missing_node.cpp 5.5 KB

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  1. /**************************************************************************/
  2. /* missing_node.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "missing_node.h"
  31. bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
  32. if (is_recording_properties()) {
  33. properties.insert(p_name, p_value);
  34. return true; //always valid to set (add)
  35. } else {
  36. if (!properties.has(p_name)) {
  37. return false;
  38. }
  39. properties[p_name] = p_value;
  40. return true;
  41. }
  42. }
  43. bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
  44. if (!properties.has(p_name)) {
  45. return false;
  46. }
  47. r_ret = properties[p_name];
  48. return true;
  49. }
  50. void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
  51. for (const KeyValue<StringName, Variant> &E : properties) {
  52. p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
  53. }
  54. }
  55. void MissingNode::set_original_class(const String &p_class) {
  56. original_class = p_class;
  57. }
  58. String MissingNode::get_original_class() const {
  59. return original_class;
  60. }
  61. void MissingNode::set_original_scene(const String &p_scene) {
  62. original_scene = p_scene;
  63. }
  64. String MissingNode::get_original_scene() const {
  65. return original_scene;
  66. }
  67. void MissingNode::set_recording_properties(bool p_enable) {
  68. recording_properties = p_enable;
  69. }
  70. bool MissingNode::is_recording_properties() const {
  71. return recording_properties;
  72. }
  73. PackedStringArray MissingNode::get_configuration_warnings() const {
  74. // The mere existence of this node is warning.
  75. PackedStringArray warnings = Node::get_configuration_warnings();
  76. if (!original_scene.is_empty()) {
  77. warnings.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
  78. warnings.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
  79. } else if (!original_class.is_empty()) {
  80. warnings.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
  81. warnings.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
  82. } else {
  83. warnings.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
  84. }
  85. return warnings;
  86. }
  87. void MissingNode::_bind_methods() {
  88. ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
  89. ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
  90. ClassDB::bind_method(D_METHOD("set_original_scene", "name"), &MissingNode::set_original_class);
  91. ClassDB::bind_method(D_METHOD("get_original_scene"), &MissingNode::get_original_class);
  92. ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
  93. ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
  94. // Expose, but not save.
  95. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
  96. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_scene", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_scene", "get_original_scene");
  97. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
  98. }
  99. MissingNode::MissingNode() {
  100. }