ioport_map, ioport_unmap, etc).
- - a 'heartbeat' function.
- - PCI and IRQ initialization routines.
- - Consistent allocators (for boards that need special allocators,
- particularly for allocating out of some board-specific SRAM for DMA
- handles).
- There are machvec functions added and removed over time, so always be sure to
- consult include/asm-sh/machvec.h for the current state of the machvec.
- The kernel will automatically wrap in generic routines for undefined function
- pointers in the machvec at boot time, as machvec functions are referenced
- unconditionally throughout most of the tree. Some boards have incredibly
- sparse machvecs (such as the dreamcast and sh03), whereas others must define
- virtually everything (rts7751r2d).
- Adding a new machine is relatively trivial (using vapor as an example):
- If the board-specific definitions are quite minimalistic, as is the case for
- the vast majority of boards, simply having a single board-specific header is
- sufficient.
- - add a new file include/asm-sh/vapor.h which contains prototypes for
- any machine specific IO functions prefixed with the machine name, for
- example vapor_inb. These will be needed when filling out the machine
- vector.
- Note that these prototypes are generated automatically by setting
- __IO_PREFIX to something sensible. A typical example would be:
- #define __IO_PREFIX vapor
- #include <asm/io_generic.h>
- somewhere in the board-specific header. Any boards being ported that still
- have a legacy io.h should remove it entirely and switch to the new model.
- - Add machine vector definitions to the board's setup.c. At a bare minimum,
- this must be defined as something like:
- struct sh_machine_vector mv_vapor __initmv = {
- .mv_name = "vapor",
- };
- ALIAS_MV(vapor)
- - finally add a file arch/sh/boards/vapor/io.c, which contains definitions of
- the machine specific io functions (if there are enough to warrant it).
- 3. Hooking into the Build System
- ================================
- Now that we have the corresponding directories setup, and all of the
- board-specific code is in place, it's time to look at how to get the
- whole mess to fit into the build system.
- Large portions of the build system are now entirely dynamic, and merely
- require the proper entry here and there in order to get things done.
- The first thing to do is to add an entry to arch/sh/Kconfig, under the
- "System type" menu:
- config SH_VAPOR
- bool "Vapor"
- help
- select Vapor if configuring for a FooTech Vaporboard.
- next, this has to be added into arch/sh/Makefile. All boards require a
- machdir-y entry in order to be built. This entry needs to be the name of
- the board directory as it appears in arch/sh/boards, even if it is in a
- sub-directory (in which case, all parent directories below arch/sh/boards/
- need to be listed). For our new board, this entry can look like:
- machdir-$(CONFIG_SH_VAPOR) += vapor
- provided that we've placed everything in the arch/sh/boards/vapor/ directory.
- Next, the build system assumes that your include/asm-sh directory will also
- be named the same. If this is not the case (as is the case with multiple
- boards belonging to a common family), then the directory name needs to be
- implicitly appended to incdir-y. The existing code manages this for the
- Solution Engine and hp6xx boards, so see these for an example.
- Once that is taken care of, it's time to add an entry for the mach type.
- This is done by adding an entry to the end of the arch/sh/tools/mach-types
- list. The method for doing this is self explanatory, and so we won't waste
- space restating it here. After this is done, you will be able to use
- implicit checks for your board if you need this somewhere throughout the
- common code, such as:
- /* Make sure we're on the FooTech Vaporboard */
- if (!mach_is_vapor())
- return -ENODEV;
- also note that the mach_is_boardname() check will be implicitly forced to
- lowercase, regardless of the fact that the mach-types entries are all
- uppercase. You can read the script if you really care, but it's pretty ugly,
- so you probably don't want to do that.
- Now all that's left to do is providing a defconfig for your new board. This
- way, other people who end up with this board can simply use this config
- for reference instead of trying to guess what settings are supposed to be
- used on it.
- Also, as soon as you have copied over a sample .config for your new board
- (assume arch/sh/configs/vapor_defconfig), you can also use this directly as a
- build target, and it will be implicitly listed as such in the help text.
- Looking at the 'make help' output, you should now see something like:
- Architecture specific targets (sh):
- zImage - Compressed kernel image (arch/sh/boot/zImage)
- adx_defconfig - Build for adx
- cqreek_defconfig - Build for cqreek
- dreamcast_defconfig - Build for dreamcast
- ...
- vapor_defconfig - Build for vapor
- which then allows you to do:
- $ make ARCH=sh CROSS_COMPILE=sh4-linux- vapor_defconfig vmlinux
- which will in turn copy the defconfig for this board, run it through
- oldconfig (prompting you for any new options since the time of creation),
- and start you on your way to having a functional kernel for your new
- board.
|