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- /**************************************************************************/
- /* audio_effect.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_EFFECT_H
- #define AUDIO_EFFECT_H
- #include "core/io/resource.h"
- #include "core/math/audio_frame.h"
- #include "core/object/gdvirtual.gen.inc"
- #include "core/variant/native_ptr.h"
- class AudioEffectInstance : public RefCounted {
- GDCLASS(AudioEffectInstance, RefCounted);
- protected:
- GDVIRTUAL3_REQUIRED(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)
- GDVIRTUAL0RC(bool, _process_silence)
- static void _bind_methods();
- public:
- virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
- virtual bool process_silence() const;
- };
- class AudioEffect : public Resource {
- GDCLASS(AudioEffect, Resource);
- protected:
- GDVIRTUAL0R_REQUIRED(Ref<AudioEffectInstance>, _instantiate)
- static void _bind_methods();
- public:
- virtual Ref<AudioEffectInstance> instantiate();
- AudioEffect();
- };
- #endif // AUDIO_EFFECT_H
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