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- xpad - Linux USB driver for X-Box gamepads
- This is the very first release of a driver for X-Box gamepads.
- Basically, this was hacked away in just a few hours, so don't expect
- miracles.
- In particular, there is currently NO support for the rumble pack.
- You won't find many ff-aware linux applications anyway.
- 0. Notes
- --------
- Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
- The number of buttons/axes reported varies based on 3 things:
- - if you are using a known controller
- - if you are using a known dance pad
- - if using an unknown device (one not listed below), what you set in the
- module configuration for "Map D-PAD to buttons rather than axes for unknown
- pads" (module option dpad_to_buttons)
- If you set dpad_to_buttons to 0 and you are using an unknown device (one
- not listed below), the driver will map the directional pad to axes (X/Y),
- if you said N it will map the d-pad to buttons, which is needed for dance
- style games to function correctly. The default is Y.
- dpad_to_buttons has no effect for known pads.
- 0.1 Normal Controllers
- ----------------------
- With a normal controller, the directional pad is mapped to its own X/Y axes.
- The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
- axes and 10 buttons.
- All 8 axes work, though they all have the same range (-32768..32767)
- and the zero-setting is not correct for the triggers (I don't know if that
- is some limitation of jstest, since the input device setup should be fine. I
- didn't have a look at jstest itself yet).
- All of the 10 buttons work (in digital mode). The six buttons on the
- right side (A, B, X, Y, black, white) are said to be "analog" and
- report their values as 8 bit unsigned, not sure what this is good for.
- I tested the controller with quake3, and configuration and
- in game functionality were OK. However, I find it rather difficult to
- play first person shooters with a pad. Your mileage may vary.
- 0.2 Xbox Dance Pads
- -------------------
- When using a known dance pad, jstest will report 6 axes and 14 buttons.
- For dance style pads (like the redoctane pad) several changes
- have been made. The old driver would map the d-pad to axes, resulting
- in the driver being unable to report when the user was pressing both
- left+right or up+down, making DDR style games unplayable.
- Known dance pads automatically map the d-pad to buttons and will work
- correctly out of the box.
- If your dance pad is recognized by the driver but is using axes instead
- of buttons, see section 0.3 - Unknown Controllers
- I've tested this with Stepmania, and it works quite well.
- 0.3 Unknown Controllers
- ----------------------
- If you have an unknown xbox controller, it should work just fine with
- the default settings.
- HOWEVER if you have an unknown dance pad not listed below, it will not
- work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
- PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
- a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
- whether it is a dance pad or normal controller) so that we can add your pad
- to the list of supported devices, ensuring that it will work out of the
- box in the future.
- 1. USB adapter
- --------------
- Before you can actually use the driver, you need to get yourself an
- adapter cable to connect the X-Box controller to your Linux-Box. You
- can buy these online fairly cheap, or build your own.
- Such a cable is pretty easy to build. The Controller itself is a USB
- compound device (a hub with three ports for two expansion slots and
- the controller device) with the only difference in a nonstandard connector
- (5 pins vs. 4 on standard USB connector).
- You just need to solder a USB connector onto the cable and keep the
- yellow wire unconnected. The other pins have the same order on both
- connectors so there is no magic to it. Detailed info on these matters
- can be found on the net ([1], [2], [3]).
- Thanks to the trip splitter found on the cable you don't even need to cut the
- original one. You can buy an extension cable and cut that instead. That way,
- you can still use the controller with your X-Box, if you have one ;)
- 2. Driver Installation
- ----------------------
- Once you have the adapter cable and the controller is connected, you need
- to load your USB subsystem and should cat /proc/bus/usb/devices.
- There should be an entry like the one at the end [4].
- Currently (as of version 0.0.6), the following devices are included:
- original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
- smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
- original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
- InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
- RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
- The driver should work with xbox pads not listed above as well, however
- you will need to do something extra for dance pads to work.
- If you have a controller not listed above, see 0.3 - Unknown Controllers
- If you compiled and installed the driver, test the functionality:
- > modprobe xpad
- > modprobe joydev
- > jstest /dev/js0
- If you're using a normal controller, there should be a single line showing
- 18 inputs (8 axes, 10 buttons), and its values should change if you move
- the sticks and push the buttons. If you're using a dance pad, it should
- show 20 inputs (6 axes, 14 buttons).
- It works? Voila, you're done ;)
- 3. Thanks
- ---------
- I have to thank ITO Takayuki for the detailed info on his site
- http://euc.jp/periphs/xbox-controller.ja.html.
-
- His useful info and both the usb-skeleton as well as the iforce input driver
- (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
- the basic functionality.
- 4. References
- -------------
- 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
- 2. http://xpad.xbox-scene.com/
- 3. http://www.markosweb.com/www/xboxhackz.com/
- 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
- T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
- D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
- P: Vendor=05fd ProdID=107a Rev= 1.00
- C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
- I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
- E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
- E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
- 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
- T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
- D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
- P: Vendor=0c12 ProdID=8809 Rev= 0.01
- S: Product=XBOX DDR
- C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
- I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
- E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
- E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
- --
- Marko Friedemann <mfr@bmx-chemnitz.de>
- 2002-07-16
- - original doc
- Dominic Cerquetti <binary1230@yahoo.com>
- 2005-03-19
- - added stuff for dance pads, new d-pad->axes mappings
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