concave_polygon_shape_2d.cpp 4.5 KB

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  1. /**************************************************************************/
  2. /* concave_polygon_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "concave_polygon_shape_2d.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "servers/physics_server_2d.h"
  33. #include "servers/rendering_server.h"
  34. bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  35. Vector<Vector2> s = get_segments();
  36. int len = s.size();
  37. if (len == 0 || (len % 2) == 1) {
  38. return false;
  39. }
  40. const Vector2 *r = s.ptr();
  41. for (int i = 0; i < len; i += 2) {
  42. Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
  43. if (p_point.distance_to(closest) < p_tolerance) {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) {
  50. PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments);
  51. emit_changed();
  52. }
  53. Vector<Vector2> ConcavePolygonShape2D::get_segments() const {
  54. return PhysicsServer2D::get_singleton()->shape_get_data(get_rid());
  55. }
  56. void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  57. Vector<Vector2> s = get_segments();
  58. int len = s.size();
  59. if (len == 0 || (len % 2) == 1) {
  60. return;
  61. }
  62. const Vector2 *r = s.ptr();
  63. for (int i = 0; i < len; i += 2) {
  64. RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2);
  65. }
  66. }
  67. Rect2 ConcavePolygonShape2D::get_rect() const {
  68. Vector<Vector2> s = get_segments();
  69. int len = s.size();
  70. if (len == 0) {
  71. return Rect2();
  72. }
  73. Rect2 rect;
  74. const Vector2 *r = s.ptr();
  75. for (int i = 0; i < len; i++) {
  76. if (i == 0) {
  77. rect.position = r[i];
  78. } else {
  79. rect.expand_to(r[i]);
  80. }
  81. }
  82. return rect;
  83. }
  84. real_t ConcavePolygonShape2D::get_enclosing_radius() const {
  85. Vector<Vector2> data = get_segments();
  86. const Vector2 *read = data.ptr();
  87. real_t r = 0.0;
  88. for (int i(0); i < data.size(); i++) {
  89. r = MAX(read[i].length_squared(), r);
  90. }
  91. return Math::sqrt(r);
  92. }
  93. void ConcavePolygonShape2D::_bind_methods() {
  94. ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments);
  95. ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments);
  96. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
  97. }
  98. ConcavePolygonShape2D::ConcavePolygonShape2D() :
  99. Shape2D(PhysicsServer2D::get_singleton()->concave_polygon_shape_create()) {
  100. Vector<Vector2> empty;
  101. set_segments(empty);
  102. }