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- /**************************************************************************/
- /* display_server_mock.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DISPLAY_SERVER_MOCK_H
- #define DISPLAY_SERVER_MOCK_H
- #include "servers/display_server_headless.h"
- #include "servers/rendering/dummy/rasterizer_dummy.h"
- // Specialized DisplayServer for unittests based on DisplayServerHeadless, that
- // additionally supports things like mouse enter/exit events and clipboard.
- class DisplayServerMock : public DisplayServerHeadless {
- private:
- friend class DisplayServer;
- Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
- CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
- bool window_over = false;
- Callable event_callback;
- String clipboard_text;
- String primary_clipboard_text;
- static Vector<String> get_rendering_drivers_func() {
- Vector<String> drivers;
- drivers.push_back("dummy");
- return drivers;
- }
- static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
- r_error = OK;
- RasterizerDummy::make_current();
- return memnew(DisplayServerMock());
- }
- void _set_mouse_position(const Point2i &p_position) {
- if (mouse_position == p_position) {
- return;
- }
- mouse_position = p_position;
- _set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
- }
- void _set_window_over(bool p_over) {
- if (p_over == window_over) {
- return;
- }
- window_over = p_over;
- _send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
- }
- void _send_window_event(WindowEvent p_event) {
- if (event_callback.is_valid()) {
- Variant event = int(p_event);
- event_callback.call(event);
- }
- }
- public:
- bool has_feature(Feature p_feature) const override {
- switch (p_feature) {
- case FEATURE_MOUSE:
- case FEATURE_CURSOR_SHAPE:
- case FEATURE_CLIPBOARD:
- case FEATURE_CLIPBOARD_PRIMARY:
- return true;
- default: {
- }
- }
- return false;
- }
- String get_name() const override { return "mock"; }
- // You can simulate DisplayServer-events by calling this function.
- // The events will be deliverd to Godot's Input-system.
- // Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
- // For Mouse motion events, the `relative`-property is set based on the distance to the previous mouse position.
- void simulate_event(Ref<InputEvent> p_event) {
- Ref<InputEvent> event = p_event;
- Ref<InputEventMouse> me = p_event;
- if (me.is_valid()) {
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- mm->set_relative(mm->get_position() - mouse_position);
- event = mm;
- }
- _set_mouse_position(me->get_position());
- }
- Input::get_singleton()->parse_input_event(event);
- }
- // Returns the current cursor shape.
- CursorShape get_cursor_shape() {
- return cursor_shape;
- }
- virtual Point2i mouse_get_position() const override { return mouse_position; }
- virtual void clipboard_set(const String &p_text) override { clipboard_text = p_text; }
- virtual String clipboard_get() const override { return clipboard_text; }
- virtual void clipboard_set_primary(const String &p_text) override { primary_clipboard_text = p_text; }
- virtual String clipboard_get_primary() const override { return primary_clipboard_text; }
- virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
- return Size2i(1920, 1080);
- }
- virtual void cursor_set_shape(CursorShape p_shape) override {
- cursor_shape = p_shape;
- }
- virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
- event_callback = p_callable;
- }
- static void register_mock_driver() {
- register_create_function("mock", create_func, get_rendering_drivers_func);
- }
- };
- #endif // DISPLAY_SERVER_MOCK_H
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