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- /*
- * BFQ: Hierarchical B-WF2Q+ scheduler.
- *
- * Based on ideas and code from CFQ:
- * Copyright (C) 2003 Jens Axboe <axboe@kernel.dk>
- *
- * Copyright (C) 2008 Fabio Checconi <fabio@gandalf.sssup.it>
- * Paolo Valente <paolo.valente@unimore.it>
- *
- * Copyright (C) 2010 Paolo Valente <paolo.valente@unimore.it>
- */
- #ifdef CONFIG_CGROUP_BFQIO
- #define for_each_entity(entity) \
- for (; entity != NULL; entity = entity->parent)
- #define for_each_entity_safe(entity, parent) \
- for (; entity && ({ parent = entity->parent; 1; }); entity = parent)
- static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
- int extract,
- struct bfq_data *bfqd);
- static inline void bfq_update_budget(struct bfq_entity *next_in_service)
- {
- struct bfq_entity *bfqg_entity;
- struct bfq_group *bfqg;
- struct bfq_sched_data *group_sd;
- BUG_ON(next_in_service == NULL);
- group_sd = next_in_service->sched_data;
- bfqg = container_of(group_sd, struct bfq_group, sched_data);
- /*
- * bfq_group's my_entity field is not NULL only if the group
- * is not the root group. We must not touch the root entity
- * as it must never become an in-service entity.
- */
- bfqg_entity = bfqg->my_entity;
- if (bfqg_entity != NULL)
- bfqg_entity->budget = next_in_service->budget;
- }
- static int bfq_update_next_in_service(struct bfq_sched_data *sd)
- {
- struct bfq_entity *next_in_service;
- if (sd->in_service_entity != NULL)
- /* will update/requeue at the end of service */
- return 0;
- /*
- * NOTE: this can be improved in many ways, such as returning
- * 1 (and thus propagating upwards the update) only when the
- * budget changes, or caching the bfqq that will be scheduled
- * next from this subtree. By now we worry more about
- * correctness than about performance...
- */
- next_in_service = bfq_lookup_next_entity(sd, 0, NULL);
- sd->next_in_service = next_in_service;
- if (next_in_service != NULL)
- bfq_update_budget(next_in_service);
- return 1;
- }
- static inline void bfq_check_next_in_service(struct bfq_sched_data *sd,
- struct bfq_entity *entity)
- {
- BUG_ON(sd->next_in_service != entity);
- }
- #else
- #define for_each_entity(entity) \
- for (; entity != NULL; entity = NULL)
- #define for_each_entity_safe(entity, parent) \
- for (parent = NULL; entity != NULL; entity = parent)
- static inline int bfq_update_next_in_service(struct bfq_sched_data *sd)
- {
- return 0;
- }
- static inline void bfq_check_next_in_service(struct bfq_sched_data *sd,
- struct bfq_entity *entity)
- {
- }
- static inline void bfq_update_budget(struct bfq_entity *next_in_service)
- {
- }
- #endif
- /*
- * Shift for timestamp calculations. This actually limits the maximum
- * service allowed in one timestamp delta (small shift values increase it),
- * the maximum total weight that can be used for the queues in the system
- * (big shift values increase it), and the period of virtual time
- * wraparounds.
- */
- #define WFQ_SERVICE_SHIFT 22
- /**
- * bfq_gt - compare two timestamps.
- * @a: first ts.
- * @b: second ts.
- *
- * Return @a > @b, dealing with wrapping correctly.
- */
- static inline int bfq_gt(u64 a, u64 b)
- {
- return (s64)(a - b) > 0;
- }
- static inline struct bfq_queue *bfq_entity_to_bfqq(struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = NULL;
- BUG_ON(entity == NULL);
- if (entity->my_sched_data == NULL)
- bfqq = container_of(entity, struct bfq_queue, entity);
- return bfqq;
- }
- /**
- * bfq_delta - map service into the virtual time domain.
- * @service: amount of service.
- * @weight: scale factor (weight of an entity or weight sum).
- */
- static inline u64 bfq_delta(unsigned long service,
- unsigned long weight)
- {
- u64 d = (u64)service << WFQ_SERVICE_SHIFT;
- do_div(d, weight);
- return d;
- }
- /**
- * bfq_calc_finish - assign the finish time to an entity.
- * @entity: the entity to act upon.
- * @service: the service to be charged to the entity.
- */
- static inline void bfq_calc_finish(struct bfq_entity *entity,
- unsigned long service)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- BUG_ON(entity->weight == 0);
- entity->finish = entity->start +
- bfq_delta(service, entity->weight);
- if (bfqq != NULL) {
- bfq_log_bfqq(bfqq->bfqd, bfqq,
- "calc_finish: serv %lu, w %d",
- service, entity->weight);
- bfq_log_bfqq(bfqq->bfqd, bfqq,
- "calc_finish: start %llu, finish %llu, delta %llu",
- entity->start, entity->finish,
- bfq_delta(service, entity->weight));
- }
- }
- /**
- * bfq_entity_of - get an entity from a node.
- * @node: the node field of the entity.
- *
- * Convert a node pointer to the relative entity. This is used only
- * to simplify the logic of some functions and not as the generic
- * conversion mechanism because, e.g., in the tree walking functions,
- * the check for a %NULL value would be redundant.
- */
- static inline struct bfq_entity *bfq_entity_of(struct rb_node *node)
- {
- struct bfq_entity *entity = NULL;
- if (node != NULL)
- entity = rb_entry(node, struct bfq_entity, rb_node);
- return entity;
- }
- /**
- * bfq_extract - remove an entity from a tree.
- * @root: the tree root.
- * @entity: the entity to remove.
- */
- static inline void bfq_extract(struct rb_root *root,
- struct bfq_entity *entity)
- {
- BUG_ON(entity->tree != root);
- entity->tree = NULL;
- rb_erase(&entity->rb_node, root);
- }
- /**
- * bfq_idle_extract - extract an entity from the idle tree.
- * @st: the service tree of the owning @entity.
- * @entity: the entity being removed.
- */
- static void bfq_idle_extract(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *next;
- BUG_ON(entity->tree != &st->idle);
- if (entity == st->first_idle) {
- next = rb_next(&entity->rb_node);
- st->first_idle = bfq_entity_of(next);
- }
- if (entity == st->last_idle) {
- next = rb_prev(&entity->rb_node);
- st->last_idle = bfq_entity_of(next);
- }
- bfq_extract(&st->idle, entity);
- if (bfqq != NULL)
- list_del(&bfqq->bfqq_list);
- }
- /**
- * bfq_insert - generic tree insertion.
- * @root: tree root.
- * @entity: entity to insert.
- *
- * This is used for the idle and the active tree, since they are both
- * ordered by finish time.
- */
- static void bfq_insert(struct rb_root *root, struct bfq_entity *entity)
- {
- struct bfq_entity *entry;
- struct rb_node **node = &root->rb_node;
- struct rb_node *parent = NULL;
- BUG_ON(entity->tree != NULL);
- while (*node != NULL) {
- parent = *node;
- entry = rb_entry(parent, struct bfq_entity, rb_node);
- if (bfq_gt(entry->finish, entity->finish))
- node = &parent->rb_left;
- else
- node = &parent->rb_right;
- }
- rb_link_node(&entity->rb_node, parent, node);
- rb_insert_color(&entity->rb_node, root);
- entity->tree = root;
- }
- /**
- * bfq_update_min - update the min_start field of a entity.
- * @entity: the entity to update.
- * @node: one of its children.
- *
- * This function is called when @entity may store an invalid value for
- * min_start due to updates to the active tree. The function assumes
- * that the subtree rooted at @node (which may be its left or its right
- * child) has a valid min_start value.
- */
- static inline void bfq_update_min(struct bfq_entity *entity,
- struct rb_node *node)
- {
- struct bfq_entity *child;
- if (node != NULL) {
- child = rb_entry(node, struct bfq_entity, rb_node);
- if (bfq_gt(entity->min_start, child->min_start))
- entity->min_start = child->min_start;
- }
- }
- /**
- * bfq_update_active_node - recalculate min_start.
- * @node: the node to update.
- *
- * @node may have changed position or one of its children may have moved,
- * this function updates its min_start value. The left and right subtrees
- * are assumed to hold a correct min_start value.
- */
- static inline void bfq_update_active_node(struct rb_node *node)
- {
- struct bfq_entity *entity = rb_entry(node, struct bfq_entity, rb_node);
- entity->min_start = entity->start;
- bfq_update_min(entity, node->rb_right);
- bfq_update_min(entity, node->rb_left);
- }
- /**
- * bfq_update_active_tree - update min_start for the whole active tree.
- * @node: the starting node.
- *
- * @node must be the deepest modified node after an update. This function
- * updates its min_start using the values held by its children, assuming
- * that they did not change, and then updates all the nodes that may have
- * changed in the path to the root. The only nodes that may have changed
- * are the ones in the path or their siblings.
- */
- static void bfq_update_active_tree(struct rb_node *node)
- {
- struct rb_node *parent;
- up:
- bfq_update_active_node(node);
- parent = rb_parent(node);
- if (parent == NULL)
- return;
- if (node == parent->rb_left && parent->rb_right != NULL)
- bfq_update_active_node(parent->rb_right);
- else if (parent->rb_left != NULL)
- bfq_update_active_node(parent->rb_left);
- node = parent;
- goto up;
- }
- static void bfq_weights_tree_add(struct bfq_data *bfqd,
- struct bfq_entity *entity,
- struct rb_root *root);
- static void bfq_weights_tree_remove(struct bfq_data *bfqd,
- struct bfq_entity *entity,
- struct rb_root *root);
- /**
- * bfq_active_insert - insert an entity in the active tree of its
- * group/device.
- * @st: the service tree of the entity.
- * @entity: the entity being inserted.
- *
- * The active tree is ordered by finish time, but an extra key is kept
- * per each node, containing the minimum value for the start times of
- * its children (and the node itself), so it's possible to search for
- * the eligible node with the lowest finish time in logarithmic time.
- */
- static void bfq_active_insert(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *node = &entity->rb_node;
- #ifdef CONFIG_CGROUP_BFQIO
- struct bfq_sched_data *sd = NULL;
- struct bfq_group *bfqg = NULL;
- struct bfq_data *bfqd = NULL;
- #endif
- bfq_insert(&st->active, entity);
- if (node->rb_left != NULL)
- node = node->rb_left;
- else if (node->rb_right != NULL)
- node = node->rb_right;
- bfq_update_active_tree(node);
- #ifdef CONFIG_CGROUP_BFQIO
- sd = entity->sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- BUG_ON(!bfqg);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- #endif
- if (bfqq != NULL)
- list_add(&bfqq->bfqq_list, &bfqq->bfqd->active_list);
- #ifdef CONFIG_CGROUP_BFQIO
- else { /* bfq_group */
- BUG_ON(!bfqd);
- bfq_weights_tree_add(bfqd, entity, &bfqd->group_weights_tree);
- }
- if (bfqg != bfqd->root_group) {
- BUG_ON(!bfqg);
- BUG_ON(!bfqd);
- bfqg->active_entities++;
- if (bfqg->active_entities == 2)
- bfqd->active_numerous_groups++;
- }
- #endif
- }
- /**
- * bfq_ioprio_to_weight - calc a weight from an ioprio.
- * @ioprio: the ioprio value to convert.
- */
- static inline unsigned short bfq_ioprio_to_weight(int ioprio)
- {
- BUG_ON(ioprio < 0 || ioprio >= IOPRIO_BE_NR);
- return IOPRIO_BE_NR - ioprio;
- }
- /**
- * bfq_weight_to_ioprio - calc an ioprio from a weight.
- * @weight: the weight value to convert.
- *
- * To preserve as mush as possible the old only-ioprio user interface,
- * 0 is used as an escape ioprio value for weights (numerically) equal or
- * larger than IOPRIO_BE_NR
- */
- static inline unsigned short bfq_weight_to_ioprio(int weight)
- {
- BUG_ON(weight < BFQ_MIN_WEIGHT || weight > BFQ_MAX_WEIGHT);
- return IOPRIO_BE_NR - weight < 0 ? 0 : IOPRIO_BE_NR - weight;
- }
- static inline void bfq_get_entity(struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- if (bfqq != NULL) {
- atomic_inc(&bfqq->ref);
- bfq_log_bfqq(bfqq->bfqd, bfqq, "get_entity: %p %d",
- bfqq, atomic_read(&bfqq->ref));
- }
- }
- /**
- * bfq_find_deepest - find the deepest node that an extraction can modify.
- * @node: the node being removed.
- *
- * Do the first step of an extraction in an rb tree, looking for the
- * node that will replace @node, and returning the deepest node that
- * the following modifications to the tree can touch. If @node is the
- * last node in the tree return %NULL.
- */
- static struct rb_node *bfq_find_deepest(struct rb_node *node)
- {
- struct rb_node *deepest;
- if (node->rb_right == NULL && node->rb_left == NULL)
- deepest = rb_parent(node);
- else if (node->rb_right == NULL)
- deepest = node->rb_left;
- else if (node->rb_left == NULL)
- deepest = node->rb_right;
- else {
- deepest = rb_next(node);
- if (deepest->rb_right != NULL)
- deepest = deepest->rb_right;
- else if (rb_parent(deepest) != node)
- deepest = rb_parent(deepest);
- }
- return deepest;
- }
- /**
- * bfq_active_extract - remove an entity from the active tree.
- * @st: the service_tree containing the tree.
- * @entity: the entity being removed.
- */
- static void bfq_active_extract(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct rb_node *node;
- #ifdef CONFIG_CGROUP_BFQIO
- struct bfq_sched_data *sd = NULL;
- struct bfq_group *bfqg = NULL;
- struct bfq_data *bfqd = NULL;
- #endif
- node = bfq_find_deepest(&entity->rb_node);
- bfq_extract(&st->active, entity);
- if (node != NULL)
- bfq_update_active_tree(node);
- #ifdef CONFIG_CGROUP_BFQIO
- sd = entity->sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- BUG_ON(!bfqg);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- #endif
- if (bfqq != NULL)
- list_del(&bfqq->bfqq_list);
- #ifdef CONFIG_CGROUP_BFQIO
- else { /* bfq_group */
- BUG_ON(!bfqd);
- bfq_weights_tree_remove(bfqd, entity,
- &bfqd->group_weights_tree);
- }
- if (bfqg != bfqd->root_group) {
- BUG_ON(!bfqg);
- BUG_ON(!bfqd);
- BUG_ON(!bfqg->active_entities);
- bfqg->active_entities--;
- if (bfqg->active_entities == 1) {
- BUG_ON(!bfqd->active_numerous_groups);
- bfqd->active_numerous_groups--;
- }
- }
- #endif
- }
- /**
- * bfq_idle_insert - insert an entity into the idle tree.
- * @st: the service tree containing the tree.
- * @entity: the entity to insert.
- */
- static void bfq_idle_insert(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct bfq_entity *first_idle = st->first_idle;
- struct bfq_entity *last_idle = st->last_idle;
- if (first_idle == NULL || bfq_gt(first_idle->finish, entity->finish))
- st->first_idle = entity;
- if (last_idle == NULL || bfq_gt(entity->finish, last_idle->finish))
- st->last_idle = entity;
- bfq_insert(&st->idle, entity);
- if (bfqq != NULL)
- list_add(&bfqq->bfqq_list, &bfqq->bfqd->idle_list);
- }
- /**
- * bfq_forget_entity - remove an entity from the wfq trees.
- * @st: the service tree.
- * @entity: the entity being removed.
- *
- * Update the device status and forget everything about @entity, putting
- * the device reference to it, if it is a queue. Entities belonging to
- * groups are not refcounted.
- */
- static void bfq_forget_entity(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- struct bfq_sched_data *sd;
- BUG_ON(!entity->on_st);
- entity->on_st = 0;
- st->wsum -= entity->weight;
- if (bfqq != NULL) {
- sd = entity->sched_data;
- bfq_log_bfqq(bfqq->bfqd, bfqq, "forget_entity: %p %d",
- bfqq, atomic_read(&bfqq->ref));
- bfq_put_queue(bfqq);
- }
- }
- /**
- * bfq_put_idle_entity - release the idle tree ref of an entity.
- * @st: service tree for the entity.
- * @entity: the entity being released.
- */
- static void bfq_put_idle_entity(struct bfq_service_tree *st,
- struct bfq_entity *entity)
- {
- bfq_idle_extract(st, entity);
- bfq_forget_entity(st, entity);
- }
- /**
- * bfq_forget_idle - update the idle tree if necessary.
- * @st: the service tree to act upon.
- *
- * To preserve the global O(log N) complexity we only remove one entry here;
- * as the idle tree will not grow indefinitely this can be done safely.
- */
- static void bfq_forget_idle(struct bfq_service_tree *st)
- {
- struct bfq_entity *first_idle = st->first_idle;
- struct bfq_entity *last_idle = st->last_idle;
- if (RB_EMPTY_ROOT(&st->active) && last_idle != NULL &&
- !bfq_gt(last_idle->finish, st->vtime)) {
- /*
- * Forget the whole idle tree, increasing the vtime past
- * the last finish time of idle entities.
- */
- st->vtime = last_idle->finish;
- }
- if (first_idle != NULL && !bfq_gt(first_idle->finish, st->vtime))
- bfq_put_idle_entity(st, first_idle);
- }
- static struct bfq_service_tree *
- __bfq_entity_update_weight_prio(struct bfq_service_tree *old_st,
- struct bfq_entity *entity)
- {
- struct bfq_service_tree *new_st = old_st;
- if (entity->ioprio_changed) {
- struct bfq_queue *bfqq = bfq_entity_to_bfqq(entity);
- unsigned short prev_weight, new_weight;
- struct bfq_data *bfqd = NULL;
- struct rb_root *root;
- #ifdef CONFIG_CGROUP_BFQIO
- struct bfq_sched_data *sd;
- struct bfq_group *bfqg;
- #endif
- if (bfqq != NULL)
- bfqd = bfqq->bfqd;
- #ifdef CONFIG_CGROUP_BFQIO
- else {
- sd = entity->my_sched_data;
- bfqg = container_of(sd, struct bfq_group, sched_data);
- BUG_ON(!bfqg);
- bfqd = (struct bfq_data *)bfqg->bfqd;
- BUG_ON(!bfqd);
- }
- #endif
- BUG_ON(old_st->wsum < entity->weight);
- old_st->wsum -= entity->weight;
- if (entity->new_weight != entity->orig_weight) {
- if (entity->new_weight < BFQ_MIN_WEIGHT ||
- entity->new_weight > BFQ_MAX_WEIGHT) {
- printk(KERN_CRIT "update_weight_prio: "
- "new_weight %d\n",
- entity->new_weight);
- BUG();
- }
- entity->orig_weight = entity->new_weight;
- entity->ioprio =
- bfq_weight_to_ioprio(entity->orig_weight);
- }
- entity->ioprio_class = entity->new_ioprio_class;
- entity->ioprio_changed = 0;
- /*
- * NOTE: here we may be changing the weight too early,
- * this will cause unfairness. The correct approach
- * would have required additional complexity to defer
- * weight changes to the proper time instants (i.e.,
- * when entity->finish <= old_st->vtime).
- */
- new_st = bfq_entity_service_tree(entity);
- prev_weight = entity->weight;
- new_weight = entity->orig_weight *
- (bfqq != NULL ? bfqq->wr_coeff : 1);
- /*
- * If the weight of the entity changes, remove the entity
- * from its old weight counter (if there is a counter
- * associated with the entity), and add it to the counter
- * associated with its new weight.
- */
- if (prev_weight != new_weight) {
- root = bfqq ? &bfqd->queue_weights_tree :
- &bfqd->group_weights_tree;
- bfq_weights_tree_remove(bfqd, entity, root);
- }
- entity->weight = new_weight;
- /*
- * Add the entity to its weights tree only if it is
- * not associated with a weight-raised queue.
- */
- if (prev_weight != new_weight &&
- (bfqq ? bfqq->wr_coeff == 1 : 1))
- /* If we get here, root has been initialized. */
- bfq_weights_tree_add(bfqd, entity, root);
- new_st->wsum += entity->weight;
- if (new_st != old_st)
- entity->start = new_st->vtime;
- }
- return new_st;
- }
- /**
- * bfq_bfqq_served - update the scheduler status after selection for
- * service.
- * @bfqq: the queue being served.
- * @served: bytes to transfer.
- *
- * NOTE: this can be optimized, as the timestamps of upper level entities
- * are synchronized every time a new bfqq is selected for service. By now,
- * we keep it to better check consistency.
- */
- static void bfq_bfqq_served(struct bfq_queue *bfqq, unsigned long served)
- {
- struct bfq_entity *entity = &bfqq->entity;
- struct bfq_service_tree *st;
- for_each_entity(entity) {
- st = bfq_entity_service_tree(entity);
- entity->service += served;
- BUG_ON(entity->service > entity->budget);
- BUG_ON(st->wsum == 0);
- st->vtime += bfq_delta(served, st->wsum);
- bfq_forget_idle(st);
- }
- bfq_log_bfqq(bfqq->bfqd, bfqq, "bfqq_served %lu secs", served);
- }
- /**
- * bfq_bfqq_charge_full_budget - set the service to the entity budget.
- * @bfqq: the queue that needs a service update.
- *
- * When it's not possible to be fair in the service domain, because
- * a queue is not consuming its budget fast enough (the meaning of
- * fast depends on the timeout parameter), we charge it a full
- * budget. In this way we should obtain a sort of time-domain
- * fairness among all the seeky/slow queues.
- */
- static inline void bfq_bfqq_charge_full_budget(struct bfq_queue *bfqq)
- {
- struct bfq_entity *entity = &bfqq->entity;
- bfq_log_bfqq(bfqq->bfqd, bfqq, "charge_full_budget");
- bfq_bfqq_served(bfqq, entity->budget - entity->service);
- }
- /**
- * __bfq_activate_entity - activate an entity.
- * @entity: the entity being activated.
- *
- * Called whenever an entity is activated, i.e., it is not active and one
- * of its children receives a new request, or has to be reactivated due to
- * budget exhaustion. It uses the current budget of the entity (and the
- * service received if @entity is active) of the queue to calculate its
- * timestamps.
- */
- static void __bfq_activate_entity(struct bfq_entity *entity)
- {
- struct bfq_sched_data *sd = entity->sched_data;
- struct bfq_service_tree *st = bfq_entity_service_tree(entity);
- if (entity == sd->in_service_entity) {
- BUG_ON(entity->tree != NULL);
- /*
- * If we are requeueing the current entity we have
- * to take care of not charging to it service it has
- * not received.
- */
- bfq_calc_finish(entity, entity->service);
- entity->start = entity->finish;
- sd->in_service_entity = NULL;
- } else if (entity->tree == &st->active) {
- /*
- * Requeueing an entity due to a change of some
- * next_in_service entity below it. We reuse the
- * old start time.
- */
- bfq_active_extract(st, entity);
- } else if (entity->tree == &st->idle) {
- /*
- * Must be on the idle tree, bfq_idle_extract() will
- * check for that.
- */
- bfq_idle_extract(st, entity);
- entity->start = bfq_gt(st->vtime, entity->finish) ?
- st->vtime : entity->finish;
- } else {
- /*
- * The finish time of the entity may be invalid, and
- * it is in the past for sure, otherwise the queue
- * would have been on the idle tree.
- */
- entity->start = st->vtime;
- st->wsum += entity->weight;
- bfq_get_entity(entity);
- BUG_ON(entity->on_st);
- entity->on_st = 1;
- }
- st = __bfq_entity_update_weight_prio(st, entity);
- bfq_calc_finish(entity, entity->budget);
- bfq_active_insert(st, entity);
- }
- /**
- * bfq_activate_entity - activate an entity and its ancestors if necessary.
- * @entity: the entity to activate.
- *
- * Activate @entity and all the entities on the path from it to the root.
- */
- static void bfq_activate_entity(struct bfq_entity *entity)
- {
- struct bfq_sched_data *sd;
- for_each_entity(entity) {
- __bfq_activate_entity(entity);
- sd = entity->sched_data;
- if (!bfq_update_next_in_service(sd))
- /*
- * No need to propagate the activation to the
- * upper entities, as they will be updated when
- * the in-service entity is rescheduled.
- */
- break;
- }
- }
- /**
- * __bfq_deactivate_entity - deactivate an entity from its service tree.
- * @entity: the entity to deactivate.
- * @requeue: if false, the entity will not be put into the idle tree.
- *
- * Deactivate an entity, independently from its previous state. If the
- * entity was not on a service tree just return, otherwise if it is on
- * any scheduler tree, extract it from that tree, and if necessary
- * and if the caller did not specify @requeue, put it on the idle tree.
- *
- * Return %1 if the caller should update the entity hierarchy, i.e.,
- * if the entity was in service or if it was the next_in_service for
- * its sched_data; return %0 otherwise.
- */
- static int __bfq_deactivate_entity(struct bfq_entity *entity, int requeue)
- {
- struct bfq_sched_data *sd = entity->sched_data;
- struct bfq_service_tree *st = bfq_entity_service_tree(entity);
- int was_in_service = entity == sd->in_service_entity;
- int ret = 0;
- if (!entity->on_st)
- return 0;
- BUG_ON(was_in_service && entity->tree != NULL);
- if (was_in_service) {
- bfq_calc_finish(entity, entity->service);
- sd->in_service_entity = NULL;
- } else if (entity->tree == &st->active)
- bfq_active_extract(st, entity);
- else if (entity->tree == &st->idle)
- bfq_idle_extract(st, entity);
- else if (entity->tree != NULL)
- BUG();
- if (was_in_service || sd->next_in_service == entity)
- ret = bfq_update_next_in_service(sd);
- if (!requeue || !bfq_gt(entity->finish, st->vtime))
- bfq_forget_entity(st, entity);
- else
- bfq_idle_insert(st, entity);
- BUG_ON(sd->in_service_entity == entity);
- BUG_ON(sd->next_in_service == entity);
- return ret;
- }
- /**
- * bfq_deactivate_entity - deactivate an entity.
- * @entity: the entity to deactivate.
- * @requeue: true if the entity can be put on the idle tree
- */
- static void bfq_deactivate_entity(struct bfq_entity *entity, int requeue)
- {
- struct bfq_sched_data *sd;
- struct bfq_entity *parent;
- for_each_entity_safe(entity, parent) {
- sd = entity->sched_data;
- if (!__bfq_deactivate_entity(entity, requeue))
- /*
- * The parent entity is still backlogged, and
- * we don't need to update it as it is still
- * in service.
- */
- break;
- if (sd->next_in_service != NULL)
- /*
- * The parent entity is still backlogged and
- * the budgets on the path towards the root
- * need to be updated.
- */
- goto update;
- /*
- * If we reach there the parent is no more backlogged and
- * we want to propagate the dequeue upwards.
- */
- requeue = 1;
- }
- return;
- update:
- entity = parent;
- for_each_entity(entity) {
- __bfq_activate_entity(entity);
- sd = entity->sched_data;
- if (!bfq_update_next_in_service(sd))
- break;
- }
- }
- /**
- * bfq_update_vtime - update vtime if necessary.
- * @st: the service tree to act upon.
- *
- * If necessary update the service tree vtime to have at least one
- * eligible entity, skipping to its start time. Assumes that the
- * active tree of the device is not empty.
- *
- * NOTE: this hierarchical implementation updates vtimes quite often,
- * we may end up with reactivated processes getting timestamps after a
- * vtime skip done because we needed a ->first_active entity on some
- * intermediate node.
- */
- static void bfq_update_vtime(struct bfq_service_tree *st)
- {
- struct bfq_entity *entry;
- struct rb_node *node = st->active.rb_node;
- entry = rb_entry(node, struct bfq_entity, rb_node);
- if (bfq_gt(entry->min_start, st->vtime)) {
- st->vtime = entry->min_start;
- bfq_forget_idle(st);
- }
- }
- /**
- * bfq_first_active_entity - find the eligible entity with
- * the smallest finish time
- * @st: the service tree to select from.
- *
- * This function searches the first schedulable entity, starting from the
- * root of the tree and going on the left every time on this side there is
- * a subtree with at least one eligible (start >= vtime) entity. The path on
- * the right is followed only if a) the left subtree contains no eligible
- * entities and b) no eligible entity has been found yet.
- */
- static struct bfq_entity *bfq_first_active_entity(struct bfq_service_tree *st)
- {
- struct bfq_entity *entry, *first = NULL;
- struct rb_node *node = st->active.rb_node;
- while (node != NULL) {
- entry = rb_entry(node, struct bfq_entity, rb_node);
- left:
- if (!bfq_gt(entry->start, st->vtime))
- first = entry;
- BUG_ON(bfq_gt(entry->min_start, st->vtime));
- if (node->rb_left != NULL) {
- entry = rb_entry(node->rb_left,
- struct bfq_entity, rb_node);
- if (!bfq_gt(entry->min_start, st->vtime)) {
- node = node->rb_left;
- goto left;
- }
- }
- if (first != NULL)
- break;
- node = node->rb_right;
- }
- BUG_ON(first == NULL && !RB_EMPTY_ROOT(&st->active));
- return first;
- }
- /**
- * __bfq_lookup_next_entity - return the first eligible entity in @st.
- * @st: the service tree.
- *
- * Update the virtual time in @st and return the first eligible entity
- * it contains.
- */
- static struct bfq_entity *__bfq_lookup_next_entity(struct bfq_service_tree *st,
- bool force)
- {
- struct bfq_entity *entity, *new_next_in_service = NULL;
- if (RB_EMPTY_ROOT(&st->active))
- return NULL;
- bfq_update_vtime(st);
- entity = bfq_first_active_entity(st);
- BUG_ON(bfq_gt(entity->start, st->vtime));
- /*
- * If the chosen entity does not match with the sched_data's
- * next_in_service and we are forcedly serving the IDLE priority
- * class tree, bubble up budget update.
- */
- if (unlikely(force && entity != entity->sched_data->next_in_service)) {
- new_next_in_service = entity;
- for_each_entity(new_next_in_service)
- bfq_update_budget(new_next_in_service);
- }
- return entity;
- }
- /**
- * bfq_lookup_next_entity - return the first eligible entity in @sd.
- * @sd: the sched_data.
- * @extract: if true the returned entity will be also extracted from @sd.
- *
- * NOTE: since we cache the next_in_service entity at each level of the
- * hierarchy, the complexity of the lookup can be decreased with
- * absolutely no effort just returning the cached next_in_service value;
- * we prefer to do full lookups to test the consistency of * the data
- * structures.
- */
- static struct bfq_entity *bfq_lookup_next_entity(struct bfq_sched_data *sd,
- int extract,
- struct bfq_data *bfqd)
- {
- struct bfq_service_tree *st = sd->service_tree;
- struct bfq_entity *entity;
- int i = 0;
- BUG_ON(sd->in_service_entity != NULL);
- if (bfqd != NULL &&
- jiffies - bfqd->bfq_class_idle_last_service > BFQ_CL_IDLE_TIMEOUT) {
- entity = __bfq_lookup_next_entity(st + BFQ_IOPRIO_CLASSES - 1,
- true);
- if (entity != NULL) {
- i = BFQ_IOPRIO_CLASSES - 1;
- bfqd->bfq_class_idle_last_service = jiffies;
- sd->next_in_service = entity;
- }
- }
- for (; i < BFQ_IOPRIO_CLASSES; i++) {
- entity = __bfq_lookup_next_entity(st + i, false);
- if (entity != NULL) {
- if (extract) {
- if (sd->next_in_service != entity) {
- entity = __bfq_lookup_next_entity(st + i, true);
- }
- bfq_check_next_in_service(sd, entity);
- bfq_active_extract(st + i, entity);
- sd->in_service_entity = entity;
- sd->next_in_service = NULL;
- }
- break;
- }
- }
- return entity;
- }
- /*
- * Get next queue for service.
- */
- static struct bfq_queue *bfq_get_next_queue(struct bfq_data *bfqd)
- {
- struct bfq_entity *entity = NULL;
- struct bfq_sched_data *sd;
- struct bfq_queue *bfqq;
- BUG_ON(bfqd->in_service_queue != NULL);
- if (bfqd->busy_queues == 0)
- return NULL;
- sd = &bfqd->root_group->sched_data;
- for (; sd != NULL; sd = entity->my_sched_data) {
- entity = bfq_lookup_next_entity(sd, 1, bfqd);
- BUG_ON(entity == NULL);
- entity->service = 0;
- }
- bfqq = bfq_entity_to_bfqq(entity);
- BUG_ON(bfqq == NULL);
- return bfqq;
- }
- static void __bfq_bfqd_reset_in_service(struct bfq_data *bfqd)
- {
- if (bfqd->in_service_bic != NULL) {
- put_io_context(bfqd->in_service_bic->icq.ioc);
- bfqd->in_service_bic = NULL;
- }
- bfqd->in_service_queue = NULL;
- del_timer(&bfqd->idle_slice_timer);
- }
- static void bfq_deactivate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- int requeue)
- {
- struct bfq_entity *entity = &bfqq->entity;
- if (bfqq == bfqd->in_service_queue)
- __bfq_bfqd_reset_in_service(bfqd);
- bfq_deactivate_entity(entity, requeue);
- }
- static void bfq_activate_bfqq(struct bfq_data *bfqd, struct bfq_queue *bfqq)
- {
- struct bfq_entity *entity = &bfqq->entity;
- bfq_activate_entity(entity);
- }
- /*
- * Called when the bfqq no longer has requests pending, remove it from
- * the service tree.
- */
- static void bfq_del_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq,
- int requeue)
- {
- BUG_ON(!bfq_bfqq_busy(bfqq));
- BUG_ON(!RB_EMPTY_ROOT(&bfqq->sort_list));
- bfq_log_bfqq(bfqd, bfqq, "del from busy");
- bfq_clear_bfqq_busy(bfqq);
- BUG_ON(bfqd->busy_queues == 0);
- bfqd->busy_queues--;
- if (!bfqq->dispatched) {
- bfq_weights_tree_remove(bfqd, &bfqq->entity,
- &bfqd->queue_weights_tree);
- if (!blk_queue_nonrot(bfqd->queue)) {
- BUG_ON(!bfqd->busy_in_flight_queues);
- bfqd->busy_in_flight_queues--;
- if (bfq_bfqq_constantly_seeky(bfqq)) {
- BUG_ON(!bfqd->
- const_seeky_busy_in_flight_queues);
- bfqd->const_seeky_busy_in_flight_queues--;
- }
- }
- }
- if (bfqq->wr_coeff > 1)
- bfqd->wr_busy_queues--;
- bfq_deactivate_bfqq(bfqd, bfqq, requeue);
- }
- /*
- * Called when an inactive queue receives a new request.
- */
- static void bfq_add_bfqq_busy(struct bfq_data *bfqd, struct bfq_queue *bfqq)
- {
- BUG_ON(bfq_bfqq_busy(bfqq));
- BUG_ON(bfqq == bfqd->in_service_queue);
- bfq_log_bfqq(bfqd, bfqq, "add to busy");
- bfq_activate_bfqq(bfqd, bfqq);
- bfq_mark_bfqq_busy(bfqq);
- bfqd->busy_queues++;
- if (!bfqq->dispatched) {
- if (bfqq->wr_coeff == 1)
- bfq_weights_tree_add(bfqd, &bfqq->entity,
- &bfqd->queue_weights_tree);
- if (!blk_queue_nonrot(bfqd->queue)) {
- bfqd->busy_in_flight_queues++;
- if (bfq_bfqq_constantly_seeky(bfqq))
- bfqd->const_seeky_busy_in_flight_queues++;
- }
- }
- if (bfqq->wr_coeff > 1)
- bfqd->wr_busy_queues++;
- }
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