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- /**************************************************************************/
- /* scene_string_names.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_STRING_NAMES_H
- #define SCENE_STRING_NAMES_H
- #include "core/string/node_path.h"
- #include "core/string/string_name.h"
- class SceneStringNames {
- friend void register_scene_types();
- friend void unregister_scene_types();
- static SceneStringNames *singleton;
- static void create() { singleton = memnew(SceneStringNames); }
- static void free() {
- memdelete(singleton);
- singleton = nullptr;
- }
- SceneStringNames();
- public:
- _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton; }
- StringName resized;
- StringName draw;
- StringName hidden;
- StringName visibility_changed;
- StringName input_event;
- StringName gui_input;
- StringName item_rect_changed;
- StringName shader;
- StringName tree_entered;
- StringName tree_exiting;
- StringName tree_exited;
- StringName ready;
- StringName size_flags_changed;
- StringName minimum_size_changed;
- StringName sleeping_state_changed;
- StringName update;
- StringName updated;
- StringName line_separation;
- StringName font;
- StringName font_size;
- StringName font_color;
- StringName mouse_entered;
- StringName mouse_exited;
- StringName mouse_shape_entered;
- StringName mouse_shape_exited;
- StringName focus_entered;
- StringName focus_exited;
- StringName pre_sort_children;
- StringName sort_children;
- StringName finished;
- StringName animation_finished;
- StringName animation_changed;
- StringName animation_started;
- StringName RESET;
- StringName pose_updated;
- StringName skeleton_updated;
- StringName bone_enabled_changed;
- StringName show_rest_only_changed;
- StringName body_shape_entered;
- StringName body_entered;
- StringName body_shape_exited;
- StringName body_exited;
- StringName area_shape_entered;
- StringName area_shape_exited;
- StringName _ready;
- StringName screen_entered;
- StringName screen_exited;
- StringName _spatial_editor_group;
- StringName _request_gizmo;
- StringName offset;
- StringName rotation_mode;
- StringName rotate;
- StringName v_offset;
- StringName h_offset;
- StringName area_entered;
- StringName area_exited;
- StringName frame_changed;
- StringName texture_changed;
- StringName autoplay;
- StringName blend_times;
- StringName speed;
- NodePath path_pp;
- StringName default_; // "default", conflict with C++ keyword.
- StringName node_configuration_warning_changed;
- StringName output;
- StringName Master;
- StringName window_input;
- StringName theme_changed;
- StringName shader_overrides_group;
- StringName shader_overrides_group_active;
- StringName _custom_type_script;
- StringName pressed;
- StringName id_pressed;
- StringName toggled;
- StringName panel;
- StringName item_selected;
- StringName confirmed;
- StringName text_changed;
- StringName text_submitted;
- StringName value_changed;
- };
- #define SceneStringName(m_name) SceneStringNames::get_singleton()->m_name
- #endif // SCENE_STRING_NAMES_H
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