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- /**************************************************************************/
- /* test_window.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_WINDOW_H
- #define TEST_WINDOW_H
- #include "scene/gui/control.h"
- #include "scene/main/window.h"
- #include "tests/test_macros.h"
- namespace TestWindow {
- class NotificationControlWindow : public Control {
- GDCLASS(NotificationControlWindow, Control);
- protected:
- void _notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_MOUSE_ENTER: {
- mouse_over = true;
- } break;
- case NOTIFICATION_MOUSE_EXIT: {
- mouse_over = false;
- } break;
- }
- }
- public:
- bool mouse_over = false;
- };
- TEST_CASE("[SceneTree][Window]") {
- Window *root = SceneTree::get_singleton()->get_root();
- SUBCASE("Control-mouse-over within Window-black bars should not happen") {
- Window *w = memnew(Window);
- root->add_child(w);
- w->set_size(Size2i(400, 200));
- w->set_position(Size2i(0, 0));
- w->set_content_scale_size(Size2i(200, 200));
- w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
- w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
- NotificationControlWindow *c = memnew(NotificationControlWindow);
- w->add_child(c);
- c->set_size(Size2i(100, 100));
- c->set_position(Size2i(-50, -50));
- CHECK_FALSE(c->mouse_over);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
- CHECK(c->mouse_over);
- SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
- CHECK_FALSE(c->mouse_over); // GH-80011
- /* TODO:
- SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
- CHECK(Control was not pressed);
- */
- memdelete(c);
- memdelete(w);
- }
- }
- } // namespace TestWindow
- #endif // TEST_WINDOW_H
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