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- /**************************************************************************/
- /* test_projection.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PROJECTION_H
- #define TEST_PROJECTION_H
- #include "core/math/aabb.h"
- #include "core/math/plane.h"
- #include "core/math/projection.h"
- #include "core/math/rect2.h"
- #include "core/math/transform_3d.h"
- #include "thirdparty/doctest/doctest.h"
- namespace TestProjection {
- TEST_CASE("[Projection] Construction") {
- Projection default_proj;
- CHECK(default_proj[0].is_equal_approx(Vector4(1, 0, 0, 0)));
- CHECK(default_proj[1].is_equal_approx(Vector4(0, 1, 0, 0)));
- CHECK(default_proj[2].is_equal_approx(Vector4(0, 0, 1, 0)));
- CHECK(default_proj[3].is_equal_approx(Vector4(0, 0, 0, 1)));
- Projection from_vec4(
- Vector4(1, 2, 3, 4),
- Vector4(5, 6, 7, 8),
- Vector4(9, 10, 11, 12),
- Vector4(13, 14, 15, 16));
- CHECK(from_vec4[0].is_equal_approx(Vector4(1, 2, 3, 4)));
- CHECK(from_vec4[1].is_equal_approx(Vector4(5, 6, 7, 8)));
- CHECK(from_vec4[2].is_equal_approx(Vector4(9, 10, 11, 12)));
- CHECK(from_vec4[3].is_equal_approx(Vector4(13, 14, 15, 16)));
- Transform3D transform(
- Basis(
- Vector3(1, 0, 0),
- Vector3(0, 2, 0),
- Vector3(0, 0, 3)),
- Vector3(4, 5, 6));
- Projection from_transform(transform);
- CHECK(from_transform[0].is_equal_approx(Vector4(1, 0, 0, 0)));
- CHECK(from_transform[1].is_equal_approx(Vector4(0, 2, 0, 0)));
- CHECK(from_transform[2].is_equal_approx(Vector4(0, 0, 3, 0)));
- CHECK(from_transform[3].is_equal_approx(Vector4(4, 5, 6, 1)));
- }
- TEST_CASE("[Projection] set_zero()") {
- Projection proj;
- proj.set_zero();
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- CHECK(proj.columns[i][j] == 0);
- }
- }
- }
- TEST_CASE("[Projection] set_identity()") {
- Projection proj;
- proj.set_identity();
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- CHECK(proj.columns[i][j] == (i == j ? 1 : 0));
- }
- }
- }
- TEST_CASE("[Projection] determinant()") {
- Projection proj(
- Vector4(1, 5, 9, 13),
- Vector4(2, 6, 11, 15),
- Vector4(4, 7, 11, 15),
- Vector4(4, 8, 12, 16));
- CHECK(proj.determinant() == -12);
- }
- TEST_CASE("[Projection] Inverse and invert") {
- SUBCASE("[Projection] Arbitrary projection matrix inversion") {
- Projection proj(
- Vector4(1, 5, 9, 13),
- Vector4(2, 6, 11, 15),
- Vector4(4, 7, 11, 15),
- Vector4(4, 8, 12, 16));
- Projection inverse_truth(
- Vector4(-4.0 / 12, 0, 1, -8.0 / 12),
- Vector4(8.0 / 12, -1, -1, 16.0 / 12),
- Vector4(-20.0 / 12, 2, -1, 5.0 / 12),
- Vector4(1, -1, 1, -0.75));
- Projection inverse = proj.inverse();
- CHECK(inverse[0].is_equal_approx(inverse_truth[0]));
- CHECK(inverse[1].is_equal_approx(inverse_truth[1]));
- CHECK(inverse[2].is_equal_approx(inverse_truth[2]));
- CHECK(inverse[3].is_equal_approx(inverse_truth[3]));
- proj.invert();
- CHECK(proj[0].is_equal_approx(inverse_truth[0]));
- CHECK(proj[1].is_equal_approx(inverse_truth[1]));
- CHECK(proj[2].is_equal_approx(inverse_truth[2]));
- CHECK(proj[3].is_equal_approx(inverse_truth[3]));
- }
- SUBCASE("[Projection] Orthogonal projection matrix inversion") {
- Projection p = Projection::create_orthogonal(-125.0f, 125.0f, -125.0f, 125.0f, 0.01f, 25.0f);
- p = p.inverse() * p;
- CHECK(p[0].is_equal_approx(Vector4(1, 0, 0, 0)));
- CHECK(p[1].is_equal_approx(Vector4(0, 1, 0, 0)));
- CHECK(p[2].is_equal_approx(Vector4(0, 0, 1, 0)));
- CHECK(p[3].is_equal_approx(Vector4(0, 0, 0, 1)));
- }
- SUBCASE("[Projection] Perspective projection matrix inversion") {
- Projection p = Projection::create_perspective(90.0f, 1.77777f, 0.05f, 4000.0f);
- p = p.inverse() * p;
- CHECK(p[0].is_equal_approx(Vector4(1, 0, 0, 0)));
- CHECK(p[1].is_equal_approx(Vector4(0, 1, 0, 0)));
- CHECK(p[2].is_equal_approx(Vector4(0, 0, 1, 0)));
- CHECK(p[3].is_equal_approx(Vector4(0, 0, 0, 1)));
- }
- }
- TEST_CASE("[Projection] Matrix product") {
- Projection proj1(
- Vector4(1, 5, 9, 13),
- Vector4(2, 6, 11, 15),
- Vector4(4, 7, 11, 15),
- Vector4(4, 8, 12, 16));
- Projection proj2(
- Vector4(0, 1, 2, 3),
- Vector4(10, 11, 12, 13),
- Vector4(20, 21, 22, 23),
- Vector4(30, 31, 32, 33));
- Projection prod = proj1 * proj2;
- CHECK(prod[0].is_equal_approx(Vector4(22, 44, 69, 93)));
- CHECK(prod[1].is_equal_approx(Vector4(132, 304, 499, 683)));
- CHECK(prod[2].is_equal_approx(Vector4(242, 564, 929, 1273)));
- CHECK(prod[3].is_equal_approx(Vector4(352, 824, 1359, 1863)));
- }
- TEST_CASE("[Projection] Vector transformation") {
- Projection proj(
- Vector4(1, 5, 9, 13),
- Vector4(2, 6, 11, 15),
- Vector4(4, 7, 11, 15),
- Vector4(4, 8, 12, 16));
- Projection inverse(
- Vector4(-4.0 / 12, 0, 1, -8.0 / 12),
- Vector4(8.0 / 12, -1, -1, 16.0 / 12),
- Vector4(-20.0 / 12, 2, -1, 5.0 / 12),
- Vector4(1, -1, 1, -0.75));
- Vector4 vec4(1, 2, 3, 4);
- CHECK(proj.xform(vec4).is_equal_approx(Vector4(33, 70, 112, 152)));
- CHECK(proj.xform_inv(vec4).is_equal_approx(Vector4(90, 107, 111, 120)));
- Vector3 vec3(1, 2, 3);
- CHECK(proj.xform(vec3).is_equal_approx(Vector3(21, 46, 76) / 104));
- }
- TEST_CASE("[Projection] Plane transformation") {
- Projection proj(
- Vector4(1, 5, 9, 13),
- Vector4(2, 6, 11, 15),
- Vector4(4, 7, 11, 15),
- Vector4(4, 8, 12, 16));
- Plane plane(1, 2, 3, 4);
- CHECK(proj.xform4(plane).is_equal_approx(Plane(33, 70, 112, 152)));
- }
- TEST_CASE("[Projection] Values access") {
- Projection proj(
- Vector4(00, 01, 02, 03),
- Vector4(10, 11, 12, 13),
- Vector4(20, 21, 22, 23),
- Vector4(30, 31, 32, 33));
- CHECK(proj[0] == Vector4(00, 01, 02, 03));
- CHECK(proj[1] == Vector4(10, 11, 12, 13));
- CHECK(proj[2] == Vector4(20, 21, 22, 23));
- CHECK(proj[3] == Vector4(30, 31, 32, 33));
- }
- TEST_CASE("[Projection] flip_y() and flipped_y()") {
- Projection proj(
- Vector4(00, 01, 02, 03),
- Vector4(10, 11, 12, 13),
- Vector4(20, 21, 22, 23),
- Vector4(30, 31, 32, 33));
- Projection flipped = proj.flipped_y();
- CHECK(flipped[0] == proj[0]);
- CHECK(flipped[1] == -proj[1]);
- CHECK(flipped[2] == proj[2]);
- CHECK(flipped[3] == proj[3]);
- proj.flip_y();
- CHECK(proj[0] == flipped[0]);
- CHECK(proj[1] == flipped[1]);
- CHECK(proj[2] == flipped[2]);
- CHECK(proj[3] == flipped[3]);
- }
- TEST_CASE("[Projection] Jitter offset") {
- Projection proj(
- Vector4(00, 01, 02, 03),
- Vector4(10, 11, 12, 13),
- Vector4(20, 21, 22, 23),
- Vector4(30, 31, 32, 33));
- Projection offsetted = proj.jitter_offseted(Vector2(1, 2));
- CHECK(offsetted[0] == proj[0]);
- CHECK(offsetted[1] == proj[1]);
- CHECK(offsetted[2] == proj[2]);
- CHECK(offsetted[3] == proj[3] + Vector4(1, 2, 0, 0));
- proj.add_jitter_offset(Vector2(1, 2));
- CHECK(proj[0] == offsetted[0]);
- CHECK(proj[1] == offsetted[1]);
- CHECK(proj[2] == offsetted[2]);
- CHECK(proj[3] == offsetted[3]);
- }
- TEST_CASE("[Projection] Adjust znear") {
- Projection persp = Projection::create_perspective(90, 0.5, 1, 50, false);
- Projection adjusted = persp.perspective_znear_adjusted(2);
- CHECK(adjusted[0] == persp[0]);
- CHECK(adjusted[1] == persp[1]);
- CHECK(adjusted[2].is_equal_approx(Vector4(persp[2][0], persp[2][1], -1.083333, persp[2][3])));
- CHECK(adjusted[3].is_equal_approx(Vector4(persp[3][0], persp[3][1], -4.166666, persp[3][3])));
- persp.adjust_perspective_znear(2);
- CHECK(persp[0] == adjusted[0]);
- CHECK(persp[1] == adjusted[1]);
- CHECK(persp[2] == adjusted[2]);
- CHECK(persp[3] == adjusted[3]);
- }
- TEST_CASE("[Projection] Set light bias") {
- Projection proj;
- proj.set_light_bias();
- CHECK(proj[0] == Vector4(0.5, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, 0.5, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, 0.5, 0));
- CHECK(proj[3] == Vector4(0.5, 0.5, 0.5, 1));
- }
- TEST_CASE("[Projection] Depth correction") {
- Projection corrected = Projection::create_depth_correction(true);
- CHECK(corrected[0] == Vector4(1, 0, 0, 0));
- CHECK(corrected[1] == Vector4(0, -1, 0, 0));
- CHECK(corrected[2] == Vector4(0, 0, -0.5, 0));
- CHECK(corrected[3] == Vector4(0, 0, 0.5, 1));
- Projection proj;
- proj.set_depth_correction(true, true, true);
- CHECK(proj[0] == corrected[0]);
- CHECK(proj[1] == corrected[1]);
- CHECK(proj[2] == corrected[2]);
- CHECK(proj[3] == corrected[3]);
- proj.set_depth_correction(false, true, true);
- CHECK(proj[0] == Vector4(1, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, 1, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, -0.5, 0));
- CHECK(proj[3] == Vector4(0, 0, 0.5, 1));
- proj.set_depth_correction(false, false, true);
- CHECK(proj[0] == Vector4(1, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, 1, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, 0.5, 0));
- CHECK(proj[3] == Vector4(0, 0, 0.5, 1));
- proj.set_depth_correction(false, false, false);
- CHECK(proj[0] == Vector4(1, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, 1, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, 1, 0));
- CHECK(proj[3] == Vector4(0, 0, 0, 1));
- proj.set_depth_correction(true, true, false);
- CHECK(proj[0] == Vector4(1, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, -1, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, -1, 0));
- CHECK(proj[3] == Vector4(0, 0, 0, 1));
- }
- TEST_CASE("[Projection] Light atlas rect") {
- Projection rect = Projection::create_light_atlas_rect(Rect2(1, 2, 30, 40));
- CHECK(rect[0] == Vector4(30, 0, 0, 0));
- CHECK(rect[1] == Vector4(0, 40, 0, 0));
- CHECK(rect[2] == Vector4(0, 0, 1, 0));
- CHECK(rect[3] == Vector4(1, 2, 0, 1));
- Projection proj;
- proj.set_light_atlas_rect(Rect2(1, 2, 30, 40));
- CHECK(proj[0] == rect[0]);
- CHECK(proj[1] == rect[1]);
- CHECK(proj[2] == rect[2]);
- CHECK(proj[3] == rect[3]);
- }
- TEST_CASE("[Projection] Make scale") {
- Projection proj;
- proj.make_scale(Vector3(2, 3, 4));
- CHECK(proj[0] == Vector4(2, 0, 0, 0));
- CHECK(proj[1] == Vector4(0, 3, 0, 0));
- CHECK(proj[2] == Vector4(0, 0, 4, 0));
- CHECK(proj[3] == Vector4(0, 0, 0, 1));
- }
- TEST_CASE("[Projection] Scale translate to fit aabb") {
- Projection fit = Projection::create_fit_aabb(AABB(Vector3(), Vector3(0.1, 0.2, 0.4)));
- CHECK(fit[0] == Vector4(20, 0, 0, 0));
- CHECK(fit[1] == Vector4(0, 10, 0, 0));
- CHECK(fit[2] == Vector4(0, 0, 5, 0));
- CHECK(fit[3] == Vector4(-1, -1, -1, 1));
- Projection proj;
- proj.scale_translate_to_fit(AABB(Vector3(), Vector3(0.1, 0.2, 0.4)));
- CHECK(proj[0] == fit[0]);
- CHECK(proj[1] == fit[1]);
- CHECK(proj[2] == fit[2]);
- CHECK(proj[3] == fit[3]);
- }
- TEST_CASE("[Projection] Perspective") {
- Projection persp = Projection::create_perspective(90, 0.5, 5, 15, false);
- CHECK(persp[0].is_equal_approx(Vector4(2, 0, 0, 0)));
- CHECK(persp[1].is_equal_approx(Vector4(0, 1, 0, 0)));
- CHECK(persp[2].is_equal_approx(Vector4(0, 0, -2, -1)));
- CHECK(persp[3].is_equal_approx(Vector4(0, 0, -15, 0)));
- Projection proj;
- proj.set_perspective(90, 0.5, 5, 15, false);
- CHECK(proj[0] == persp[0]);
- CHECK(proj[1] == persp[1]);
- CHECK(proj[2] == persp[2]);
- CHECK(proj[3] == persp[3]);
- }
- TEST_CASE("[Projection] Frustum") {
- Projection frustum = Projection::create_frustum(15, 20, 10, 12, 5, 15);
- CHECK(frustum[0].is_equal_approx(Vector4(2, 0, 0, 0)));
- CHECK(frustum[1].is_equal_approx(Vector4(0, 5, 0, 0)));
- CHECK(frustum[2].is_equal_approx(Vector4(7, 11, -2, -1)));
- CHECK(frustum[3].is_equal_approx(Vector4(0, 0, -15, 0)));
- Projection proj;
- proj.set_frustum(15, 20, 10, 12, 5, 15);
- CHECK(proj[0] == frustum[0]);
- CHECK(proj[1] == frustum[1]);
- CHECK(proj[2] == frustum[2]);
- CHECK(proj[3] == frustum[3]);
- }
- TEST_CASE("[Projection] Ortho") {
- Projection ortho = Projection::create_orthogonal(15, 20, 10, 12, 5, 15);
- CHECK(ortho[0].is_equal_approx(Vector4(0.4, 0, 0, 0)));
- CHECK(ortho[1].is_equal_approx(Vector4(0, 1, 0, 0)));
- CHECK(ortho[2].is_equal_approx(Vector4(0, 0, -0.2, 0)));
- CHECK(ortho[3].is_equal_approx(Vector4(-7, -11, -2, 1)));
- Projection proj;
- proj.set_orthogonal(15, 20, 10, 12, 5, 15);
- CHECK(proj[0] == ortho[0]);
- CHECK(proj[1] == ortho[1]);
- CHECK(proj[2] == ortho[2]);
- CHECK(proj[3] == ortho[3]);
- }
- TEST_CASE("[Projection] get_fovy()") {
- double fov = Projection::get_fovy(90, 0.5);
- CHECK(fov == doctest::Approx(53.1301));
- }
- TEST_CASE("[Projection] Perspective values extraction") {
- Projection persp = Projection::create_perspective(90, 0.5, 1, 50, true);
- double znear = persp.get_z_near();
- double zfar = persp.get_z_far();
- double aspect = persp.get_aspect();
- double fov = persp.get_fov();
- CHECK(znear == doctest::Approx(1));
- CHECK(zfar == doctest::Approx(50));
- CHECK(aspect == doctest::Approx(0.5));
- CHECK(fov == doctest::Approx(90));
- }
- TEST_CASE("[Projection] Orthographic check") {
- Projection persp = Projection::create_perspective(90, 0.5, 1, 50, false);
- Projection ortho = Projection::create_orthogonal(15, 20, 10, 12, 5, 15);
- CHECK(!persp.is_orthogonal());
- CHECK(ortho.is_orthogonal());
- }
- TEST_CASE("[Projection] Planes extraction") {
- Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
- Vector<Plane> planes = persp.get_projection_planes(Transform3D());
- CHECK(planes[Projection::PLANE_NEAR].normalized().is_equal_approx(Plane(0, 0, 1, -1)));
- CHECK(planes[Projection::PLANE_FAR].normalized().is_equal_approx(Plane(0, 0, -1, 40)));
- CHECK(planes[Projection::PLANE_LEFT].normalized().is_equal_approx(Plane(-0.707107, 0, 0.707107, 0)));
- CHECK(planes[Projection::PLANE_TOP].normalized().is_equal_approx(Plane(0, 0.707107, 0.707107, 0)));
- CHECK(planes[Projection::PLANE_RIGHT].normalized().is_equal_approx(Plane(0.707107, 0, 0.707107, 0)));
- CHECK(planes[Projection::PLANE_BOTTOM].normalized().is_equal_approx(Plane(0, -0.707107, 0.707107, 0)));
- Plane plane_array[6]{
- persp.get_projection_plane(Projection::PLANE_NEAR),
- persp.get_projection_plane(Projection::PLANE_FAR),
- persp.get_projection_plane(Projection::PLANE_LEFT),
- persp.get_projection_plane(Projection::PLANE_TOP),
- persp.get_projection_plane(Projection::PLANE_RIGHT),
- persp.get_projection_plane(Projection::PLANE_BOTTOM)
- };
- CHECK(plane_array[Projection::PLANE_NEAR].normalized().is_equal_approx(planes[Projection::PLANE_NEAR].normalized()));
- CHECK(plane_array[Projection::PLANE_FAR].normalized().is_equal_approx(planes[Projection::PLANE_FAR].normalized()));
- CHECK(plane_array[Projection::PLANE_LEFT].normalized().is_equal_approx(planes[Projection::PLANE_LEFT].normalized()));
- CHECK(plane_array[Projection::PLANE_TOP].normalized().is_equal_approx(planes[Projection::PLANE_TOP].normalized()));
- CHECK(plane_array[Projection::PLANE_RIGHT].normalized().is_equal_approx(planes[Projection::PLANE_RIGHT].normalized()));
- CHECK(plane_array[Projection::PLANE_BOTTOM].normalized().is_equal_approx(planes[Projection::PLANE_BOTTOM].normalized()));
- }
- TEST_CASE("[Projection] Half extents") {
- Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
- Vector2 ne = persp.get_viewport_half_extents();
- Vector2 fe = persp.get_far_plane_half_extents();
- CHECK(ne.is_equal_approx(Vector2(1, 1) * 1));
- CHECK(fe.is_equal_approx(Vector2(1, 1) * 40));
- }
- TEST_CASE("[Projection] Endpoints") {
- Projection persp = Projection::create_perspective(90, 1, 1, 40, false);
- Vector3 ep[8];
- persp.get_endpoints(Transform3D(), ep);
- CHECK(ep[0].is_equal_approx(Vector3(-1, 1, -1) * 40));
- CHECK(ep[1].is_equal_approx(Vector3(-1, -1, -1) * 40));
- CHECK(ep[2].is_equal_approx(Vector3(1, 1, -1) * 40));
- CHECK(ep[3].is_equal_approx(Vector3(1, -1, -1) * 40));
- CHECK(ep[4].is_equal_approx(Vector3(-1, 1, -1) * 1));
- CHECK(ep[5].is_equal_approx(Vector3(-1, -1, -1) * 1));
- CHECK(ep[6].is_equal_approx(Vector3(1, 1, -1) * 1));
- CHECK(ep[7].is_equal_approx(Vector3(1, -1, -1) * 1));
- }
- } //namespace TestProjection
- #endif // TEST_PROJECTION_H
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