123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- /**************************************************************************/
- /* test_sky.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_SKY_H
- #define TEST_SKY_H
- #include "scene/resources/sky.h"
- #include "tests/test_macros.h"
- namespace TestSky {
- TEST_CASE("[SceneTree][Sky] Constructor") {
- Sky *test_sky = memnew(Sky);
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
- CHECK(test_sky->get_material().is_null());
- memdelete(test_sky);
- }
- TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
- Sky *test_sky = memnew(Sky);
- // Check default.
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
- test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024);
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
- ERR_PRINT_OFF;
- // Check setting invalid radiance size.
- test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
- ERR_PRINT_ON;
- CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
- memdelete(test_sky);
- }
- TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
- Sky *test_sky = memnew(Sky);
- // Check default.
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
- test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
- CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
- memdelete(test_sky);
- }
- TEST_CASE("[SceneTree][Sky] Material setter and getter") {
- Sky *test_sky = memnew(Sky);
- Ref<Material> material = memnew(Material);
- SUBCASE("Material passed to the class should remain the same") {
- test_sky->set_material(material);
- CHECK(test_sky->get_material() == material);
- }
- SUBCASE("Material passed many times to the class should remain the same") {
- test_sky->set_material(material);
- test_sky->set_material(material);
- test_sky->set_material(material);
- CHECK(test_sky->get_material() == material);
- }
- SUBCASE("Material rewrite testing") {
- Ref<Material> material1 = memnew(Material);
- Ref<Material> material2 = memnew(Material);
- test_sky->set_material(material1);
- test_sky->set_material(material2);
- CHECK_MESSAGE(test_sky->get_material() != material1,
- "After rewrite, second material should be in class.");
- CHECK_MESSAGE(test_sky->get_material() == material2,
- "After rewrite, second material should be in class.");
- }
- SUBCASE("Assign same material to two skys") {
- Sky *sky2 = memnew(Sky);
- test_sky->set_material(material);
- sky2->set_material(material);
- CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
- "Both skys should have the same material.");
- memdelete(sky2);
- }
- SUBCASE("Swapping materials between two skys") {
- Sky *sky2 = memnew(Sky);
- Ref<Material> material1 = memnew(Material);
- Ref<Material> material2 = memnew(Material);
- test_sky->set_material(material1);
- sky2->set_material(material2);
- CHECK(test_sky->get_material() == material1);
- CHECK(sky2->get_material() == material2);
- // Do the swap.
- Ref<Material> temp = test_sky->get_material();
- test_sky->set_material(sky2->get_material());
- sky2->set_material(temp);
- CHECK(test_sky->get_material() == material2);
- CHECK(sky2->get_material() == material1);
- memdelete(sky2);
- }
- memdelete(test_sky);
- }
- } // namespace TestSky
- #endif // TEST_SKY_H
|