navigation_server_2d.h 19 KB

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  1. /**************************************************************************/
  2. /* navigation_server_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_SERVER_2D_H
  31. #define NAVIGATION_SERVER_2D_H
  32. #include "core/object/class_db.h"
  33. #include "core/templates/rid.h"
  34. #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
  35. #include "scene/resources/2d/navigation_polygon.h"
  36. #include "servers/navigation/navigation_path_query_parameters_2d.h"
  37. #include "servers/navigation/navigation_path_query_result_2d.h"
  38. #ifdef CLIPPER2_ENABLED
  39. class NavMeshGenerator2D;
  40. #endif // CLIPPER2_ENABLED
  41. // This server exposes the `NavigationServer3D` features in the 2D world.
  42. class NavigationServer2D : public Object {
  43. GDCLASS(NavigationServer2D, Object);
  44. static NavigationServer2D *singleton;
  45. void _emit_map_changed(RID p_map);
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. /// Thread safe, can be used across many threads.
  50. static NavigationServer2D *get_singleton();
  51. virtual TypedArray<RID> get_maps() const = 0;
  52. /// Create a new map.
  53. virtual RID map_create() = 0;
  54. /// Set map active.
  55. virtual void map_set_active(RID p_map, bool p_active) = 0;
  56. /// Returns true if the map is active.
  57. virtual bool map_is_active(RID p_map) const = 0;
  58. /// Set the map cell size used to weld the navigation mesh polygons.
  59. virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0;
  60. /// Returns the map cell size.
  61. virtual real_t map_get_cell_size(RID p_map) const = 0;
  62. virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) = 0;
  63. virtual bool map_get_use_edge_connections(RID p_map) const = 0;
  64. /// Set the map edge connection margin used to weld the compatible region edges.
  65. virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0;
  66. /// Returns the edge connection margin of this map.
  67. virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
  68. /// Set the map link connection radius used to attach links to the nav mesh.
  69. virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0;
  70. /// Returns the link connection radius of this map.
  71. virtual real_t map_get_link_connection_radius(RID p_map) const = 0;
  72. /// Returns the navigation path to reach the destination from the origin.
  73. virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0;
  74. virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const = 0;
  75. virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const = 0;
  76. virtual TypedArray<RID> map_get_links(RID p_map) const = 0;
  77. virtual TypedArray<RID> map_get_regions(RID p_map) const = 0;
  78. virtual TypedArray<RID> map_get_agents(RID p_map) const = 0;
  79. virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0;
  80. virtual void map_force_update(RID p_map) = 0;
  81. virtual uint32_t map_get_iteration_id(RID p_map) const = 0;
  82. virtual Vector2 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  83. /// Creates a new region.
  84. virtual RID region_create() = 0;
  85. virtual void region_set_enabled(RID p_region, bool p_enabled) = 0;
  86. virtual bool region_get_enabled(RID p_region) const = 0;
  87. virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) = 0;
  88. virtual bool region_get_use_edge_connections(RID p_region) const = 0;
  89. /// Set the enter_cost of a region
  90. virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0;
  91. virtual real_t region_get_enter_cost(RID p_region) const = 0;
  92. /// Set the travel_cost of a region
  93. virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0;
  94. virtual real_t region_get_travel_cost(RID p_region) const = 0;
  95. /// Set the node which manages this region.
  96. virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0;
  97. virtual ObjectID region_get_owner_id(RID p_region) const = 0;
  98. virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const = 0;
  99. /// Set the map of this region.
  100. virtual void region_set_map(RID p_region, RID p_map) = 0;
  101. virtual RID region_get_map(RID p_region) const = 0;
  102. /// Set the region's layers
  103. virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0;
  104. virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
  105. /// Set the global transformation of this region.
  106. virtual void region_set_transform(RID p_region, Transform2D p_transform) = 0;
  107. virtual Transform2D region_get_transform(RID p_region) const = 0;
  108. /// Set the navigation poly of this region.
  109. virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) = 0;
  110. /// Get a list of a region's connection to other regions.
  111. virtual int region_get_connections_count(RID p_region) const = 0;
  112. virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
  113. virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
  114. virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const = 0;
  115. virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
  116. /// Creates a new link between positions in the nav map.
  117. virtual RID link_create() = 0;
  118. /// Set the map of this link.
  119. virtual void link_set_map(RID p_link, RID p_map) = 0;
  120. virtual RID link_get_map(RID p_link) const = 0;
  121. virtual void link_set_enabled(RID p_link, bool p_enabled) = 0;
  122. virtual bool link_get_enabled(RID p_link) const = 0;
  123. /// Set whether this link travels in both directions.
  124. virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0;
  125. virtual bool link_is_bidirectional(RID p_link) const = 0;
  126. /// Set the link's layers.
  127. virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
  128. virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
  129. /// Set the start position of the link.
  130. virtual void link_set_start_position(RID p_link, Vector2 p_position) = 0;
  131. virtual Vector2 link_get_start_position(RID p_link) const = 0;
  132. /// Set the end position of the link.
  133. virtual void link_set_end_position(RID p_link, Vector2 p_position) = 0;
  134. virtual Vector2 link_get_end_position(RID p_link) const = 0;
  135. /// Set the enter cost of the link.
  136. virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
  137. virtual real_t link_get_enter_cost(RID p_link) const = 0;
  138. /// Set the travel cost of the link.
  139. virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0;
  140. virtual real_t link_get_travel_cost(RID p_link) const = 0;
  141. /// Set the node which manages this link.
  142. virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0;
  143. virtual ObjectID link_get_owner_id(RID p_link) const = 0;
  144. /// Creates the agent.
  145. virtual RID agent_create() = 0;
  146. /// Put the agent in the map.
  147. virtual void agent_set_map(RID p_agent, RID p_map) = 0;
  148. virtual RID agent_get_map(RID p_agent) const = 0;
  149. virtual void agent_set_paused(RID p_agent, bool p_paused) = 0;
  150. virtual bool agent_get_paused(RID p_agent) const = 0;
  151. virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0;
  152. virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0;
  153. /// The maximum distance (center point to
  154. /// center point) to other agents this agent
  155. /// takes into account in the navigation. The
  156. /// larger this number, the longer the running
  157. /// time of the simulation. If the number is too
  158. /// low, the simulation will not be safe.
  159. /// Must be non-negative.
  160. virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0;
  161. virtual real_t agent_get_neighbor_distance(RID p_agent) const = 0;
  162. /// The maximum number of other agents this
  163. /// agent takes into account in the navigation.
  164. /// The larger this number, the longer the
  165. /// running time of the simulation. If the
  166. /// number is too low, the simulation will not
  167. /// be safe.
  168. virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0;
  169. virtual int agent_get_max_neighbors(RID p_agent) const = 0;
  170. /// The minimal amount of time for which this
  171. /// agent's velocities that are computed by the
  172. /// simulation are safe with respect to other
  173. /// agents. The larger this number, the sooner
  174. /// this agent will respond to the presence of
  175. /// other agents, but the less freedom this
  176. /// agent has in choosing its velocities.
  177. /// Must be positive.
  178. virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) = 0;
  179. virtual real_t agent_get_time_horizon_agents(RID p_agent) const = 0;
  180. virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) = 0;
  181. virtual real_t agent_get_time_horizon_obstacles(RID p_agent) const = 0;
  182. /// The radius of this agent.
  183. /// Must be non-negative.
  184. virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0;
  185. virtual real_t agent_get_radius(RID p_agent) const = 0;
  186. /// The maximum speed of this agent.
  187. /// Must be non-negative.
  188. virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0;
  189. virtual real_t agent_get_max_speed(RID p_agent) const = 0;
  190. /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly
  191. virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity) = 0;
  192. /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
  193. /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
  194. virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) = 0;
  195. virtual Vector2 agent_get_velocity(RID p_agent) const = 0;
  196. /// Position of the agent in world space.
  197. virtual void agent_set_position(RID p_agent, Vector2 p_position) = 0;
  198. virtual Vector2 agent_get_position(RID p_agent) const = 0;
  199. /// Returns true if the map got changed the previous frame.
  200. virtual bool agent_is_map_changed(RID p_agent) const = 0;
  201. /// Callback called at the end of the RVO process
  202. virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) = 0;
  203. virtual bool agent_has_avoidance_callback(RID p_agent) const = 0;
  204. virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) = 0;
  205. virtual uint32_t agent_get_avoidance_layers(RID p_agent) const = 0;
  206. virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) = 0;
  207. virtual uint32_t agent_get_avoidance_mask(RID p_agent) const = 0;
  208. virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) = 0;
  209. virtual real_t agent_get_avoidance_priority(RID p_agent) const = 0;
  210. /// Creates the obstacle.
  211. virtual RID obstacle_create() = 0;
  212. virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0;
  213. virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0;
  214. virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0;
  215. virtual RID obstacle_get_map(RID p_obstacle) const = 0;
  216. virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0;
  217. virtual bool obstacle_get_paused(RID p_obstacle) const = 0;
  218. virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) = 0;
  219. virtual real_t obstacle_get_radius(RID p_obstacle) const = 0;
  220. virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity) = 0;
  221. virtual Vector2 obstacle_get_velocity(RID p_obstacle) const = 0;
  222. virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position) = 0;
  223. virtual Vector2 obstacle_get_position(RID p_obstacle) const = 0;
  224. virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector2> &p_vertices) = 0;
  225. virtual Vector<Vector2> obstacle_get_vertices(RID p_obstacle) const = 0;
  226. virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) = 0;
  227. virtual uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const = 0;
  228. /// Returns a customized navigation path using a query parameters object
  229. virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const = 0;
  230. virtual void init() = 0;
  231. virtual void sync() = 0;
  232. virtual void finish() = 0;
  233. /// Destroy the `RID`
  234. virtual void free(RID p_object) = 0;
  235. virtual void parse_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0;
  236. virtual void bake_from_source_geometry_data(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  237. virtual void bake_from_source_geometry_data_async(const Ref<NavigationPolygon> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData2D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
  238. virtual bool is_baking_navigation_polygon(Ref<NavigationPolygon> p_navigation_polygon) const = 0;
  239. virtual RID source_geometry_parser_create() = 0;
  240. virtual void source_geometry_parser_set_callback(RID p_parser, const Callable &p_callback) = 0;
  241. virtual Vector<Vector2> simplify_path(const Vector<Vector2> &p_path, real_t p_epsilon) = 0;
  242. NavigationServer2D();
  243. ~NavigationServer2D() override;
  244. void set_debug_enabled(bool p_enabled);
  245. bool get_debug_enabled() const;
  246. #ifdef DEBUG_ENABLED
  247. void set_debug_navigation_enabled(bool p_enabled);
  248. bool get_debug_navigation_enabled() const;
  249. void set_debug_avoidance_enabled(bool p_enabled);
  250. bool get_debug_avoidance_enabled() const;
  251. void set_debug_navigation_edge_connection_color(const Color &p_color);
  252. Color get_debug_navigation_edge_connection_color() const;
  253. void set_debug_navigation_geometry_face_color(const Color &p_color);
  254. Color get_debug_navigation_geometry_face_color() const;
  255. void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
  256. Color get_debug_navigation_geometry_face_disabled_color() const;
  257. void set_debug_navigation_geometry_edge_color(const Color &p_color);
  258. Color get_debug_navigation_geometry_edge_color() const;
  259. void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
  260. Color get_debug_navigation_geometry_edge_disabled_color() const;
  261. void set_debug_navigation_link_connection_color(const Color &p_color);
  262. Color get_debug_navigation_link_connection_color() const;
  263. void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
  264. Color get_debug_navigation_link_connection_disabled_color() const;
  265. void set_debug_navigation_enable_edge_connections(const bool p_value);
  266. bool get_debug_navigation_enable_edge_connections() const;
  267. void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
  268. bool get_debug_navigation_enable_geometry_face_random_color() const;
  269. void set_debug_navigation_enable_edge_lines(const bool p_value);
  270. bool get_debug_navigation_enable_edge_lines() const;
  271. void set_debug_navigation_agent_path_color(const Color &p_color);
  272. Color get_debug_navigation_agent_path_color() const;
  273. void set_debug_navigation_enable_agent_paths(const bool p_value);
  274. bool get_debug_navigation_enable_agent_paths() const;
  275. void set_debug_navigation_agent_path_point_size(real_t p_point_size);
  276. real_t get_debug_navigation_agent_path_point_size() const;
  277. void set_debug_navigation_avoidance_enable_agents_radius(const bool p_value);
  278. bool get_debug_navigation_avoidance_enable_agents_radius() const;
  279. void set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value);
  280. bool get_debug_navigation_avoidance_enable_obstacles_radius() const;
  281. void set_debug_navigation_avoidance_agents_radius_color(const Color &p_color);
  282. Color get_debug_navigation_avoidance_agents_radius_color() const;
  283. void set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color);
  284. Color get_debug_navigation_avoidance_obstacles_radius_color() const;
  285. void set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color);
  286. Color get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const;
  287. void set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color);
  288. Color get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const;
  289. void set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color);
  290. Color get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const;
  291. void set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color);
  292. Color get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const;
  293. void set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value);
  294. bool get_debug_navigation_avoidance_enable_obstacles_static() const;
  295. #endif // DEBUG_ENABLED
  296. #ifdef DEBUG_ENABLED
  297. private:
  298. void _emit_navigation_debug_changed_signal();
  299. #endif // DEBUG_ENABLED
  300. };
  301. typedef NavigationServer2D *(*NavigationServer2DCallback)();
  302. /// Manager used for the server singleton registration
  303. class NavigationServer2DManager {
  304. static NavigationServer2DCallback create_callback;
  305. public:
  306. static void set_default_server(NavigationServer2DCallback p_callback);
  307. static NavigationServer2D *new_default_server();
  308. };
  309. #endif // NAVIGATION_SERVER_2D_H