123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 |
- /**************************************************************************/
- /* test_height_map_shape_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_HEIGHT_MAP_SHAPE_3D_H
- #define TEST_HEIGHT_MAP_SHAPE_3D_H
- #include "scene/resources/3d/height_map_shape_3d.h"
- #include "scene/resources/image_texture.h"
- #include "tests/test_macros.h"
- #include "tests/test_utils.h"
- namespace TestHeightMapShape3D {
- TEST_CASE("[SceneTree][HeightMapShape3D] Constructor") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- CHECK(height_map_shape->get_map_width() == 2);
- CHECK(height_map_shape->get_map_depth() == 2);
- CHECK(height_map_shape->get_map_data().size() == 4);
- CHECK(height_map_shape->get_min_height() == 0.0);
- CHECK(height_map_shape->get_max_height() == 0.0);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] set_map_width and get_map_width") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- height_map_shape->set_map_width(10);
- CHECK(height_map_shape->get_map_width() == 10);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] set_map_depth and get_map_depth") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- height_map_shape->set_map_depth(15);
- CHECK(height_map_shape->get_map_depth() == 15);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] set_map_data and get_map_data") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- Vector<real_t> map_data;
- map_data.push_back(1.0);
- map_data.push_back(2.0);
- height_map_shape->set_map_data(map_data);
- CHECK(height_map_shape->get_map_data().size() == 4.0);
- CHECK(height_map_shape->get_map_data()[0] == 0.0);
- CHECK(height_map_shape->get_map_data()[1] == 0.0);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] get_min_height") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- height_map_shape->set_map_width(3);
- height_map_shape->set_map_depth(1);
- height_map_shape->set_map_data(Vector<real_t>{ 1.0, 2.0, 0.5 });
- CHECK(height_map_shape->get_min_height() == 0.5);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] get_max_height") {
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- height_map_shape->set_map_width(3);
- height_map_shape->set_map_depth(1);
- height_map_shape->set_map_data(Vector<real_t>{ 1.0, 2.0, 0.5 });
- CHECK(height_map_shape->get_max_height() == 2.0);
- }
- TEST_CASE("[SceneTree][HeightMapShape3D] update_map_data_from_image") {
- // Create a HeightMapShape3D instance.
- Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
- // Create a mock image with FORMAT_R8 and set its data.
- Vector<uint8_t> image_data;
- image_data.push_back(0);
- image_data.push_back(128);
- image_data.push_back(255);
- image_data.push_back(64);
- Ref<Image> image = memnew(Image);
- image->set_data(2, 2, false, Image::FORMAT_R8, image_data);
- height_map_shape->update_map_data_from_image(image, 0.0, 10.0);
- // Check the map data.
- Vector<real_t> expected_map_data = { 0.0, 5.0, 10.0, 2.5 };
- Vector<real_t> actual_map_data = height_map_shape->get_map_data();
- real_t tolerance = 0.1;
- for (int i = 0; i < expected_map_data.size(); ++i) {
- CHECK(Math::abs(actual_map_data[i] - expected_map_data[i]) < tolerance);
- }
- // Check the min and max heights.
- CHECK(height_map_shape->get_min_height() == 0.0);
- CHECK(height_map_shape->get_max_height() == 10.0);
- }
- } // namespace TestHeightMapShape3D
- #endif // TEST_HEIGHT_MAP_SHAPE_3D_H
|