12345678910111213 |
- #version 100
- attribute vec4 position;
- varying vec2 Texcoord;
- uniform vec2 screen;
- uniform vec2 textureSize;
- void main()
- {
- Texcoord = vec2(position.z / textureSize.x, position.w / textureSize.y);
- gl_Position = vec4(position.x / screen.x - 1.0, 1.0 - position.y / screen.y, 0.0, 1.0);
- }
|