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- /**************************************************************************/
- /* test_option_button.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_OPTION_BUTTON_H
- #define TEST_OPTION_BUTTON_H
- #include "scene/gui/option_button.h"
- #include "tests/test_macros.h"
- namespace TestOptionButton {
- TEST_CASE("[SceneTree][OptionButton] Initialization") {
- OptionButton *test_opt = memnew(OptionButton);
- SUBCASE("There should be no options right after initialization") {
- CHECK_FALSE(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 0);
- }
- memdelete(test_opt);
- }
- TEST_CASE("[SceneTree][OptionButton] Single item") {
- OptionButton *test_opt = memnew(OptionButton);
- SUBCASE("There should a single item after after adding one") {
- test_opt->add_item("single", 1013);
- CHECK(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 1);
- CHECK(test_opt->get_item_index(1013) == 0);
- CHECK(test_opt->get_item_id(0) == 1013);
- test_opt->remove_item(0);
- CHECK_FALSE(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 0);
- }
- SUBCASE("There should a single item after after adding an icon") {
- Ref<Texture2D> test_icon = memnew(Texture2D);
- test_opt->add_icon_item(test_icon, "icon", 345);
- CHECK(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 1);
- CHECK(test_opt->get_item_index(345) == 0);
- CHECK(test_opt->get_item_id(0) == 345);
- test_opt->remove_item(0);
- CHECK_FALSE(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 0);
- }
- memdelete(test_opt);
- }
- TEST_CASE("[SceneTree][OptionButton] Complex structure") {
- OptionButton *test_opt = memnew(OptionButton);
- SUBCASE("Creating a complex structure and checking getters") {
- // Regular item at index 0.
- Ref<Texture2D> test_icon1 = memnew(Texture2D);
- Ref<Texture2D> test_icon2 = memnew(Texture2D);
- // Regular item at index 3.
- Ref<Texture2D> test_icon4 = memnew(Texture2D);
- test_opt->add_item("first", 100);
- test_opt->add_icon_item(test_icon1, "second_icon", 101);
- test_opt->add_icon_item(test_icon2, "third_icon", 102);
- test_opt->add_item("fourth", 104);
- test_opt->add_icon_item(test_icon4, "fifth_icon", 104);
- // Disable test_icon4.
- test_opt->set_item_disabled(4, true);
- CHECK(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 5);
- // Check for test_icon2.
- CHECK(test_opt->get_item_index(102) == 2);
- CHECK(test_opt->get_item_id(2) == 102);
- // Remove the two regular items.
- test_opt->remove_item(3);
- test_opt->remove_item(0);
- CHECK(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 3);
- // Check test_icon4.
- CHECK(test_opt->get_item_index(104) == 2);
- CHECK(test_opt->get_item_id(2) == 104);
- // Remove the two non-disabled icon items.
- test_opt->remove_item(1);
- test_opt->remove_item(0);
- CHECK_FALSE(test_opt->has_selectable_items());
- CHECK(test_opt->get_item_count() == 1);
- }
- memdelete(test_opt);
- }
- } // namespace TestOptionButton
- #endif // TEST_OPTION_BUTTON_H
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