123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- /**************************************************************************/
- /* scene_string_names.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_string_names.h"
- SceneStringNames *SceneStringNames::singleton = nullptr;
- SceneStringNames::SceneStringNames() {
- resized = StaticCString::create("resized");
- draw = StaticCString::create("draw");
- hidden = StaticCString::create("hidden");
- visibility_changed = StaticCString::create("visibility_changed");
- input_event = StaticCString::create("input_event");
- shader = StaticCString::create("shader");
- tree_entered = StaticCString::create("tree_entered");
- tree_exiting = StaticCString::create("tree_exiting");
- tree_exited = StaticCString::create("tree_exited");
- ready = StaticCString::create("ready");
- item_rect_changed = StaticCString::create("item_rect_changed");
- size_flags_changed = StaticCString::create("size_flags_changed");
- minimum_size_changed = StaticCString::create("minimum_size_changed");
- sleeping_state_changed = StaticCString::create("sleeping_state_changed");
- finished = StaticCString::create("finished");
- animation_finished = StaticCString::create("animation_finished");
- animation_changed = StaticCString::create("animation_changed");
- animation_started = StaticCString::create("animation_started");
- RESET = StaticCString::create("RESET");
- pose_updated = StaticCString::create("pose_updated");
- skeleton_updated = StaticCString::create("skeleton_updated");
- bone_enabled_changed = StaticCString::create("bone_enabled_changed");
- show_rest_only_changed = StaticCString::create("show_rest_only_changed");
- mouse_entered = StaticCString::create("mouse_entered");
- mouse_exited = StaticCString::create("mouse_exited");
- mouse_shape_entered = StaticCString::create("mouse_shape_entered");
- mouse_shape_exited = StaticCString::create("mouse_shape_exited");
- focus_entered = StaticCString::create("focus_entered");
- focus_exited = StaticCString::create("focus_exited");
- pre_sort_children = StaticCString::create("pre_sort_children");
- sort_children = StaticCString::create("sort_children");
- body_shape_entered = StaticCString::create("body_shape_entered");
- body_entered = StaticCString::create("body_entered");
- body_shape_exited = StaticCString::create("body_shape_exited");
- body_exited = StaticCString::create("body_exited");
- area_shape_entered = StaticCString::create("area_shape_entered");
- area_shape_exited = StaticCString::create("area_shape_exited");
- update = StaticCString::create("update");
- updated = StaticCString::create("updated");
- _ready = StaticCString::create("_ready");
- screen_entered = StaticCString::create("screen_entered");
- screen_exited = StaticCString::create("screen_exited");
- gui_input = StaticCString::create("gui_input");
- _spatial_editor_group = StaticCString::create("_spatial_editor_group");
- _request_gizmo = StaticCString::create("_request_gizmo");
- offset = StaticCString::create("offset");
- rotation_mode = StaticCString::create("rotation_mode");
- rotate = StaticCString::create("rotate");
- h_offset = StaticCString::create("h_offset");
- v_offset = StaticCString::create("v_offset");
- area_entered = StaticCString::create("area_entered");
- area_exited = StaticCString::create("area_exited");
- line_separation = StaticCString::create("line_separation");
- font = StaticCString::create("font");
- font_size = StaticCString::create("font_size");
- font_color = StaticCString::create("font_color");
- frame_changed = StaticCString::create("frame_changed");
- texture_changed = StaticCString::create("texture_changed");
- autoplay = StaticCString::create("autoplay");
- blend_times = StaticCString::create("blend_times");
- speed = StaticCString::create("speed");
- node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
- output = StaticCString::create("output");
- path_pp = NodePath("..");
- // Audio bus name.
- Master = StaticCString::create("Master");
- default_ = StaticCString::create("default");
- window_input = StaticCString::create("window_input");
- theme_changed = StaticCString::create("theme_changed");
- shader_overrides_group = StaticCString::create("_shader_overrides_group_");
- shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
- _custom_type_script = StaticCString::create("_custom_type_script");
- pressed = StaticCString::create("pressed");
- id_pressed = StaticCString::create("id_pressed");
- toggled = StaticCString::create("toggled");
- panel = StaticCString::create("panel");
- item_selected = StaticCString::create("item_selected");
- confirmed = StaticCString::create("confirmed");
- text_changed = StaticCString::create("text_changed");
- text_submitted = StaticCString::create("text_submitted");
- value_changed = StaticCString::create("value_changed");
- }
|