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- /**************************************************************************/
- /* xr_interface_extension.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef XR_INTERFACE_EXTENSION_H
- #define XR_INTERFACE_EXTENSION_H
- #include "servers/xr/xr_interface.h"
- class XRInterfaceExtension : public XRInterface {
- GDCLASS(XRInterfaceExtension, XRInterface);
- public:
- private:
- bool can_add_blits = false;
- Vector<BlitToScreen> blits;
- protected:
- _THREAD_SAFE_CLASS_
- static void _bind_methods();
- public:
- /** general interface information **/
- virtual StringName get_name() const override;
- virtual uint32_t get_capabilities() const override;
- GDVIRTUAL0RC(StringName, _get_name);
- GDVIRTUAL0RC(uint32_t, _get_capabilities);
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
- virtual Dictionary get_system_info() override;
- GDVIRTUAL0RC(bool, _is_initialized);
- GDVIRTUAL0R(bool, _initialize);
- GDVIRTUAL0(_uninitialize);
- GDVIRTUAL0RC(Dictionary, _get_system_info);
- /** input and output **/
- virtual PackedStringArray get_suggested_tracker_names() const override; /* return a list of likely/suggested tracker names */
- virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const override; /* return a list of likely/suggested action names for this tracker */
- virtual TrackingStatus get_tracking_status() const override;
- virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
- GDVIRTUAL0RC(PackedStringArray, _get_suggested_tracker_names);
- GDVIRTUAL1RC(PackedStringArray, _get_suggested_pose_names, const StringName &);
- GDVIRTUAL0RC(XRInterface::TrackingStatus, _get_tracking_status);
- GDVIRTUAL6(_trigger_haptic_pulse, const String &, const StringName &, double, double, double, double);
- /** specific to VR **/
- virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* query if this interface supports this play area mode */
- virtual XRInterface::PlayAreaMode get_play_area_mode() const override; /* get the current play area mode */
- virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* change the play area mode, note that this should return false if the mode is not available */
- virtual PackedVector3Array get_play_area() const override; /* if available, returns an array of vectors denoting the play area the player can move around in */
- GDVIRTUAL1RC(bool, _supports_play_area_mode, XRInterface::PlayAreaMode);
- GDVIRTUAL0RC(XRInterface::PlayAreaMode, _get_play_area_mode);
- GDVIRTUAL1RC(bool, _set_play_area_mode, XRInterface::PlayAreaMode);
- GDVIRTUAL0RC(PackedVector3Array, _get_play_area);
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const override;
- virtual void set_anchor_detection_is_enabled(bool p_enable) override;
- virtual int get_camera_feed_id() override;
- GDVIRTUAL0RC(bool, _get_anchor_detection_is_enabled);
- GDVIRTUAL1(_set_anchor_detection_is_enabled, bool);
- GDVIRTUAL0RC(int, _get_camera_feed_id);
- /** rendering and internal **/
- virtual Size2 get_render_target_size() override;
- virtual uint32_t get_view_count() override;
- virtual Transform3D get_camera_transform() override;
- virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
- virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
- virtual RID get_vrs_texture() override;
- virtual RID get_color_texture() override;
- virtual RID get_depth_texture() override;
- virtual RID get_velocity_texture() override;
- GDVIRTUAL0R(Size2, _get_render_target_size);
- GDVIRTUAL0R(uint32_t, _get_view_count);
- GDVIRTUAL0R(Transform3D, _get_camera_transform);
- GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &);
- GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double);
- GDVIRTUAL0R(RID, _get_vrs_texture);
- GDVIRTUAL0R(RID, _get_color_texture);
- GDVIRTUAL0R(RID, _get_depth_texture);
- GDVIRTUAL0R(RID, _get_velocity_texture);
- void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0);
- virtual void process() override;
- virtual void pre_render() override;
- virtual bool pre_draw_viewport(RID p_render_target) override;
- virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual void end_frame() override;
- GDVIRTUAL0(_process);
- GDVIRTUAL0(_pre_render);
- GDVIRTUAL1R(bool, _pre_draw_viewport, RID);
- GDVIRTUAL2(_post_draw_viewport, RID, const Rect2 &);
- GDVIRTUAL0(_end_frame);
- /* access to some internals we need */
- RID get_render_target_texture(RID p_render_target);
- // RID get_render_target_depth(RID p_render_target);
- };
- #endif // XR_INTERFACE_EXTENSION_H
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