Effects.gd 245 B

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  1. class_name Effects
  2. extends Node
  3. #
  4. static var lightLayer : CanvasLayer = null
  5. static var lightingEnabled : bool = false
  6. static func EnableLighting(enable : bool):
  7. lightingEnabled = enable
  8. if lightLayer:
  9. lightLayer.set_visible(enable)