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- /**************************************************************************/
- /* tile_set.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILE_SET_H
- #define TILE_SET_H
- #include "core/io/resource.h"
- #include "core/object/object.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rb_set.h"
- #include "scene/2d/light_occluder_2d.h"
- #include "scene/main/canvas_item.h"
- #include "scene/resources/2d/convex_polygon_shape_2d.h"
- #include "scene/resources/2d/navigation_polygon.h"
- #include "scene/resources/image_texture.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/resources/physics_material.h"
- #ifndef DISABLE_DEPRECATED
- #include "scene/resources/shader.h"
- #endif
- class TileMap;
- class TileSetSource;
- class TileSetAtlasSource;
- class TileData;
- // Forward-declare the plugins.
- class TileSetPlugin;
- class TileSetPluginAtlasRendering;
- class TileSetPluginAtlasPhysics;
- class TileSetPluginAtlasNavigation;
- union TileMapCell {
- struct {
- int16_t source_id;
- int16_t coord_x;
- int16_t coord_y;
- int16_t alternative_tile;
- };
- uint64_t _u64t;
- static uint32_t hash(const TileMapCell &p_hash) {
- return hash_one_uint64(p_hash._u64t);
- }
- TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
- source_id = p_source_id;
- set_atlas_coords(p_atlas_coords);
- alternative_tile = p_alternative_tile;
- }
- Vector2i get_atlas_coords() const {
- return Vector2i(coord_x, coord_y);
- }
- void set_atlas_coords(const Vector2i &r_coords) {
- coord_x = r_coords.x;
- coord_y = r_coords.y;
- }
- bool operator<(const TileMapCell &p_other) const {
- if (source_id == p_other.source_id) {
- if (coord_x == p_other.coord_x) {
- if (coord_y == p_other.coord_y) {
- return alternative_tile < p_other.alternative_tile;
- } else {
- return coord_y < p_other.coord_y;
- }
- } else {
- return coord_x < p_other.coord_x;
- }
- } else {
- return source_id < p_other.source_id;
- }
- }
- bool operator!=(const TileMapCell &p_other) const {
- return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
- }
- bool operator==(const TileMapCell &p_other) const {
- return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
- }
- };
- class TileMapPattern : public Resource {
- GDCLASS(TileMapPattern, Resource);
- Size2i size;
- HashMap<Vector2i, TileMapCell> pattern;
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
- bool has_cell(const Vector2i &p_coords) const;
- void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
- const HashMap<Vector2i, TileMapCell> &get_pattern() const { return pattern; }
- TypedArray<Vector2i> get_used_cells() const;
- Size2i get_size() const;
- void set_size(const Size2i &p_size);
- bool is_empty() const;
- void clear();
- };
- class TileSet : public Resource {
- GDCLASS(TileSet, Resource);
- #ifndef DISABLE_DEPRECATED
- private:
- struct CompatibilityShapeData {
- Vector2i autotile_coords;
- bool one_way;
- float one_way_margin;
- Ref<Shape2D> shape;
- Transform2D transform;
- };
- struct CompatibilityTileData {
- String name;
- Ref<Texture2D> texture;
- Vector2 tex_offset;
- Ref<Material> material;
- Rect2 region;
- int tile_mode = 0;
- Color modulate = Color(1, 1, 1);
- // Atlas or autotiles data
- int autotile_bitmask_mode = 0;
- Vector2 autotile_icon_coordinate;
- Size2i autotile_tile_size = Size2i(16, 16);
- int autotile_spacing = 0;
- HashMap<Vector2i, int> autotile_bitmask_flags;
- HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
- HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
- HashMap<Vector2i, int> autotile_priority_map;
- HashMap<Vector2i, int> autotile_z_index_map;
- Vector<CompatibilityShapeData> shapes;
- Ref<OccluderPolygon2D> occluder;
- Vector2 occluder_offset;
- Ref<NavigationPolygon> navigation;
- Vector2 navigation_offset;
- int z_index = 0;
- };
- enum CompatibilityTileMode {
- COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0,
- COMPATIBILITY_TILE_MODE_AUTO_TILE,
- COMPATIBILITY_TILE_MODE_ATLAS_TILE,
- };
- HashMap<int, CompatibilityTileData *> compatibility_data;
- HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
- HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
- HashMap<Vector2i, int> compatibility_size_count;
- void _compatibility_conversion();
- public:
- // Format of output array [source_id, atlas_coords, alternative]
- Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose);
- #endif // DISABLE_DEPRECATED
- public:
- static const int INVALID_SOURCE; // -1;
- enum CellNeighbor {
- CELL_NEIGHBOR_RIGHT_SIDE = 0,
- CELL_NEIGHBOR_RIGHT_CORNER,
- CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
- CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER,
- CELL_NEIGHBOR_BOTTOM_SIDE,
- CELL_NEIGHBOR_BOTTOM_CORNER,
- CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
- CELL_NEIGHBOR_BOTTOM_LEFT_CORNER,
- CELL_NEIGHBOR_LEFT_SIDE,
- CELL_NEIGHBOR_LEFT_CORNER,
- CELL_NEIGHBOR_TOP_LEFT_SIDE,
- CELL_NEIGHBOR_TOP_LEFT_CORNER,
- CELL_NEIGHBOR_TOP_SIDE,
- CELL_NEIGHBOR_TOP_CORNER,
- CELL_NEIGHBOR_TOP_RIGHT_SIDE,
- CELL_NEIGHBOR_TOP_RIGHT_CORNER,
- CELL_NEIGHBOR_MAX,
- };
- static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[];
- enum TerrainMode {
- TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
- TERRAIN_MODE_MATCH_CORNERS,
- TERRAIN_MODE_MATCH_SIDES,
- };
- enum TileShape {
- TILE_SHAPE_SQUARE,
- TILE_SHAPE_ISOMETRIC,
- TILE_SHAPE_HALF_OFFSET_SQUARE,
- TILE_SHAPE_HEXAGON,
- };
- enum TileLayout {
- TILE_LAYOUT_STACKED,
- TILE_LAYOUT_STACKED_OFFSET,
- TILE_LAYOUT_STAIRS_RIGHT,
- TILE_LAYOUT_STAIRS_DOWN,
- TILE_LAYOUT_DIAMOND_RIGHT,
- TILE_LAYOUT_DIAMOND_DOWN,
- };
- enum TileOffsetAxis {
- TILE_OFFSET_AXIS_HORIZONTAL,
- TILE_OFFSET_AXIS_VERTICAL,
- };
- struct PackedSceneSource {
- Ref<PackedScene> scene;
- Vector2 offset;
- };
- class TerrainsPattern {
- bool valid = false;
- int terrain = -1;
- int bits[TileSet::CELL_NEIGHBOR_MAX] = {};
- bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX] = {};
- int not_empty_terrains_count = 0;
- public:
- bool is_valid() const;
- bool is_erase_pattern() const;
- bool operator<(const TerrainsPattern &p_terrains_pattern) const;
- bool operator==(const TerrainsPattern &p_terrains_pattern) const;
- bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
- return !operator==(p_terrains_pattern);
- }
- void set_terrain(int p_terrain);
- int get_terrain() const;
- void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain);
- int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
- void from_array(Array p_terrains);
- Array as_array() const;
- TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
- TerrainsPattern() {}
- };
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _validate_property(PropertyInfo &p_property) const;
- #ifdef TOOLS_ENABLED
- virtual uint32_t hash_edited_version_for_preview() const override { return 0; } // Not using preview, so disable it for performance.
- #endif
- private:
- // --- TileSet data ---
- // Basic shape and layout.
- TileShape tile_shape = TILE_SHAPE_SQUARE;
- TileLayout tile_layout = TILE_LAYOUT_STACKED;
- TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
- Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
- // Rendering.
- bool uv_clipping = false;
- struct OcclusionLayer {
- uint32_t light_mask = 1;
- bool sdf_collision = false;
- };
- Vector<OcclusionLayer> occlusion_layers;
- Ref<ArrayMesh> tile_lines_mesh;
- Ref<ArrayMesh> tile_filled_mesh;
- mutable bool tile_meshes_dirty = true;
- // Physics
- struct PhysicsLayer {
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- real_t collision_priority = 1.0;
- Ref<PhysicsMaterial> physics_material;
- };
- Vector<PhysicsLayer> physics_layers;
- // Terrains
- struct Terrain {
- String name;
- Color color;
- };
- struct TerrainSet {
- TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES;
- Vector<Terrain> terrains;
- };
- Vector<TerrainSet> terrain_sets;
- HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes;
- HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes;
- bool terrain_bits_meshes_dirty = true;
- LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
- bool terrains_cache_dirty = true;
- void _update_terrains_cache();
- // Navigation
- struct NavigationLayer {
- uint32_t layers = 1;
- };
- Vector<NavigationLayer> navigation_layers;
- // CustomData
- struct CustomDataLayer {
- String name;
- Variant::Type type = Variant::NIL;
- };
- Vector<CustomDataLayer> custom_data_layers;
- HashMap<String, int> custom_data_layers_by_name;
- // Per Atlas source data.
- HashMap<int, Ref<TileSetSource>> sources;
- Vector<int> source_ids;
- int next_source_id = 0;
- // ---------------------
- LocalVector<Ref<TileMapPattern>> patterns;
- void _compute_next_source_id();
- void _source_changed();
- // Tile proxies
- RBMap<int, int> source_level_proxies;
- RBMap<Array, Array> coords_level_proxies;
- RBMap<Array, Array> alternative_level_proxies;
- // Helpers
- Vector<Point2> _get_square_terrain_polygon(Vector2i p_size);
- Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size);
- Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
- Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
- protected:
- static void _bind_methods();
- public:
- // --- Plugins ---
- Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const;
- // --- Accessors for TileSet data ---
- // -- Shape and layout --
- void set_tile_shape(TileShape p_shape);
- TileShape get_tile_shape() const;
- void set_tile_layout(TileLayout p_layout);
- TileLayout get_tile_layout() const;
- void set_tile_offset_axis(TileOffsetAxis p_alignment);
- TileOffsetAxis get_tile_offset_axis() const;
- void set_tile_size(Size2i p_size);
- Size2i get_tile_size() const;
- // -- Sources management --
- int get_next_source_id() const;
- int get_source_count() const;
- int get_source_id(int p_index) const;
- int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
- void set_source_id(int p_source_id, int p_new_id);
- void remove_source(int p_source_id);
- void remove_source_ptr(TileSetSource *p_tile_set_source); // Not exposed
- bool has_source(int p_source_id) const;
- Ref<TileSetSource> get_source(int p_source_id) const;
- // Rendering
- void set_uv_clipping(bool p_uv_clipping);
- bool is_uv_clipping() const;
- int get_occlusion_layers_count() const;
- void add_occlusion_layer(int p_index = -1);
- void move_occlusion_layer(int p_from_index, int p_to_pos);
- void remove_occlusion_layer(int p_index);
- void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
- int get_occlusion_layer_light_mask(int p_layer_index) const;
- void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision);
- bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
- // Physics
- int get_physics_layers_count() const;
- void add_physics_layer(int p_index = -1);
- void move_physics_layer(int p_from_index, int p_to_pos);
- void remove_physics_layer(int p_index);
- void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
- uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
- void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
- uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
- void set_physics_layer_collision_priority(int p_layer_index, real_t p_priority);
- real_t get_physics_layer_collision_priority(int p_layer_index) const;
- void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
- Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
- // Terrain sets
- int get_terrain_sets_count() const;
- void add_terrain_set(int p_index = -1);
- void move_terrain_set(int p_from_index, int p_to_pos);
- void remove_terrain_set(int p_index);
- void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
- TerrainMode get_terrain_set_mode(int p_terrain_set) const;
- // Terrains
- int get_terrains_count(int p_terrain_set) const;
- void add_terrain(int p_terrain_set, int p_index = -1);
- void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
- void remove_terrain(int p_terrain_set, int p_index);
- void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
- String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
- void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
- Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
- bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
- bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
- // Navigation
- int get_navigation_layers_count() const;
- void add_navigation_layer(int p_index = -1);
- void move_navigation_layer(int p_from_index, int p_to_pos);
- void remove_navigation_layer(int p_index);
- void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
- uint32_t get_navigation_layer_layers(int p_layer_index) const;
- void set_navigation_layer_layer_value(int p_layer_index, int p_layer_number, bool p_value);
- bool get_navigation_layer_layer_value(int p_layer_index, int p_layer_number) const;
- // Custom data
- int get_custom_data_layers_count() const;
- void add_custom_data_layer(int p_index = -1);
- void move_custom_data_layer(int p_from_index, int p_to_pos);
- void remove_custom_data_layer(int p_index);
- int get_custom_data_layer_by_name(String p_value) const;
- void set_custom_data_layer_name(int p_layer_id, String p_value);
- String get_custom_data_layer_name(int p_layer_id) const;
- void set_custom_data_layer_type(int p_layer_id, Variant::Type p_value);
- Variant::Type get_custom_data_layer_type(int p_layer_id) const;
- // Tiles proxies.
- void set_source_level_tile_proxy(int p_source_from, int p_source_to);
- int get_source_level_tile_proxy(int p_source_from);
- bool has_source_level_tile_proxy(int p_source_from);
- void remove_source_level_tile_proxy(int p_source_from);
- void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to);
- Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
- bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
- void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
- void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to);
- Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
- bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
- void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
- Array get_source_level_tile_proxies() const;
- Array get_coords_level_tile_proxies() const;
- Array get_alternative_level_tile_proxies() const;
- Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const;
- void cleanup_invalid_tile_proxies();
- void clear_tile_proxies();
- // Patterns.
- int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1);
- Ref<TileMapPattern> get_pattern(int p_index);
- void remove_pattern(int p_index);
- int get_patterns_count();
- // Terrains.
- RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
- RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
- TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
- // Helpers
- Vector<Vector2> get_tile_shape_polygon() const;
- void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()) const;
- // Used by TileMap/TileMapLayer
- Vector2 map_to_local(const Vector2i &p_pos) const;
- Vector2i local_to_map(const Vector2 &p_pos) const;
- bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
- Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords) const;
- Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) const;
- void draw_cells_outline(CanvasItem *p_canvas_item, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D()) const;
- Vector<Point2> get_terrain_polygon(int p_terrain_set);
- Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
- void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
- Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size);
- // Resource management
- virtual void reset_state() override;
- // Helpers.
- static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
- TileSet();
- ~TileSet();
- };
- class TileSetSource : public Resource {
- GDCLASS(TileSetSource, Resource);
- protected:
- const TileSet *tile_set = nullptr;
- static void _bind_methods();
- public:
- static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
- static const int INVALID_TILE_ALTERNATIVE; // -1;
- // Not exposed.
- virtual void set_tile_set(const TileSet *p_tile_set);
- TileSet *get_tile_set() const;
- virtual void notify_tile_data_properties_should_change() {}
- virtual void add_occlusion_layer(int p_index) {}
- virtual void move_occlusion_layer(int p_from_index, int p_to_pos) {}
- virtual void remove_occlusion_layer(int p_index) {}
- virtual void add_physics_layer(int p_index) {}
- virtual void move_physics_layer(int p_from_index, int p_to_pos) {}
- virtual void remove_physics_layer(int p_index) {}
- virtual void add_terrain_set(int p_index) {}
- virtual void move_terrain_set(int p_from_index, int p_to_pos) {}
- virtual void remove_terrain_set(int p_index) {}
- virtual void add_terrain(int p_terrain_set, int p_index) {}
- virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {}
- virtual void remove_terrain(int p_terrain_set, int p_index) {}
- virtual void add_navigation_layer(int p_index) {}
- virtual void move_navigation_layer(int p_from_index, int p_to_pos) {}
- virtual void remove_navigation_layer(int p_index) {}
- virtual void add_custom_data_layer(int p_index) {}
- virtual void move_custom_data_layer(int p_from_index, int p_to_pos) {}
- virtual void remove_custom_data_layer(int p_index) {}
- virtual void reset_state() override;
- // Tiles.
- virtual int get_tiles_count() const = 0;
- virtual Vector2i get_tile_id(int tile_index) const = 0;
- virtual bool has_tile(Vector2i p_atlas_coords) const = 0;
- // Alternative tiles.
- virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0;
- virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0;
- virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0;
- };
- class TileSetAtlasSource : public TileSetSource {
- GDCLASS(TileSetAtlasSource, TileSetSource);
- public:
- enum TileAnimationMode {
- TILE_ANIMATION_MODE_DEFAULT,
- TILE_ANIMATION_MODE_RANDOM_START_TIMES,
- TILE_ANIMATION_MODE_MAX,
- };
- enum TransformBits {
- TRANSFORM_FLIP_H = 1 << 12,
- TRANSFORM_FLIP_V = 1 << 13,
- TRANSFORM_TRANSPOSE = 1 << 14,
- };
- static const int16_t UNTRANSFORM_MASK = ~(TileSetAtlasSource::TRANSFORM_FLIP_H + TileSetAtlasSource::TRANSFORM_FLIP_V + TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- private:
- struct TileAlternativesData {
- Vector2i size_in_atlas = Vector2i(1, 1);
- Vector2i texture_offset;
- // Animation
- int animation_columns = 0;
- Vector2i animation_separation;
- real_t animation_speed = 1.0;
- TileSetAtlasSource::TileAnimationMode animation_mode = TILE_ANIMATION_MODE_DEFAULT;
- LocalVector<real_t> animation_frames_durations;
- // Alternatives
- HashMap<int, TileData *> alternatives;
- Vector<int> alternatives_ids;
- int next_alternative_id = 1;
- };
- bool initializing = true;
- Ref<Texture2D> texture;
- Vector2i margins;
- Vector2i separation;
- Size2i texture_region_size = Size2i(16, 16);
- HashMap<Vector2i, TileAlternativesData> tiles;
- Vector<Vector2i> tiles_ids;
- HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
- TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
- const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
- void _compute_next_alternative_id(const Vector2i p_atlas_coords);
- void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
- void _create_coords_mapping_cache(Vector2i p_atlas_coords);
- bool use_texture_padding = true;
- Ref<CanvasTexture> padded_texture;
- bool padded_texture_needs_update = false;
- void _queue_update_padded_texture();
- Ref<ImageTexture> _create_padded_image_texture(const Ref<Texture2D> &p_source);
- void _update_padded_texture();
- void _try_emit_changed();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_notification);
- static void _bind_methods();
- public:
- // Not exposed.
- virtual void set_tile_set(const TileSet *p_tile_set) override;
- const TileSet *get_tile_set() const;
- virtual void notify_tile_data_properties_should_change() override;
- virtual void add_occlusion_layer(int p_index) override;
- virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
- virtual void remove_occlusion_layer(int p_index) override;
- virtual void add_physics_layer(int p_index) override;
- virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
- virtual void remove_physics_layer(int p_index) override;
- virtual void add_terrain_set(int p_index) override;
- virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
- virtual void remove_terrain_set(int p_index) override;
- virtual void add_terrain(int p_terrain_set, int p_index) override;
- virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
- virtual void remove_terrain(int p_terrain_set, int p_index) override;
- virtual void add_navigation_layer(int p_index) override;
- virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
- virtual void remove_navigation_layer(int p_index) override;
- virtual void add_custom_data_layer(int p_index) override;
- virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
- virtual void remove_custom_data_layer(int p_index) override;
- virtual void reset_state() override;
- // Base properties.
- void set_texture(Ref<Texture2D> p_texture);
- Ref<Texture2D> get_texture() const;
- void set_margins(Vector2i p_margins);
- Vector2i get_margins() const;
- void set_separation(Vector2i p_separation);
- Vector2i get_separation() const;
- void set_texture_region_size(Vector2i p_tile_size);
- Vector2i get_texture_region_size() const;
- // Padding.
- void set_use_texture_padding(bool p_use_padding);
- bool get_use_texture_padding() const;
- // Base tiles.
- void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
- void remove_tile(Vector2i p_atlas_coords);
- virtual bool has_tile(Vector2i p_atlas_coords) const override;
- void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
- Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
- virtual int get_tiles_count() const override;
- virtual Vector2i get_tile_id(int p_index) const override;
- bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
- PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size);
- Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
- bool has_tiles_outside_texture() const;
- Vector<Vector2i> get_tiles_outside_texture() const;
- void clear_tiles_outside_texture();
- // Animation.
- void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns);
- int get_tile_animation_columns(const Vector2i p_atlas_coords) const;
- void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation);
- Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const;
- void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed);
- real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const;
- void set_tile_animation_mode(const Vector2i p_atlas_coords, const TileSetAtlasSource::TileAnimationMode p_mode);
- TileSetAtlasSource::TileAnimationMode get_tile_animation_mode(const Vector2i p_atlas_coords) const;
- void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count);
- int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const;
- void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration);
- real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const;
- real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const;
- // Alternative tiles.
- int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
- void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
- void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id);
- virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
- int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const;
- virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
- virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
- // Get data associated to a tile.
- TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
- // Helpers.
- Vector2i get_atlas_grid_size() const;
- Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
- bool is_position_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Vector2 p_position) const;
- bool is_rect_in_tile_texture_region(const Vector2i p_atlas_coords, int p_alternative_tile, Rect2 p_rect) const;
- static int alternative_no_transform(int p_alternative_id);
- // Getters for texture and tile region (padded or not)
- Ref<Texture2D> get_runtime_texture() const;
- Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
- ~TileSetAtlasSource();
- };
- class TileSetScenesCollectionSource : public TileSetSource {
- GDCLASS(TileSetScenesCollectionSource, TileSetSource);
- private:
- struct SceneData {
- Ref<PackedScene> scene;
- bool display_placeholder = false;
- };
- Vector<int> scenes_ids;
- HashMap<int, SceneData> scenes;
- int next_scene_id = 1;
- bool initializing = true;
- void _compute_next_alternative_id();
- void _try_emit_changed();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_notification);
- static void _bind_methods();
- public:
- // Tiles.
- int get_tiles_count() const override;
- Vector2i get_tile_id(int p_tile_index) const override;
- bool has_tile(Vector2i p_atlas_coords) const override;
- // Alternative tiles.
- int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
- int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
- bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
- // Scenes accessors. Lot are similar to "Alternative tiles".
- int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
- int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }
- bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }
- int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
- void set_scene_tile_id(int p_id, int p_new_id);
- void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
- Ref<PackedScene> get_scene_tile_scene(int p_id) const;
- void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene);
- bool get_scene_tile_display_placeholder(int p_id) const;
- void remove_scene_tile(int p_id);
- int get_next_scene_tile_id() const;
- };
- class TileData : public Object {
- GDCLASS(TileData, Object);
- private:
- const TileSet *tile_set = nullptr;
- bool allow_transform = true;
- // Rendering
- bool flip_h = false;
- bool flip_v = false;
- bool transpose = false;
- Vector2i texture_origin;
- Ref<Material> material;
- Color modulate = Color(1.0, 1.0, 1.0, 1.0);
- int z_index = 0;
- int y_sort_origin = 0;
- struct OcclusionLayerTileData {
- struct PolygonOccluderTileData {
- Ref<OccluderPolygon2D> occluder_polygon;
- mutable HashMap<int, Ref<OccluderPolygon2D>> transformed_polygon_occluders;
- };
- Vector<PolygonOccluderTileData> polygons;
- };
- Vector<OcclusionLayerTileData> occluders;
- // Physics
- struct PhysicsLayerTileData {
- struct PolygonShapeTileData {
- LocalVector<Vector2> polygon;
- LocalVector<Ref<ConvexPolygonShape2D>> shapes;
- mutable HashMap<int, LocalVector<Ref<ConvexPolygonShape2D>>> transformed_shapes;
- bool one_way = false;
- float one_way_margin = 1.0;
- };
- Vector2 linear_velocity;
- double angular_velocity = 0.0;
- Vector<PolygonShapeTileData> polygons;
- };
- Vector<PhysicsLayerTileData> physics;
- // TODO add support for areas.
- // Terrain
- int terrain_set = -1;
- int terrain = -1;
- int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
- // Navigation
- struct NavigationLayerTileData {
- Ref<NavigationPolygon> navigation_polygon;
- mutable HashMap<int, Ref<NavigationPolygon>> transformed_navigation_polygon;
- };
- Vector<NavigationLayerTileData> navigation;
- // Misc
- double probability = 1.0;
- // Custom data
- Vector<Variant> custom_data;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- Ref<NavigationPolygon> _get_navigation_polygon_bind_compat_84660(int p_layer_id) const;
- Ref<OccluderPolygon2D> _get_occluder_bind_compat_84660(int p_layer_id) const;
- static void _bind_compatibility_methods();
- #endif
- public:
- // Not exposed.
- void set_tile_set(const TileSet *p_tile_set);
- void notify_tile_data_properties_should_change();
- void add_occlusion_layer(int p_index);
- void move_occlusion_layer(int p_from_index, int p_to_pos);
- void remove_occlusion_layer(int p_index);
- void add_physics_layer(int p_index);
- void move_physics_layer(int p_from_index, int p_to_pos);
- void remove_physics_layer(int p_index);
- void add_terrain_set(int p_index);
- void move_terrain_set(int p_from_index, int p_to_pos);
- void remove_terrain_set(int p_index);
- void add_terrain(int p_terrain_set, int p_index);
- void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
- void remove_terrain(int p_terrain_set, int p_index);
- void add_navigation_layer(int p_index);
- void move_navigation_layer(int p_from_index, int p_to_pos);
- void remove_navigation_layer(int p_index);
- void add_custom_data_layer(int p_index);
- void move_custom_data_layer(int p_from_index, int p_to_pos);
- void remove_custom_data_layer(int p_index);
- void set_allow_transform(bool p_allow_transform);
- bool is_allowing_transform() const;
- // To duplicate a TileData object, needed for runtiume update.
- TileData *duplicate();
- // Rendering
- void set_flip_h(bool p_flip_h);
- bool get_flip_h() const;
- void set_flip_v(bool p_flip_v);
- bool get_flip_v() const;
- void set_transpose(bool p_transpose);
- bool get_transpose() const;
- void set_texture_origin(Vector2i p_texture_origin);
- Vector2i get_texture_origin() const;
- void set_material(Ref<Material> p_material);
- Ref<Material> get_material() const;
- void set_modulate(Color p_modulate);
- Color get_modulate() const;
- void set_z_index(int p_z_index);
- int get_z_index() const;
- void set_y_sort_origin(int p_y_sort_origin);
- int get_y_sort_origin() const;
- #ifndef DISABLE_DEPRECATED
- void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon);
- Ref<OccluderPolygon2D> get_occluder(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
- #endif // DISABLE_DEPRECATED
- void set_occluder_polygons_count(int p_layer_id, int p_polygons_count);
- int get_occluder_polygons_count(int p_layer_id) const;
- void add_occluder_polygon(int p_layer_id);
- void remove_occluder_polygon(int p_layer_id, int p_polygon_index);
- void set_occluder_polygon(int p_layer_id, int p_polygon_index, const Ref<OccluderPolygon2D> &p_occluder_polygon);
- Ref<OccluderPolygon2D> get_occluder_polygon(int p_layer_id, int p_polygon_index, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
- // Physics
- void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity);
- Vector2 get_constant_linear_velocity(int p_layer_id) const;
- void set_constant_angular_velocity(int p_layer_id, real_t p_velocity);
- real_t get_constant_angular_velocity(int p_layer_id) const;
- void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
- int get_collision_polygons_count(int p_layer_id) const;
- void add_collision_polygon(int p_layer_id);
- void remove_collision_polygon(int p_layer_id, int p_polygon_index);
- void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);
- Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const;
- void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way);
- bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const;
- void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin);
- float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const;
- int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const;
- Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
- // Terrain
- void set_terrain_set(int p_terrain_id);
- int get_terrain_set() const;
- void set_terrain(int p_terrain_id);
- int get_terrain() const;
- void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
- int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
- bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
- TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
- // Navigation
- void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
- Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false) const;
- // Misc
- void set_probability(float p_probability);
- float get_probability() const;
- // Custom data.
- void set_custom_data(String p_layer_name, Variant p_value);
- Variant get_custom_data(String p_layer_name) const;
- void set_custom_data_by_layer_id(int p_layer_id, Variant p_value);
- Variant get_custom_data_by_layer_id(int p_layer_id) const;
- // Polygons.
- static PackedVector2Array get_transformed_vertices(const PackedVector2Array &p_vertices, bool p_flip_h, bool p_flip_v, bool p_transpose);
- };
- VARIANT_ENUM_CAST(TileSet::CellNeighbor);
- VARIANT_ENUM_CAST(TileSet::TerrainMode);
- VARIANT_ENUM_CAST(TileSet::TileShape);
- VARIANT_ENUM_CAST(TileSet::TileLayout);
- VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);
- VARIANT_ENUM_CAST(TileSetAtlasSource::TileAnimationMode);
- #endif // TILE_SET_H
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