Reid
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739c1a245c
Add a scripted zoom in/out when the character creation menu is toggled
|
1 月之前 |
Reid
|
60c1294835
Fix some wrong camera smoothing happening on map changes
|
3 月之前 |
Reid
|
6cd4f1ad6a
Ímprove the zoom feature by setting some default zoom values to use, tween inbetween those and wait a specific amount of time between each iteration
|
3 月之前 |
Reid
|
8f56bf5771
Add zoom in/out feature
|
3 月之前 |
Reid
|
a42ad2e09b
Revamp the login and connection logic
|
4 月之前 |
Reid
|
f6a2f2f4db
Unify our destroy service logic across the camera and the world services
|
4 月之前 |
Reid
|
5691568129
Add a scene camera
|
4 月之前 |
Reid
|
f036ccdabb
Clamp the camera position from the map limit on the lighting system
|
8 月之前 |
Reid
|
e0e6f48c8e
Convert all services from Nodes to ServiceBase sub-class
|
1 年之前 |
Reid
|
8d92a3e41d
Fix most issues related to milestone 0.0.4 rc1
|
2 年之前 |
Reid
|
52a5f29df8
Initial entity/agent refacto to have a client/server movement system
|
2 年之前 |
Reid
|
f579824aa7
Fix map warps delay and remove some hardcoded reference to the player instance
|
2 年之前 |
LawnCable
|
f8fa97f564
entity refactor
|
2 年之前 |
Reid
|
388e73c227
Add some basic npc/mobs spawn and AI
|
2 年之前 |
Reid
|
cb80a6a47d
Fix most issue remaining to launch the game with an empty map
|
2 年之前 |
Reid
|
c079fb687f
Initial port of the game to Godot 4.0, disabled vnen's plugin and removed some unused files
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2 年之前 |
Reid
|
a38dd17f99
Entity are now generated through data
|
2 年之前 |
Reid
|
b87d943324
Split entity's preset into sub-presets
|
2 年之前 |
Reid
|
9314e2d1dc
Add a debug navigation line from the main player to the mouse target
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2 年之前 |
Reid
|
db721f9d5f
Huge refacto, fix many performance issue and remove most concave collision shapes
|
2 年之前 |
Reid
|
b12807d317
Add empty/WIP scripts for FPP
|
3 年之前 |