gles2_vertex.glsl 293 B

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  1. #version 100
  2. attribute vec4 position;
  3. varying vec2 Texcoord;
  4. uniform vec2 screen;
  5. uniform vec2 textureSize;
  6. void main()
  7. {
  8. Texcoord = vec2(position.z / textureSize.x, position.w / textureSize.y);
  9. gl_Position = vec4(position.x / screen.x - 1.0, 1.0 - position.y / screen.y, 0.0, 1.0);
  10. }