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- PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
- the PS2 hardware, using a combination of MIPS CPU Interpreters,
- Recompilers and a Virtual Machine which manages hardware states and PS2
- system memory.
- NOTE:
- * This is buildable only on x86 32bit platforms and will require a PS2
- bios dump to play games. For x86_64 64bit platforms multilib support
- will be needed including compat32 versions of wxGTK3, portaudio and
- soundtouch.
- * Builds using clang require that wxGTK3 is also built with clang. On
- multilib systems symlinking /usr/lib to /usr/lib32 may workaround
- build issues.
- PCSX2 offers experimental support for the EGL api instead of GLX. This can be
- used by building PCSX2 with:
- EGL_API=yes ./pcsx2.SlackBuild
- To build with experimental OpenCL support use:
- OPENCL=yes ./pcsx2.SlackBuild
- To build debugging symbols for PCSX2 use:
- DEBUG=yes ./pcsx2.SlackBuild
- Alternatively a devel build can be used:
- DEVEL=yes ./pcsx2.SlackBuild
- If a debug or devel build is used, asan support can also be built:
- ASAN=yes ./pcsx2.SlackBuild
- The following environment variable will be required to use asan:
- ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1
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