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- /**************************************************************************/
- /* concave_polygon_shape_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "concave_polygon_shape_2d.h"
- #include "core/math/geometry_2d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/rendering_server.h"
- bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Vector<Vector2> s = get_segments();
- int len = s.size();
- if (len == 0 || (len % 2) == 1) {
- return false;
- }
- const Vector2 *r = s.ptr();
- for (int i = 0; i < len; i += 2) {
- Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
- if (p_point.distance_to(closest) < p_tolerance) {
- return true;
- }
- }
- return false;
- }
- void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) {
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments);
- emit_changed();
- }
- Vector<Vector2> ConcavePolygonShape2D::get_segments() const {
- return PhysicsServer2D::get_singleton()->shape_get_data(get_rid());
- }
- void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector<Vector2> s = get_segments();
- int len = s.size();
- if (len == 0 || (len % 2) == 1) {
- return;
- }
- const Vector2 *r = s.ptr();
- for (int i = 0; i < len; i += 2) {
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2);
- }
- }
- Rect2 ConcavePolygonShape2D::get_rect() const {
- Vector<Vector2> s = get_segments();
- int len = s.size();
- if (len == 0) {
- return Rect2();
- }
- Rect2 rect;
- const Vector2 *r = s.ptr();
- for (int i = 0; i < len; i++) {
- if (i == 0) {
- rect.position = r[i];
- } else {
- rect.expand_to(r[i]);
- }
- }
- return rect;
- }
- real_t ConcavePolygonShape2D::get_enclosing_radius() const {
- Vector<Vector2> data = get_segments();
- const Vector2 *read = data.ptr();
- real_t r = 0.0;
- for (int i(0); i < data.size(); i++) {
- r = MAX(read[i].length_squared(), r);
- }
- return Math::sqrt(r);
- }
- void ConcavePolygonShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments);
- ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
- }
- ConcavePolygonShape2D::ConcavePolygonShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->concave_polygon_shape_create()) {
- Vector<Vector2> empty;
- set_segments(empty);
- }
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