These documents are disseminated through optional avenues like extra dialogue options, books and optional NPCs that add context and immersion without requiring players to learn and understand everything.
NPCs are not overly detailed about lore or backstory, but only give a sense of their surroundings (with the exception of a small number of key NPCs).
Lore-related names can get confusing, so the majority of lore elements will have a plain name alternative (example: Hakuturi = Mana Tree; Poi = Mana Seed). These unique names exist purely for flavour and can be used in NPC dialogues. The key names that players will need to be familiar with are simply "Mana" and "Kaore".
Explains the key concepts of our world, including the origins and behavior of Mana and Kaore, the significance of Zielite and Soul Menhirs, the nature of Mana Trees and Mana Seeds, and the balance between life and decay.
The world’s history is divided into four broad eras.
This section helps writers and designers anchor quests and stories within the world's timeline.
Explains the history of Mana, its decline after the Aethyra War, and the subsequent fear and restriction of Mana use.
Introduction and first few minutes and quests from a new player perspective.
Our future title updates will be structured as Chapters, with each one introducing a new region, beginning with first Chapter introducing Tulimshar and the Tonori Desert. Each Chapter will expand the main questline, introduce new side quests, and offer fresh gameplay elements to enrich the world.
As the story unfolds, new Chapters will also introduce standalone main quest arcs, offering players entirely new adventures that run alongside the original main storyline.
This section defines the geography and structure of the game's world. It catalogs the major cities, settlements, islands, and notable landmarks that shape the player's journey.
From the bustling city-states and contested trade routes to forgotten ruins and mystical strongholds, these are the places players will hear about, visit, and explore as they progress through the story.
Our various specific concepts are listed in this file, from bound items to global world design choices.