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- /**************************************************************************/
- /* test_validate_testing.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_VALIDATE_TESTING_H
- #define TEST_VALIDATE_TESTING_H
- #include "core/core_globals.h"
- #include "core/os/os.h"
- #include "tests/test_macros.h"
- #include "tests/test_tools.h"
- TEST_SUITE("Validate tests") {
- TEST_CASE("Always pass") {
- CHECK(true);
- }
- TEST_CASE_PENDING("Pending tests are skipped") {
- if (!doctest::getContextOptions()->no_skip) { // Normal run.
- FAIL("This should be skipped if `--no-skip` is NOT set (missing `doctest::skip()` decorator?)");
- } else {
- CHECK_MESSAGE(true, "Pending test is run with `--no-skip`");
- }
- }
- TEST_CASE("Muting Godot error messages") {
- ERR_PRINT_OFF;
- CHECK_MESSAGE(!CoreGlobals::print_error_enabled, "Error printing should be disabled.");
- ERR_PRINT("Still waiting for Godot!"); // This should never get printed!
- ERR_PRINT_ON;
- CHECK_MESSAGE(CoreGlobals::print_error_enabled, "Error printing should be re-enabled.");
- }
- TEST_CASE("Stringify Variant types") {
- Variant var;
- INFO(var);
- String string("Godot is finally here!");
- INFO(string);
- Vector2 vec2(0.5, 1.0);
- INFO(vec2);
- Vector2i vec2i(1, 2);
- INFO(vec2i);
- Rect2 rect2(0.5, 0.5, 100.5, 100.5);
- INFO(rect2);
- Rect2i rect2i(0, 0, 100, 100);
- INFO(rect2i);
- Vector3 vec3(0.5, 1.0, 2.0);
- INFO(vec3);
- Vector3i vec3i(1, 2, 3);
- INFO(vec3i);
- Transform2D trans2d(0.5, Vector2(100, 100));
- INFO(trans2d);
- Plane plane(Vector3(1, 1, 1), 1.0);
- INFO(plane);
- Quaternion quat = Quaternion::from_euler(Vector3(0.5, 1.0, 2.0));
- INFO(quat);
- AABB aabb(Vector3(), Vector3(100, 100, 100));
- INFO(aabb);
- Basis basis(quat);
- INFO(basis);
- Transform3D trans(basis);
- INFO(trans);
- Color color(1, 0.5, 0.2, 0.3);
- INFO(color);
- StringName string_name("has_method");
- INFO(string_name);
- NodePath node_path("godot/sprite");
- INFO(node_path);
- INFO(RID());
- Object *obj = memnew(Object);
- INFO(obj);
- Callable callable(obj, "has_method");
- INFO(callable);
- Signal signal(obj, "script_changed");
- INFO(signal);
- memdelete(obj);
- Dictionary dict;
- dict["string"] = string;
- dict["color"] = color;
- INFO(dict);
- Array arr;
- arr.push_back(string);
- arr.push_back(color);
- INFO(arr);
- PackedByteArray byte_arr;
- byte_arr.push_back(0);
- byte_arr.push_back(1);
- byte_arr.push_back(2);
- INFO(byte_arr);
- PackedInt32Array int32_arr;
- int32_arr.push_back(0);
- int32_arr.push_back(1);
- int32_arr.push_back(2);
- INFO(int32_arr);
- PackedInt64Array int64_arr;
- int64_arr.push_back(0);
- int64_arr.push_back(1);
- int64_arr.push_back(2);
- INFO(int64_arr);
- PackedFloat32Array float32_arr;
- float32_arr.push_back(0.5);
- float32_arr.push_back(1.5);
- float32_arr.push_back(2.5);
- INFO(float32_arr);
- PackedFloat64Array float64_arr;
- float64_arr.push_back(0.5);
- float64_arr.push_back(1.5);
- float64_arr.push_back(2.5);
- INFO(float64_arr);
- PackedStringArray str_arr = string.split(" ");
- INFO(str_arr);
- PackedVector2Array vec2_arr;
- vec2_arr.push_back(Vector2(0, 0));
- vec2_arr.push_back(Vector2(1, 1));
- vec2_arr.push_back(Vector2(2, 2));
- INFO(vec2_arr);
- PackedVector3Array vec3_arr;
- vec3_arr.push_back(Vector3(0, 0, 0));
- vec3_arr.push_back(Vector3(1, 1, 1));
- vec3_arr.push_back(Vector3(2, 2, 2));
- INFO(vec3_arr);
- PackedColorArray color_arr;
- color_arr.push_back(Color(0, 0, 0));
- color_arr.push_back(Color(1, 1, 1));
- color_arr.push_back(Color(2, 2, 2));
- INFO(color_arr);
- PackedVector4Array vec4_arr;
- vec4_arr.push_back(Vector4(0, 0, 0, 0));
- vec4_arr.push_back(Vector4(1, 1, 1, 1));
- vec4_arr.push_back(Vector4(2, 2, 2, 2));
- vec4_arr.push_back(Vector4(3, 3, 3, 3));
- INFO(vec4_arr);
- // doctest string concatenation.
- CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color);
- }
- TEST_CASE("Detect error messages") {
- ErrorDetector ed;
- REQUIRE_FALSE(ed.has_error);
- ERR_PRINT_OFF;
- ERR_PRINT("Still waiting for Godot!");
- ERR_PRINT_ON;
- REQUIRE(ed.has_error);
- }
- }
- #endif // TEST_VALIDATE_TESTING_H
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