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- /**************************************************************************/
- /* test_image_texture_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_IMAGE_TEXTURE_3D_H
- #define TEST_IMAGE_TEXTURE_3D_H
- #include "core/io/image.h"
- #include "scene/resources/image_texture.h"
- #include "tests/test_macros.h"
- #include "tests/test_utils.h"
- namespace TestImageTexture3D {
- // [SceneTree] in a test case name enables initializing a mock render server,
- // which ImageTexture3D is dependent on.
- TEST_CASE("[SceneTree][ImageTexture3D] Constructor") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
- CHECK(image_texture_3d->get_width() == 1);
- CHECK(image_texture_3d->get_height() == 1);
- CHECK(image_texture_3d->get_depth() == 1);
- CHECK(image_texture_3d->has_mipmaps() == false);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] get_format") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->get_format() == Image::FORMAT_L8);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] get_width") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->get_width() == 1);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] get_height") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->get_height() == 1);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] get_depth") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->get_depth() == 1);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] has_mipmaps") {
- const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->has_mipmaps() == false); // No mipmaps.
- image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images);
- CHECK(image_texture_3d->has_mipmaps() == true); // Mipmaps.
- }
- TEST_CASE("[SceneTree][ImageTexture3D] create") {
- const Vector<Ref<Image>> images = { memnew(Image(8, 8, false, Image::FORMAT_RGBA8)), memnew(Image(8, 8, false, Image::FORMAT_RGBA8)) };
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- CHECK(image_texture_3d->create(Image::FORMAT_RGBA8, 2, 2, 2, true, images) == OK); // Run create and check return value simultaneously.
- CHECK(image_texture_3d->get_format() == Image::FORMAT_RGBA8);
- CHECK(image_texture_3d->get_width() == 2);
- CHECK(image_texture_3d->get_height() == 2);
- CHECK(image_texture_3d->get_depth() == 2);
- CHECK(image_texture_3d->has_mipmaps() == true);
- }
- TEST_CASE("[SceneTree][ImageTexture3D] set_path") {
- Ref<ImageTexture3D> image_texture_3d = memnew(ImageTexture3D);
- String path = TestUtils::get_data_path("images/icon.png");
- image_texture_3d->set_path(path, true);
- CHECK(image_texture_3d->get_path() == path);
- }
- } //namespace TestImageTexture3D
- #endif // TEST_IMAGE_TEXTURE_3D_H
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