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- /**************************************************************************/
- /* test_node_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_NODE_2D_H
- #define TEST_NODE_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/main/window.h"
- #include "tests/test_macros.h"
- namespace TestNode2D {
- TEST_CASE("[SceneTree][Node2D]") {
- SUBCASE("[Node2D][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
- Node2D *test_node = memnew(Node2D);
- test_node->set_name("node");
- Node2D *test_child = memnew(Node2D);
- test_child->set_name("child");
- test_node->add_child(test_child);
- test_node->set_global_position(Point2(1, 1));
- CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
- CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
- test_node->set_global_position(Point2(2, 2));
- CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
- test_node->set_global_transform(Transform2D(0, Point2(3, 3)));
- CHECK_EQ(test_node->get_global_position(), Point2(3, 3));
- memdelete(test_child);
- memdelete(test_node);
- }
- SUBCASE("[Node2D][Global Transform] Global Transform should be correct after inserting node from detached tree into SceneTree.") { // GH-86841
- Node2D *main = memnew(Node2D);
- Node2D *outer = memnew(Node2D);
- Node2D *inner = memnew(Node2D);
- SceneTree::get_singleton()->get_root()->add_child(main);
- main->set_position(Point2(100, 100));
- outer->set_position(Point2(10, 0));
- inner->set_position(Point2(0, 10));
- outer->add_child(inner);
- // `inner` is still detached.
- CHECK_EQ(inner->get_global_position(), Point2(10, 10));
- main->add_child(outer);
- // `inner` is in scene tree.
- CHECK_EQ(inner->get_global_position(), Point2(110, 110));
- main->remove_child(outer);
- // `inner` is detached again.
- CHECK_EQ(inner->get_global_position(), Point2(10, 10));
- memdelete(inner);
- memdelete(outer);
- memdelete(main);
- }
- }
- TEST_CASE("[SceneTree][Node2D] Utility methods") {
- Node2D *test_node1 = memnew(Node2D);
- Node2D *test_node2 = memnew(Node2D);
- Node2D *test_node3 = memnew(Node2D);
- Node2D *test_sibling = memnew(Node2D);
- SceneTree::get_singleton()->get_root()->add_child(test_node1);
- test_node1->set_position(Point2(100, 100));
- test_node1->set_rotation(Math::deg_to_rad(30.0));
- test_node1->set_scale(Size2(1, 1));
- test_node1->add_child(test_node2);
- test_node2->set_position(Point2(10, 0));
- test_node2->set_rotation(Math::deg_to_rad(60.0));
- test_node2->set_scale(Size2(1, 1));
- test_node2->add_child(test_node3);
- test_node2->add_child(test_sibling);
- test_node3->set_position(Point2(0, 10));
- test_node3->set_rotation(Math::deg_to_rad(0.0));
- test_node3->set_scale(Size2(2, 2));
- test_sibling->set_position(Point2(5, 10));
- test_sibling->set_rotation(Math::deg_to_rad(90.0));
- test_sibling->set_scale(Size2(2, 1));
- SUBCASE("[Node2D] look_at") {
- test_node3->look_at(Vector2(1, 1));
- CHECK(test_node3->get_global_position().is_equal_approx(Point2(98.66026, 105)));
- CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.32477)));
- CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
- CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
- CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.38762)));
- CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
- test_node3->look_at(Vector2(0, 10));
- CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105)));
- CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509)));
- CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
- CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
- CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373)));
- CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
- // Don't do anything if look_at own position.
- test_node3->look_at(test_node3->get_global_position());
- CHECK(test_node3->get_global_position().is_equal_approx(Vector2(98.66026, 105)));
- CHECK(Math::is_equal_approx(test_node3->get_global_rotation(), real_t(-2.37509)));
- CHECK(test_node3->get_global_scale().is_equal_approx(Vector2(2, 2)));
- CHECK(test_node3->get_position().is_equal_approx(Vector2(0, 10)));
- CHECK(Math::is_equal_approx(test_node3->get_rotation(), real_t(2.3373)));
- CHECK(test_node3->get_scale().is_equal_approx(Vector2(2, 2)));
- // Revert any rotation caused by look_at, must run after look_at tests
- test_node3->set_rotation(Math::deg_to_rad(0.0));
- }
- SUBCASE("[Node2D] get_angle_to") {
- CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(1, 1)), real_t(2.38762)));
- CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(0, 10)), real_t(2.3373)));
- CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(2, -5)), real_t(2.42065)));
- CHECK(Math::is_equal_approx(test_node3->get_angle_to(Vector2(-2, 5)), real_t(2.3529)));
- // Return 0 when get_angle_to own position.
- CHECK(Math::is_equal_approx(test_node3->get_angle_to(test_node3->get_global_position()), real_t(0)));
- }
- SUBCASE("[Node2D] to_local") {
- Point2 node3_local = test_node3->to_local(Point2(1, 2));
- CHECK(node3_local.is_equal_approx(Point2(-51.5, 48.83013)));
- node3_local = test_node3->to_local(Point2(-2, 1));
- CHECK(node3_local.is_equal_approx(Point2(-52, 50.33013)));
- node3_local = test_node3->to_local(Point2(0, 0));
- CHECK(node3_local.is_equal_approx(Point2(-52.5, 49.33013)));
- node3_local = test_node3->to_local(test_node3->get_global_position());
- CHECK(node3_local.is_equal_approx(Point2(0, 0)));
- }
- SUBCASE("[Node2D] to_global") {
- Point2 node3_global = test_node3->to_global(Point2(1, 2));
- CHECK(node3_global.is_equal_approx(Point2(94.66026, 107)));
- node3_global = test_node3->to_global(Point2(-2, 1));
- CHECK(node3_global.is_equal_approx(Point2(96.66026, 101)));
- node3_global = test_node3->to_global(Point2(0, 0));
- CHECK(node3_global.is_equal_approx(test_node3->get_global_position()));
- }
- SUBCASE("[Node2D] get_relative_transform_to_parent") {
- Transform2D relative_xform = test_node3->get_relative_transform_to_parent(test_node3);
- CHECK(relative_xform.is_equal_approx(Transform2D()));
- relative_xform = test_node3->get_relative_transform_to_parent(test_node2);
- CHECK(relative_xform.get_origin().is_equal_approx(Vector2(0, 10)));
- CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(0)));
- CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2)));
- relative_xform = test_node3->get_relative_transform_to_parent(test_node1);
- CHECK(relative_xform.get_origin().is_equal_approx(Vector2(1.339746, 5)));
- CHECK(Math::is_equal_approx(relative_xform.get_rotation(), real_t(1.0472)));
- CHECK(relative_xform.get_scale().is_equal_approx(Vector2(2, 2)));
- ERR_PRINT_OFF;
- // In case of a sibling all transforms until the root are accumulated.
- Transform2D xform = test_node3->get_relative_transform_to_parent(test_sibling);
- Transform2D return_xform = test_node1->get_global_transform().inverse() * test_node3->get_global_transform();
- CHECK(xform.is_equal_approx(return_xform));
- ERR_PRINT_ON;
- }
- memdelete(test_sibling);
- memdelete(test_node3);
- memdelete(test_node2);
- memdelete(test_node1);
- }
- } // namespace TestNode2D
- #endif // TEST_NODE_2D_H
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