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- /**************************************************************************/
- /* test_vector3i.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_VECTOR3I_H
- #define TEST_VECTOR3I_H
- #include "core/math/vector3i.h"
- #include "tests/test_macros.h"
- namespace TestVector3i {
- TEST_CASE("[Vector3i] Constructor methods") {
- const Vector3i vector_empty = Vector3i();
- const Vector3i vector_zero = Vector3i(0, 0, 0);
- CHECK_MESSAGE(
- vector_empty == vector_zero,
- "Vector3i Constructor with no inputs should return a zero Vector3i.");
- }
- TEST_CASE("[Vector3i] Axis methods") {
- Vector3i vector = Vector3i(1, 2, 3);
- CHECK_MESSAGE(
- vector.max_axis_index() == Vector3i::Axis::AXIS_Z,
- "Vector3i max_axis_index should work as expected.");
- CHECK_MESSAGE(
- vector.min_axis_index() == Vector3i::Axis::AXIS_X,
- "Vector3i min_axis_index should work as expected.");
- CHECK_MESSAGE(
- vector[vector.max_axis_index()] == 3,
- "Vector3i array operator should work as expected.");
- CHECK_MESSAGE(
- vector[vector.min_axis_index()] == 1,
- "Vector3i array operator should work as expected.");
- vector[Vector3i::Axis::AXIS_Y] = 5;
- CHECK_MESSAGE(
- vector[Vector3i::Axis::AXIS_Y] == 5,
- "Vector3i array operator setter should work as expected.");
- }
- TEST_CASE("[Vector3i] Clamp method") {
- const Vector3i vector = Vector3i(10, 10, 10);
- CHECK_MESSAGE(
- Vector3i(-5, 5, 15).clamp(Vector3i(), vector) == Vector3i(0, 5, 10),
- "Vector3i clamp should work as expected.");
- CHECK_MESSAGE(
- vector.clamp(Vector3i(0, 10, 15), Vector3i(5, 10, 20)) == Vector3i(5, 10, 15),
- "Vector3i clamp should work as expected.");
- }
- TEST_CASE("[Vector3i] Length methods") {
- const Vector3i vector1 = Vector3i(10, 10, 10);
- const Vector3i vector2 = Vector3i(20, 30, 40);
- CHECK_MESSAGE(
- vector1.length_squared() == 300,
- "Vector3i length_squared should work as expected and return exact result.");
- CHECK_MESSAGE(
- vector1.length() == doctest::Approx(10 * Math_SQRT3),
- "Vector3i length should work as expected.");
- CHECK_MESSAGE(
- vector2.length_squared() == 2900,
- "Vector3i length_squared should work as expected and return exact result.");
- CHECK_MESSAGE(
- vector2.length() == doctest::Approx(53.8516480713450403125),
- "Vector3i length should work as expected.");
- CHECK_MESSAGE(
- vector1.distance_squared_to(vector2) == 1400,
- "Vector3i distance_squared_to should work as expected and return exact result.");
- CHECK_MESSAGE(
- vector1.distance_to(vector2) == doctest::Approx(37.41657386773941385584),
- "Vector3i distance_to should work as expected.");
- }
- TEST_CASE("[Vector3i] Operators") {
- const Vector3i vector1 = Vector3i(4, 5, 9);
- const Vector3i vector2 = Vector3i(1, 2, 3);
- CHECK_MESSAGE(
- (vector1 + vector2) == Vector3i(5, 7, 12),
- "Vector3i addition with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 - vector2) == Vector3i(3, 3, 6),
- "Vector3i subtraction with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 * vector2) == Vector3i(4, 10, 27),
- "Vector3i multiplication with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 / vector2) == Vector3i(4, 2, 3),
- "Vector3i division with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 * 2) == Vector3i(8, 10, 18),
- "Vector3i multiplication with integers should give exact results.");
- CHECK_MESSAGE(
- (vector1 / 2) == Vector3i(2, 2, 4),
- "Vector3i division with integers should give exact results.");
- CHECK_MESSAGE(
- ((Vector3)vector1) == Vector3(4, 5, 9),
- "Vector3i cast to Vector3 should work as expected.");
- CHECK_MESSAGE(
- ((Vector3)vector2) == Vector3(1, 2, 3),
- "Vector3i cast to Vector3 should work as expected.");
- CHECK_MESSAGE(
- Vector3i(Vector3(1.1, 2.9, 3.9)) == Vector3i(1, 2, 3),
- "Vector3i constructed from Vector3 should work as expected.");
- }
- TEST_CASE("[Vector3i] Other methods") {
- const Vector3i vector = Vector3i(1, 3, -7);
- CHECK_MESSAGE(
- vector.min(Vector3i(3, 2, 5)) == Vector3i(1, 2, -7),
- "Vector3i min should return expected value.");
- CHECK_MESSAGE(
- vector.max(Vector3i(5, 2, 4)) == Vector3i(5, 3, 4),
- "Vector3i max should return expected value.");
- CHECK_MESSAGE(
- vector.snapped(Vector3i(4, 2, 5)) == Vector3i(0, 4, -5),
- "Vector3i snapped should work as expected.");
- }
- TEST_CASE("[Vector3i] Abs and sign methods") {
- const Vector3i vector1 = Vector3i(1, 3, 5);
- const Vector3i vector2 = Vector3i(1, -3, -5);
- CHECK_MESSAGE(
- vector1.abs() == vector1,
- "Vector3i abs should work as expected.");
- CHECK_MESSAGE(
- vector2.abs() == vector1,
- "Vector3i abs should work as expected.");
- CHECK_MESSAGE(
- vector1.sign() == Vector3i(1, 1, 1),
- "Vector3i sign should work as expected.");
- CHECK_MESSAGE(
- vector2.sign() == Vector3i(1, -1, -1),
- "Vector3i sign should work as expected.");
- }
- } // namespace TestVector3i
- #endif // TEST_VECTOR3I_H
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