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- extends Node
- # Declare member variables here. Examples:
- # var a = 2
- # var b = "text"
- var camera
- # Called when the node enters the scene tree for the first time.
- func _ready():
- camera = find_node("camera_mover")
- pass # Replace with function body.
- func _on_ItemList_item_selected(index):
- if index == 2:
- camera.get_parent().remove_child(camera)
- get_node("planet2/planet2").add_child(camera)
- get_node("the_real_camera").set_target(get_node("planet2/planet2/camera_mover/helper/camera"))
- if index == 1:
- camera.get_parent().remove_child(camera)
- get_node("planet/planet").add_child(camera)
- get_node("the_real_camera").set_target(get_node("planet/planet/camera_mover/helper/camera"))
- if index == 0:
- camera.get_parent().remove_child(camera)
- get_node("sun").add_child(camera)
- get_node("the_real_camera").set_target(get_node("sun/camera_mover/helper/camera"))
- pass # Replace with function body.
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