test_path_3d.h 3.6 KB

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  1. /**************************************************************************/
  2. /* test_path_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_PATH_3D_H
  31. #define TEST_PATH_3D_H
  32. #include "scene/3d/path_3d.h"
  33. #include "tests/test_macros.h"
  34. namespace TestPath3D {
  35. TEST_CASE("[Path3D] Initialization") {
  36. SUBCASE("Path should be empty right after initialization") {
  37. Path3D *test_path = memnew(Path3D);
  38. CHECK(test_path->get_curve().is_null());
  39. memdelete(test_path);
  40. }
  41. }
  42. TEST_CASE("[Path3D] Curve setter and getter") {
  43. SUBCASE("Curve passed to the class should remain the same") {
  44. Path3D *test_path = memnew(Path3D);
  45. const Ref<Curve3D> &curve = memnew(Curve3D);
  46. test_path->set_curve(curve);
  47. CHECK(test_path->get_curve() == curve);
  48. memdelete(test_path);
  49. }
  50. SUBCASE("Curve passed many times to the class should remain the same") {
  51. Path3D *test_path = memnew(Path3D);
  52. const Ref<Curve3D> &curve = memnew(Curve3D);
  53. test_path->set_curve(curve);
  54. test_path->set_curve(curve);
  55. test_path->set_curve(curve);
  56. CHECK(test_path->get_curve() == curve);
  57. memdelete(test_path);
  58. }
  59. SUBCASE("Curve rewrite testing") {
  60. Path3D *test_path = memnew(Path3D);
  61. const Ref<Curve3D> &curve1 = memnew(Curve3D);
  62. const Ref<Curve3D> &curve2 = memnew(Curve3D);
  63. test_path->set_curve(curve1);
  64. test_path->set_curve(curve2);
  65. CHECK_MESSAGE(test_path->get_curve() != curve1,
  66. "After rewrite, second curve should be in class");
  67. CHECK_MESSAGE(test_path->get_curve() == curve2,
  68. "After rewrite, second curve should be in class");
  69. memdelete(test_path);
  70. }
  71. }
  72. } // namespace TestPath3D
  73. #endif // TEST_PATH_3D_H