Reid
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27c77a410c
Prevent centered windows from leaving the viewport and force the quit menu on the center whenever the window is enabled
|
1 month ago |
Reid
|
5620f0cef3
Convert our window panels from tool to basic script
|
1 month ago |
Reid
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e264f72f50
Add a first version of the client dialogue system
|
8 months ago |
Reid
|
feeb392b62
Add a new window panel parameter to know which floating window should be saved on exit
|
9 months ago |
Reid
|
921de41788
Refacto the emote window to use cells
|
1 year ago |
Reid
|
c058f1b608
Remove our scale factor to manage our floating windows, this is not needed anymore on godot 4.2.1
|
1 year ago |
Reid
|
f188158a69
Fix window placement if floating widgets are outside the current viewport
|
1 year ago |
Reid
|
1b462a8979
Fix saving of window placement on game exit
|
1 year ago |
Reid
|
3969907804
Rewrite the resolution/fullscreen settings option
|
1 year ago |
LawnCable
|
c64ef07fa0
first draft of respawn
|
1 year ago |
Reid
|
898ca03038
Fix all remaining warning due to the last Godot upgrade (2/2)
|
1 year ago |
Reid
|
cef6789054
Prevent to resize a window from top-left, left and top corners below a 0 position value
|
1 year ago |
Reid
|
74df3c8e55
Add a top margin to move floating windows
|
1 year ago |
Reid
|
594c550021
Add scaling and resolution parameters on the render settings screen
|
1 year ago |
Reid
|
8e48e3ffbb
Rewrite the resize/drag floating window logic, fix mobile touch usage and fix the chat window being undraggable
|
1 year ago |
Reid
|
8245b26508
Add a switch to change from host/offline/online mode when we launch the game
|
2 years ago |
Reid
|
09a0518657
Add a welcome window that parse a news file add some global UX improvement on the login, chat and quit windows
|
2 years ago |
Reid
|
c976808776
Improve overall UX, use only the panelcontroler instead of the panel node and complete the UI for the login screen
|
2 years ago |
Reid
|
47058ddeab
Move WindowPanel from addon to source
|
2 years ago |