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- /**************************************************************************/
- /* test_image_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_IMAGE_TEXTURE_H
- #define TEST_IMAGE_TEXTURE_H
- #include "core/io/image.h"
- #include "scene/resources/image_texture.h"
- #include "tests/test_macros.h"
- #include "tests/test_utils.h"
- namespace TestImageTexture {
- // [SceneTree] in a test case name enables initializing a mock render server,
- // which ImageTexture is dependent on.
- TEST_CASE("[SceneTree][ImageTexture] constructor") {
- Ref<ImageTexture> image_texture = memnew(ImageTexture);
- CHECK(image_texture->get_width() == 0);
- CHECK(image_texture->get_height() == 0);
- CHECK(image_texture->get_format() == 0);
- CHECK(image_texture->has_alpha() == false);
- CHECK(image_texture->get_image() == Ref<Image>());
- }
- TEST_CASE("[SceneTree][ImageTexture] create_from_image") {
- Ref<Image> image = memnew(Image(16, 8, true, Image::FORMAT_RGBA8));
- Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
- CHECK(image_texture->get_width() == 16);
- CHECK(image_texture->get_height() == 8);
- CHECK(image_texture->get_format() == Image::FORMAT_RGBA8);
- CHECK(image_texture->has_alpha() == true);
- CHECK(image_texture->get_rid().is_valid() == true);
- }
- TEST_CASE("[SceneTree][ImageTexture] set_image") {
- Ref<ImageTexture> image_texture = memnew(ImageTexture);
- Ref<Image> image = memnew(Image(8, 4, false, Image::FORMAT_RGB8));
- image_texture->set_image(image);
- CHECK(image_texture->get_width() == 8);
- CHECK(image_texture->get_height() == 4);
- CHECK(image_texture->get_format() == Image::FORMAT_RGB8);
- CHECK(image_texture->has_alpha() == false);
- CHECK(image_texture->get_width() == image_texture->get_image()->get_width());
- CHECK(image_texture->get_height() == image_texture->get_image()->get_height());
- CHECK(image_texture->get_format() == image_texture->get_image()->get_format());
- }
- TEST_CASE("[SceneTree][ImageTexture] set_size_override") {
- Ref<Image> image = memnew(Image(16, 8, false, Image::FORMAT_RGB8));
- Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
- CHECK(image_texture->get_width() == 16);
- CHECK(image_texture->get_height() == 8);
- image_texture->set_size_override(Size2i(32, 16));
- CHECK(image_texture->get_width() == 32);
- CHECK(image_texture->get_height() == 16);
- }
- TEST_CASE("[SceneTree][ImageTexture] is_pixel_opaque") {
- Ref<Image> image = memnew(Image(8, 8, false, Image::FORMAT_RGBA8));
- image->set_pixel(0, 0, Color(0.0, 0.0, 0.0, 0.0)); // not opaque
- image->set_pixel(0, 1, Color(0.0, 0.0, 0.0, 0.1)); // not opaque
- image->set_pixel(0, 2, Color(0.0, 0.0, 0.0, 0.5)); // opaque
- image->set_pixel(0, 3, Color(0.0, 0.0, 0.0, 0.9)); // opaque
- image->set_pixel(0, 4, Color(0.0, 0.0, 0.0, 1.0)); // opaque
- Ref<ImageTexture> image_texture = ImageTexture::create_from_image(image);
- CHECK(image_texture->is_pixel_opaque(0, 0) == false);
- CHECK(image_texture->is_pixel_opaque(0, 1) == false);
- CHECK(image_texture->is_pixel_opaque(0, 2) == true);
- CHECK(image_texture->is_pixel_opaque(0, 3) == true);
- CHECK(image_texture->is_pixel_opaque(0, 4) == true);
- }
- TEST_CASE("[SceneTree][ImageTexture] set_path") {
- Ref<ImageTexture> image_texture = memnew(ImageTexture);
- String path = TestUtils::get_data_path("images/icon.png");
- image_texture->set_path(path, true);
- CHECK(image_texture->get_path() == path);
- }
- } //namespace TestImageTexture
- #endif // TEST_IMAGE_TEXTURE_H
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