navigation_server_3d_dummy.h 14 KB

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  1. /**************************************************************************/
  2. /* navigation_server_3d_dummy.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_SERVER_3D_DUMMY_H
  31. #define NAVIGATION_SERVER_3D_DUMMY_H
  32. #include "servers/navigation_server_3d.h"
  33. class NavigationServer3DDummy : public NavigationServer3D {
  34. GDCLASS(NavigationServer3DDummy, NavigationServer3D);
  35. public:
  36. TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
  37. RID map_create() override { return RID(); }
  38. void map_set_active(RID p_map, bool p_active) override {}
  39. bool map_is_active(RID p_map) const override { return false; }
  40. void map_set_up(RID p_map, Vector3 p_up) override {}
  41. Vector3 map_get_up(RID p_map) const override { return Vector3(); }
  42. void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
  43. real_t map_get_cell_size(RID p_map) const override { return 0; }
  44. void map_set_cell_height(RID p_map, real_t p_cell_height) override {}
  45. real_t map_get_cell_height(RID p_map) const override { return 0; }
  46. void map_set_merge_rasterizer_cell_scale(RID p_map, float p_value) override {}
  47. float map_get_merge_rasterizer_cell_scale(RID p_map) const override { return 1.0; }
  48. void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}
  49. bool map_get_use_edge_connections(RID p_map) const override { return false; }
  50. void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
  51. real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
  52. void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
  53. real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
  54. Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
  55. Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
  56. Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
  57. Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
  58. RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
  59. Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
  60. TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
  61. TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
  62. TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
  63. TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
  64. void map_force_update(RID p_map) override {}
  65. uint32_t map_get_iteration_id(RID p_map) const override { return 0; }
  66. RID region_create() override { return RID(); }
  67. void region_set_enabled(RID p_region, bool p_enabled) override {}
  68. bool region_get_enabled(RID p_region) const override { return false; }
  69. void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}
  70. bool region_get_use_edge_connections(RID p_region) const override { return false; }
  71. void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
  72. real_t region_get_enter_cost(RID p_region) const override { return 0; }
  73. void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
  74. real_t region_get_travel_cost(RID p_region) const override { return 0; }
  75. void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
  76. ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
  77. bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
  78. void region_set_map(RID p_region, RID p_map) override {}
  79. RID region_get_map(RID p_region) const override { return RID(); }
  80. void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
  81. uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
  82. void region_set_transform(RID p_region, Transform3D p_transform) override {}
  83. Transform3D region_get_transform(RID p_region) const override { return Transform3D(); }
  84. void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
  85. #ifndef DISABLE_DEPRECATED
  86. void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
  87. #endif // DISABLE_DEPRECATED
  88. int region_get_connections_count(RID p_region) const override { return 0; }
  89. Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
  90. Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
  91. Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override { return Vector3(); }
  92. Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
  93. Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
  94. Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
  95. RID link_create() override { return RID(); }
  96. void link_set_map(RID p_link, RID p_map) override {}
  97. RID link_get_map(RID p_link) const override { return RID(); }
  98. void link_set_enabled(RID p_link, bool p_enabled) override {}
  99. bool link_get_enabled(RID p_link) const override { return false; }
  100. void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
  101. bool link_is_bidirectional(RID p_link) const override { return false; }
  102. void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
  103. uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
  104. void link_set_start_position(RID p_link, Vector3 p_position) override {}
  105. Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
  106. void link_set_end_position(RID p_link, Vector3 p_position) override {}
  107. Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
  108. void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
  109. real_t link_get_enter_cost(RID p_link) const override { return 0; }
  110. void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
  111. real_t link_get_travel_cost(RID p_link) const override { return 0; }
  112. void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
  113. ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
  114. RID agent_create() override { return RID(); }
  115. void agent_set_map(RID p_agent, RID p_map) override {}
  116. RID agent_get_map(RID p_agent) const override { return RID(); }
  117. void agent_set_paused(RID p_agent, bool p_paused) override {}
  118. bool agent_get_paused(RID p_agent) const override { return false; }
  119. void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}
  120. bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }
  121. void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}
  122. bool agent_get_use_3d_avoidance(RID p_agent) const override { return false; }
  123. void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
  124. real_t agent_get_neighbor_distance(RID p_agent) const override { return 0; }
  125. void agent_set_max_neighbors(RID p_agent, int p_count) override {}
  126. int agent_get_max_neighbors(RID p_agent) const override { return 0; }
  127. void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}
  128. real_t agent_get_time_horizon_agents(RID p_agent) const override { return 0; }
  129. void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}
  130. real_t agent_get_time_horizon_obstacles(RID p_agent) const override { return 0; }
  131. void agent_set_radius(RID p_agent, real_t p_radius) override {}
  132. real_t agent_get_radius(RID p_agent) const override { return 0; }
  133. void agent_set_height(RID p_agent, real_t p_height) override {}
  134. real_t agent_get_height(RID p_agent) const override { return 0; }
  135. void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
  136. real_t agent_get_max_speed(RID p_agent) const override { return 0; }
  137. void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) override {}
  138. void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
  139. Vector3 agent_get_velocity(RID p_agent) const override { return Vector3(); }
  140. void agent_set_position(RID p_agent, Vector3 p_position) override {}
  141. Vector3 agent_get_position(RID p_agent) const override { return Vector3(); }
  142. bool agent_is_map_changed(RID p_agent) const override { return false; }
  143. void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}
  144. bool agent_has_avoidance_callback(RID p_agent) const override { return false; }
  145. void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}
  146. uint32_t agent_get_avoidance_layers(RID p_agent) const override { return 0; }
  147. void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}
  148. uint32_t agent_get_avoidance_mask(RID p_agent) const override { return 0; }
  149. void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}
  150. real_t agent_get_avoidance_priority(RID p_agent) const override { return 0; }
  151. RID obstacle_create() override { return RID(); }
  152. void obstacle_set_map(RID p_obstacle, RID p_map) override {}
  153. RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
  154. void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}
  155. bool obstacle_get_paused(RID p_obstacle) const override { return false; }
  156. void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}
  157. bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }
  158. void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}
  159. bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override { return false; }
  160. void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}
  161. real_t obstacle_get_radius(RID p_obstacle) const override { return 0; }
  162. void obstacle_set_height(RID p_obstacle, real_t p_height) override {}
  163. real_t obstacle_get_height(RID p_obstacle) const override { return 0; }
  164. void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) override {}
  165. Vector3 obstacle_get_velocity(RID p_obstacle) const override { return Vector3(); }
  166. void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}
  167. Vector3 obstacle_get_position(RID p_obstacle) const override { return Vector3(); }
  168. void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}
  169. Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override { return Vector<Vector3>(); }
  170. void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
  171. uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override { return 0; }
  172. #ifndef _3D_DISABLED
  173. void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
  174. void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
  175. void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
  176. bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
  177. #endif // _3D_DISABLED
  178. RID source_geometry_parser_create() override { return RID(); }
  179. void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) override {}
  180. Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }
  181. void free(RID p_object) override {}
  182. void set_active(bool p_active) override {}
  183. void process(real_t delta_time) override {}
  184. void init() override {}
  185. void sync() override {}
  186. void finish() override {}
  187. NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
  188. int get_process_info(ProcessInfo p_info) const override { return 0; }
  189. void set_debug_enabled(bool p_enabled) {}
  190. bool get_debug_enabled() const { return false; }
  191. };
  192. #endif // NAVIGATION_SERVER_3D_DUMMY_H