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- /**************************************************************************/
- /* audio_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_SERVER_H
- #define AUDIO_SERVER_H
- #include "core/math/audio_frame.h"
- #include "core/object/class_db.h"
- #include "core/os/os.h"
- #include "core/templates/safe_list.h"
- #include "core/variant/variant.h"
- #include "servers/audio/audio_effect.h"
- #include "servers/audio/audio_filter_sw.h"
- #include <atomic>
- class AudioDriverDummy;
- class AudioSample;
- class AudioStream;
- class AudioStreamWAV;
- class AudioStreamPlayback;
- class AudioSamplePlayback;
- class AudioDriver {
- static AudioDriver *singleton;
- uint64_t _last_mix_time = 0;
- uint64_t _last_mix_frames = 0;
- #ifdef DEBUG_ENABLED
- SafeNumeric<uint64_t> prof_ticks;
- SafeNumeric<uint64_t> prof_time;
- #endif
- protected:
- Vector<int32_t> input_buffer;
- unsigned int input_position = 0;
- unsigned int input_size = 0;
- void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
- void update_mix_time(int p_frames);
- void input_buffer_init(int driver_buffer_frames);
- void input_buffer_write(int32_t sample);
- int _get_configured_mix_rate();
- #ifdef DEBUG_ENABLED
- _FORCE_INLINE_ void start_counting_ticks() { prof_ticks.set(OS::get_singleton()->get_ticks_usec()); }
- _FORCE_INLINE_ void stop_counting_ticks() { prof_time.add(OS::get_singleton()->get_ticks_usec() - prof_ticks.get()); }
- #else
- _FORCE_INLINE_ void start_counting_ticks() {}
- _FORCE_INLINE_ void stop_counting_ticks() {}
- #endif
- public:
- double get_time_since_last_mix(); //useful for video -> audio sync
- double get_time_to_next_mix();
- enum SpeakerMode {
- SPEAKER_MODE_STEREO,
- SPEAKER_SURROUND_31,
- SPEAKER_SURROUND_51,
- SPEAKER_SURROUND_71,
- };
- static AudioDriver *get_singleton();
- void set_singleton();
- // Virtual API to implement.
- virtual const char *get_name() const = 0;
- virtual Error init() = 0;
- virtual void start() = 0;
- virtual int get_mix_rate() const = 0;
- virtual int get_input_mix_rate() const { return get_mix_rate(); }
- virtual SpeakerMode get_speaker_mode() const = 0;
- virtual float get_latency() { return 0; }
- virtual void lock() = 0;
- virtual void unlock() = 0;
- virtual void finish() = 0;
- virtual PackedStringArray get_output_device_list();
- virtual String get_output_device();
- virtual void set_output_device(const String &p_name) {}
- virtual Error input_start() { return FAILED; }
- virtual Error input_stop() { return FAILED; }
- virtual PackedStringArray get_input_device_list();
- virtual String get_input_device() { return "Default"; }
- virtual void set_input_device(const String &p_name) {}
- //
- SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
- int get_total_channels_by_speaker_mode(SpeakerMode) const;
- Vector<int32_t> get_input_buffer() { return input_buffer; }
- unsigned int get_input_position() { return input_position; }
- unsigned int get_input_size() { return input_size; }
- #ifdef DEBUG_ENABLED
- uint64_t get_profiling_time() const { return prof_time.get(); }
- void reset_profiling_time() { prof_time.set(0); }
- #endif
- // Samples handling.
- virtual bool is_stream_registered_as_sample(const Ref<AudioStream> &p_stream) const {
- return false;
- }
- virtual void register_sample(const Ref<AudioSample> &p_sample) {}
- virtual void unregister_sample(const Ref<AudioSample> &p_sample) {}
- virtual void start_sample_playback(const Ref<AudioSamplePlayback> &p_playback);
- virtual void stop_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
- virtual void set_sample_playback_pause(const Ref<AudioSamplePlayback> &p_playback, bool p_paused) {}
- virtual bool is_sample_playback_active(const Ref<AudioSamplePlayback> &p_playback) { return false; }
- virtual double get_sample_playback_position(const Ref<AudioSamplePlayback> &p_playback) { return false; }
- virtual void update_sample_playback_pitch_scale(const Ref<AudioSamplePlayback> &p_playback, float p_pitch_scale = 0.0f) {}
- virtual void set_sample_playback_bus_volumes_linear(const Ref<AudioSamplePlayback> &p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes) {}
- virtual void set_sample_bus_count(int p_count) {}
- virtual void remove_sample_bus(int p_bus) {}
- virtual void add_sample_bus(int p_at_pos = -1) {}
- virtual void move_sample_bus(int p_bus, int p_to_pos) {}
- virtual void set_sample_bus_send(int p_bus, const StringName &p_send) {}
- virtual void set_sample_bus_volume_db(int p_bus, float p_volume_db) {}
- virtual void set_sample_bus_solo(int p_bus, bool p_enable) {}
- virtual void set_sample_bus_mute(int p_bus, bool p_enable) {}
- AudioDriver() {}
- virtual ~AudioDriver() {}
- };
- class AudioDriverManager {
- enum {
- MAX_DRIVERS = 10
- };
- static AudioDriver *drivers[MAX_DRIVERS];
- static int driver_count;
- static AudioDriverDummy dummy_driver;
- public:
- static const int DEFAULT_MIX_RATE = 44100;
- static void add_driver(AudioDriver *p_driver);
- static void initialize(int p_driver);
- static int get_driver_count();
- static AudioDriver *get_driver(int p_driver);
- };
- class AudioBusLayout;
- class AudioServer : public Object {
- GDCLASS(AudioServer, Object);
- public:
- //re-expose this here, as AudioDriver is not exposed to script
- enum SpeakerMode {
- SPEAKER_MODE_STEREO,
- SPEAKER_SURROUND_31,
- SPEAKER_SURROUND_51,
- SPEAKER_SURROUND_71,
- };
- enum PlaybackType {
- PLAYBACK_TYPE_DEFAULT,
- PLAYBACK_TYPE_STREAM,
- PLAYBACK_TYPE_SAMPLE,
- PLAYBACK_TYPE_MAX
- };
- enum {
- AUDIO_DATA_INVALID_ID = -1,
- MAX_CHANNELS_PER_BUS = 4,
- MAX_BUSES_PER_PLAYBACK = 6,
- LOOKAHEAD_BUFFER_SIZE = 64,
- };
- typedef void (*AudioCallback)(void *p_userdata);
- private:
- uint64_t mix_time = 0;
- int mix_size = 0;
- uint32_t buffer_size = 0;
- uint64_t mix_count = 0;
- uint64_t mix_frames = 0;
- #ifdef DEBUG_ENABLED
- SafeNumeric<uint64_t> prof_time;
- #endif
- float channel_disable_threshold_db = 0.0f;
- uint32_t channel_disable_frames = 0;
- int channel_count = 0;
- int to_mix = 0;
- float playback_speed_scale = 1.0f;
- bool tag_used_audio_streams = false;
- struct Bus {
- StringName name;
- bool solo = false;
- bool mute = false;
- bool bypass = false;
- bool soloed = false;
- // Each channel is a stereo pair.
- struct Channel {
- bool used = false;
- bool active = false;
- AudioFrame peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB);
- Vector<AudioFrame> buffer;
- Vector<Ref<AudioEffectInstance>> effect_instances;
- uint64_t last_mix_with_audio = 0;
- Channel() {}
- };
- Vector<Channel> channels;
- struct Effect {
- Ref<AudioEffect> effect;
- bool enabled = false;
- #ifdef DEBUG_ENABLED
- uint64_t prof_time = 0;
- #endif
- };
- Vector<Effect> effects;
- float volume_db = 0.0f;
- StringName send;
- int index_cache = 0;
- };
- struct AudioStreamPlaybackBusDetails {
- bool bus_active[MAX_BUSES_PER_PLAYBACK] = {};
- StringName bus[MAX_BUSES_PER_PLAYBACK];
- AudioFrame volume[MAX_BUSES_PER_PLAYBACK][MAX_CHANNELS_PER_BUS];
- };
- struct AudioStreamPlaybackListNode {
- // The state machine for audio stream playbacks is as follows:
- // 1. The playback is created and added to the playback list in the playing state.
- // 2. The playback is (maybe) paused, and the state is set to FADE_OUT_TO_PAUSE.
- // 2.1. The playback is mixed after being paused, and the audio server thread atomically sets the state to PAUSED after performing a brief fade-out.
- // 3. The playback is (maybe) deleted, and the state is set to FADE_OUT_TO_DELETION.
- // 3.1. The playback is mixed after being deleted, and the audio server thread atomically sets the state to AWAITING_DELETION after performing a brief fade-out.
- // NOTE: The playback is not deallocated at this time because allocation and deallocation are not realtime-safe.
- // 4. The playback is removed and deallocated on the main thread using the SafeList maybe_cleanup method.
- enum PlaybackState {
- PAUSED = 0, // Paused. Keep this stream playback around though so it can be restarted.
- PLAYING = 1, // Playing. Fading may still be necessary if volume changes!
- FADE_OUT_TO_PAUSE = 2, // About to pause.
- FADE_OUT_TO_DELETION = 3, // About to stop.
- AWAITING_DELETION = 4,
- };
- // If zero or positive, a place in the stream to seek to during the next mix.
- SafeNumeric<float> setseek;
- SafeNumeric<float> pitch_scale;
- SafeNumeric<float> highshelf_gain;
- SafeNumeric<float> attenuation_filter_cutoff_hz; // This isn't used unless highshelf_gain is nonzero.
- AudioFilterSW::Processor filter_process[8];
- // Updating this ref after the list node is created breaks consistency guarantees, don't do it!
- Ref<AudioStreamPlayback> stream_playback;
- // Playback state determines the fate of a particular AudioStreamListNode during the mix step. Must be atomically replaced.
- std::atomic<PlaybackState> state = AWAITING_DELETION;
- // This data should only ever be modified by an atomic replacement of the pointer.
- std::atomic<AudioStreamPlaybackBusDetails *> bus_details = nullptr;
- // Previous bus details should only be accessed on the audio thread.
- AudioStreamPlaybackBusDetails *prev_bus_details = nullptr;
- // The next few samples are stored here so we have some time to fade audio out if it ends abruptly at the beginning of the next mix.
- AudioFrame lookahead[LOOKAHEAD_BUFFER_SIZE];
- };
- SafeList<AudioStreamPlaybackListNode *> playback_list;
- SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard;
- void _delete_stream_playback(Ref<AudioStreamPlayback> p_playback);
- void _delete_stream_playback_list_node(AudioStreamPlaybackListNode *p_node);
- // TODO document if this is necessary.
- SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard_frame_old;
- Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
- Vector<AudioFrame> mix_buffer;
- Vector<Bus *> buses;
- HashMap<StringName, Bus *> bus_map;
- void _update_bus_effects(int p_bus);
- static AudioServer *singleton;
- void init_channels_and_buffers();
- void _mix_step();
- void _mix_step_for_channel(AudioFrame *p_out_buf, AudioFrame *p_source_buf, AudioFrame p_vol_start, AudioFrame p_vol_final, float p_attenuation_filter_cutoff_hz, float p_highshelf_gain, AudioFilterSW::Processor *p_processor_l, AudioFilterSW::Processor *p_processor_r);
- // Should only be called on the main thread.
- AudioStreamPlaybackListNode *_find_playback_list_node(Ref<AudioStreamPlayback> p_playback);
- struct CallbackItem {
- AudioCallback callback;
- void *userdata = nullptr;
- };
- SafeList<CallbackItem *> update_callback_list;
- SafeList<CallbackItem *> mix_callback_list;
- SafeList<CallbackItem *> listener_changed_callback_list;
- friend class AudioDriver;
- void _driver_process(int p_frames, int32_t *p_buffer);
- LocalVector<Ref<AudioSamplePlayback>> sample_playback_list;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ int get_channel_count() const {
- switch (get_speaker_mode()) {
- case SPEAKER_MODE_STEREO:
- return 1;
- case SPEAKER_SURROUND_31:
- return 2;
- case SPEAKER_SURROUND_51:
- return 3;
- case SPEAKER_SURROUND_71:
- return 4;
- }
- ERR_FAIL_V(1);
- }
- // Do not use from outside audio thread.
- bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
- AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
- int thread_get_mix_buffer_size() const;
- int thread_find_bus_index(const StringName &p_name);
- void set_bus_count(int p_count);
- int get_bus_count() const;
- void remove_bus(int p_index);
- void add_bus(int p_at_pos = -1);
- void move_bus(int p_bus, int p_to_pos);
- void set_bus_name(int p_bus, const String &p_name);
- String get_bus_name(int p_bus) const;
- int get_bus_index(const StringName &p_bus_name) const;
- int get_bus_channels(int p_bus) const;
- void set_bus_volume_db(int p_bus, float p_volume_db);
- float get_bus_volume_db(int p_bus) const;
- void set_bus_send(int p_bus, const StringName &p_send);
- StringName get_bus_send(int p_bus) const;
- void set_bus_solo(int p_bus, bool p_enable);
- bool is_bus_solo(int p_bus) const;
- void set_bus_mute(int p_bus, bool p_enable);
- bool is_bus_mute(int p_bus) const;
- void set_bus_bypass_effects(int p_bus, bool p_enable);
- bool is_bus_bypassing_effects(int p_bus) const;
- void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
- void remove_bus_effect(int p_bus, int p_effect);
- int get_bus_effect_count(int p_bus);
- Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);
- Ref<AudioEffectInstance> get_bus_effect_instance(int p_bus, int p_effect, int p_channel = 0);
- void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);
- void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
- bool is_bus_effect_enabled(int p_bus, int p_effect) const;
- float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
- float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;
- bool is_bus_channel_active(int p_bus, int p_channel) const;
- void set_playback_speed_scale(float p_scale);
- float get_playback_speed_scale() const;
- // Convenience method.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, const StringName &p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0, float p_pitch_scale = 1);
- // Expose all parameters.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0);
- void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
- void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, const StringName &p_bus, Vector<AudioFrame> p_volumes);
- void set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, const HashMap<StringName, Vector<AudioFrame>> &p_bus_volumes);
- void set_playback_all_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Vector<AudioFrame> p_volumes);
- void set_playback_pitch_scale(Ref<AudioStreamPlayback> p_playback, float p_pitch_scale);
- void set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool p_paused);
- void set_playback_highshelf_params(Ref<AudioStreamPlayback> p_playback, float p_gain, float p_attenuation_cutoff_hz);
- bool is_playback_active(Ref<AudioStreamPlayback> p_playback);
- float get_playback_position(Ref<AudioStreamPlayback> p_playback);
- bool is_playback_paused(Ref<AudioStreamPlayback> p_playback);
- uint64_t get_mix_count() const;
- uint64_t get_mixed_frames() const;
- String get_driver_name() const;
- void notify_listener_changed();
- virtual void init();
- virtual void finish();
- virtual void update();
- virtual void load_default_bus_layout();
- /* MISC config */
- virtual void lock();
- virtual void unlock();
- virtual SpeakerMode get_speaker_mode() const;
- virtual float get_mix_rate() const;
- virtual float get_input_mix_rate() const;
- virtual float read_output_peak_db() const;
- static AudioServer *get_singleton();
- virtual double get_output_latency() const;
- virtual double get_time_to_next_mix() const;
- virtual double get_time_since_last_mix() const;
- void add_listener_changed_callback(AudioCallback p_callback, void *p_userdata);
- void remove_listener_changed_callback(AudioCallback p_callback, void *p_userdata);
- void add_update_callback(AudioCallback p_callback, void *p_userdata);
- void remove_update_callback(AudioCallback p_callback, void *p_userdata);
- void add_mix_callback(AudioCallback p_callback, void *p_userdata);
- void remove_mix_callback(AudioCallback p_callback, void *p_userdata);
- void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
- Ref<AudioBusLayout> generate_bus_layout() const;
- PackedStringArray get_output_device_list();
- String get_output_device();
- void set_output_device(const String &p_name);
- PackedStringArray get_input_device_list();
- String get_input_device();
- void set_input_device(const String &p_name);
- void set_enable_tagging_used_audio_streams(bool p_enable);
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- PlaybackType get_default_playback_type() const;
- bool is_stream_registered_as_sample(const Ref<AudioStream> &p_stream);
- void register_stream_as_sample(const Ref<AudioStream> &p_stream);
- void unregister_stream_as_sample(const Ref<AudioStream> &p_stream);
- void register_sample(const Ref<AudioSample> &p_sample);
- void unregister_sample(const Ref<AudioSample> &p_sample);
- void start_sample_playback(const Ref<AudioSamplePlayback> &p_playback);
- void stop_sample_playback(const Ref<AudioSamplePlayback> &p_playback);
- void set_sample_playback_pause(const Ref<AudioSamplePlayback> &p_playback, bool p_paused);
- bool is_sample_playback_active(const Ref<AudioSamplePlayback> &p_playback);
- double get_sample_playback_position(const Ref<AudioSamplePlayback> &p_playback);
- void update_sample_playback_pitch_scale(const Ref<AudioSamplePlayback> &p_playback, float p_pitch_scale = 0.0f);
- AudioServer();
- virtual ~AudioServer();
- };
- VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
- VARIANT_ENUM_CAST(AudioServer::PlaybackType)
- class AudioBusLayout : public Resource {
- GDCLASS(AudioBusLayout, Resource);
- friend class AudioServer;
- struct Bus {
- StringName name;
- bool solo = false;
- bool mute = false;
- bool bypass = false;
- struct Effect {
- Ref<AudioEffect> effect;
- bool enabled = false;
- };
- Vector<Effect> effects;
- float volume_db = 0.0f;
- StringName send;
- Bus() {}
- };
- Vector<Bus> buses;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- AudioBusLayout();
- };
- typedef AudioServer AS;
- #endif // AUDIO_SERVER_H
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