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- /**************************************************************************/
- /* test_transform_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_TRANSFORM_3D_H
- #define TEST_TRANSFORM_3D_H
- #include "core/math/transform_3d.h"
- #include "tests/test_macros.h"
- namespace TestTransform3D {
- Transform3D create_dummy_transform() {
- return Transform3D(Basis(Vector3(1, 2, 3), Vector3(4, 5, 6), Vector3(7, 8, 9)), Vector3(10, 11, 12));
- }
- Transform3D identity() {
- return Transform3D();
- }
- TEST_CASE("[Transform3D] translation") {
- Vector3 offset = Vector3(1, 2, 3);
- // Both versions should give the same result applied to identity.
- CHECK(identity().translated(offset) == identity().translated_local(offset));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D T = identity().translated(offset);
- CHECK(orig.translated(offset) == T * orig);
- CHECK(orig.translated_local(offset) == orig * T);
- }
- TEST_CASE("[Transform3D] scaling") {
- Vector3 scaling = Vector3(1, 2, 3);
- // Both versions should give the same result applied to identity.
- CHECK(identity().scaled(scaling) == identity().scaled_local(scaling));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D S = identity().scaled(scaling);
- CHECK(orig.scaled(scaling) == S * orig);
- CHECK(orig.scaled_local(scaling) == orig * S);
- }
- TEST_CASE("[Transform3D] rotation") {
- Vector3 axis = Vector3(1, 2, 3).normalized();
- real_t phi = 1.0;
- // Both versions should give the same result applied to identity.
- CHECK(identity().rotated(axis, phi) == identity().rotated_local(axis, phi));
- // Check both versions against left and right multiplications.
- Transform3D orig = create_dummy_transform();
- Transform3D R = identity().rotated(axis, phi);
- CHECK(orig.rotated(axis, phi) == R * orig);
- CHECK(orig.rotated_local(axis, phi) == orig * R);
- }
- TEST_CASE("[Transform3D] Finite number checks") {
- const Vector3 y(0, 1, 2);
- const Vector3 infinite_vec(NAN, NAN, NAN);
- const Basis x(y, y, y);
- const Basis infinite_basis(infinite_vec, infinite_vec, infinite_vec);
- CHECK_MESSAGE(
- Transform3D(x, y).is_finite(),
- "Transform3D with all components finite should be finite");
- CHECK_FALSE_MESSAGE(
- Transform3D(x, infinite_vec).is_finite(),
- "Transform3D with one component infinite should not be finite.");
- CHECK_FALSE_MESSAGE(
- Transform3D(infinite_basis, y).is_finite(),
- "Transform3D with one component infinite should not be finite.");
- CHECK_FALSE_MESSAGE(
- Transform3D(infinite_basis, infinite_vec).is_finite(),
- "Transform3D with two components infinite should not be finite.");
- }
- TEST_CASE("[Transform3D] Rotate around global origin") {
- // Start with the default orientation, but not centered on the origin.
- // Rotating should rotate both our basis and the origin.
- Transform3D transform = Transform3D();
- transform.origin = Vector3(0, 0, 1);
- Transform3D expected = Transform3D();
- expected.origin = Vector3(0, 0, -1);
- expected.basis[0] = Vector3(-1, 0, 0);
- expected.basis[2] = Vector3(0, 0, -1);
- const Transform3D rotated_transform = transform.rotated(Vector3(0, 1, 0), Math_PI);
- CHECK_MESSAGE(rotated_transform.is_equal_approx(expected), "The rotated transform should have a new orientation and basis.");
- }
- TEST_CASE("[Transform3D] Rotate in-place (local rotation)") {
- // Start with the default orientation.
- // Local rotation should not change the origin, only the basis.
- Transform3D transform = Transform3D();
- transform.origin = Vector3(1, 2, 3);
- Transform3D expected = Transform3D();
- expected.origin = Vector3(1, 2, 3);
- expected.basis[0] = Vector3(-1, 0, 0);
- expected.basis[2] = Vector3(0, 0, -1);
- const Transform3D rotated_transform = Transform3D(transform.rotated_local(Vector3(0, 1, 0), Math_PI));
- CHECK_MESSAGE(rotated_transform.is_equal_approx(expected), "The rotated transform should have a new orientation but still be based on the same origin.");
- }
- } // namespace TestTransform3D
- #endif // TEST_TRANSFORM_3D_H
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