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- /**************************************************************************/
- /* test_physics_material.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PHYSICS_MATERIAL_H
- #define TEST_PHYSICS_MATERIAL_H
- #include "scene/resources/physics_material.h"
- #include "tests/test_macros.h"
- namespace TestPhysics_material {
- TEST_CASE("[Physics_material] Defaults") {
- Ref<PhysicsMaterial> physics_material;
- physics_material.instantiate();
- CHECK(physics_material->get_friction() == 1.);
- CHECK(physics_material->is_rough() == false);
- CHECK(physics_material->get_bounce() == 0.);
- CHECK(physics_material->is_absorbent() == false);
- }
- TEST_CASE("[Physics_material] Friction") {
- Ref<PhysicsMaterial> physics_material;
- physics_material.instantiate();
- real_t friction = 0.314;
- physics_material->set_friction(friction);
- CHECK(physics_material->get_friction() == friction);
- }
- TEST_CASE("[Physics_material] Rough") {
- Ref<PhysicsMaterial> physics_material;
- physics_material.instantiate();
- bool rough = true;
- physics_material->set_rough(rough);
- CHECK(physics_material->is_rough() == rough);
- real_t friction = 0.314;
- physics_material->set_friction(friction);
- CHECK(physics_material->computed_friction() == -friction);
- rough = false;
- physics_material->set_rough(rough);
- CHECK(physics_material->is_rough() == rough);
- CHECK(physics_material->computed_friction() == friction);
- }
- TEST_CASE("[Physics_material] Bounce") {
- Ref<PhysicsMaterial> physics_material;
- physics_material.instantiate();
- real_t bounce = 0.271;
- physics_material->set_bounce(bounce);
- CHECK(physics_material->get_bounce() == bounce);
- }
- TEST_CASE("[Physics_material] Absorbent") {
- Ref<PhysicsMaterial> physics_material;
- physics_material.instantiate();
- bool absorbent = true;
- physics_material->set_absorbent(absorbent);
- CHECK(physics_material->is_absorbent() == absorbent);
- real_t bounce = 0.271;
- physics_material->set_bounce(bounce);
- CHECK(physics_material->computed_bounce() == -bounce);
- absorbent = false;
- physics_material->set_absorbent(absorbent);
- CHECK(physics_material->is_absorbent() == absorbent);
- CHECK(physics_material->computed_bounce() == bounce);
- }
- } // namespace TestPhysics_material
- #endif // TEST_PHYSICS_MATERIAL_H
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