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- #!/bin/bash
- set -e
- if [ -z $1 ]; then
- echo "Usage: $0 <mono version"
- exit 1
- fi
- MONO_VERSION=$1
- export BUILD_NAME=official
- export OPTIONS="builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes gdnative_wrapper=yes debug_symbols=no"
- export SCONS="scons -j8 verbose=no warnings=no progress=no"
- export MONO32_PREFIX=/Library/Frameworks/Mono.framework/Versions/$(echo ${MONO_VERSION} | cut -d. -f 1,2,3)/
- export MONO64_PREFIX=/Library/Frameworks/Mono.framework/Versions/$(echo ${MONO_VERSION} | cut -d. -f 1,2,3)/
- export PATH=/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Frameworks/Mono.framework/Versions/Current/Commands
- brew update
- brew install scons
- rm -rf godot
- git clone https://github.com/godotengine/godot.git
- cd godot
- git config --global user.email "you@example.com"
- git config --global user.name "Your Name"
- git checkout -b 3.0 origin/3.0 || git checkout 3.0
- git branch --set-upstream-to=origin/3.0 3.0
- git reset --hard
- git pull
- cp ../mono-glue/* modules/mono/glue
- $SCONS platform=osx bits=fat $OPTIONS tools=yes target=release_debug use_static_cpp=yes
- $SCONS platform=osx bits=fat $OPTIONS tools=no target=release_debug use_static_cpp=yes
- $SCONS platform=osx bits=fat $OPTIONS tools=no target=release use_static_cpp=yes
- $SCONS platform=osx bits=fat $OPTIONS tools=yes target=release_debug use_static_cpp=yes module_mono_enabled=yes mono_static=yes
- $SCONS platform=osx bits=fat $OPTIONS tools=no target=release_debug use_static_cpp=yes module_mono_enabled=yes mono_static=yes
- $SCONS platform=osx bits=fat $OPTIONS tools=no target=release use_static_cpp=yes module_mono_enabled=yes mono_static=yes
- $SCONS platform=iphone arch=arm $OPTIONS tools=no target=release_debug
- $SCONS platform=iphone arch=arm $OPTIONS tools=no target=release
- $SCONS platform=iphone arch=arm64 $OPTIONS tools=no target=release_debug
- $SCONS platform=iphone arch=arm64 $OPTIONS tools=no target=release
- $SCONS platform=iphone arch=x86 $OPTIONS tools=no target=release_debug
- $SCONS platform=iphone arch=x86 $OPTIONS tools=no target=release
- lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86.a -output bin/libgodot.iphone.opt.fat
- lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86.a -output bin/libgodot.iphone.opt.debug.fat
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