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- /**************************************************************************/
- /* audio_stream_player_internal.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_PLAYER_INTERNAL_H
- #define AUDIO_STREAM_PLAYER_INTERNAL_H
- #include "core/object/ref_counted.h"
- #include "core/templates/safe_refcount.h"
- #include "servers/audio_server.h"
- class AudioStream;
- class AudioStreamPlayback;
- class AudioSamplePlayback;
- class Node;
- class AudioStreamPlayerInternal : public Object {
- GDCLASS(AudioStreamPlayerInternal, Object);
- private:
- struct ParameterData {
- StringName path;
- Variant value;
- };
- static inline const String PARAM_PREFIX = "parameters/";
- Node *node = nullptr;
- Callable play_callable;
- Callable stop_callable;
- bool physical = false;
- AudioServer::PlaybackType playback_type = AudioServer::PlaybackType::PLAYBACK_TYPE_DEFAULT;
- HashMap<StringName, ParameterData> playback_parameters;
- void _set_process(bool p_enabled);
- void _update_stream_parameters();
- _FORCE_INLINE_ bool _is_sample() {
- return (AudioServer::get_singleton()->get_default_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_SAMPLE && get_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_DEFAULT) || get_playback_type() == AudioServer::PlaybackType::PLAYBACK_TYPE_SAMPLE;
- }
- public:
- Vector<Ref<AudioStreamPlayback>> stream_playbacks;
- Ref<AudioStream> stream;
- SafeFlag active;
- float pitch_scale = 1.0;
- float volume_db = 0.0;
- bool autoplay = false;
- StringName bus;
- int max_polyphony = 1;
- void process();
- void ensure_playback_limit();
- void notification(int p_what);
- void validate_property(PropertyInfo &p_property) const;
- bool set(const StringName &p_name, const Variant &p_value);
- bool get(const StringName &p_name, Variant &r_ret) const;
- void get_property_list(List<PropertyInfo> *p_list) const;
- void set_stream(Ref<AudioStream> p_stream);
- void set_pitch_scale(float p_pitch_scale);
- void set_max_polyphony(int p_max_polyphony);
- StringName get_bus() const;
- Ref<AudioStreamPlayback> play_basic();
- void seek(float p_seconds);
- void stop_basic();
- bool is_playing() const;
- float get_playback_position();
- void set_playing(bool p_enable);
- bool is_active() const;
- void set_stream_paused(bool p_pause);
- bool get_stream_paused() const;
- bool has_stream_playback();
- Ref<AudioStreamPlayback> get_stream_playback();
- void set_playback_type(AudioServer::PlaybackType p_playback_type);
- AudioServer::PlaybackType get_playback_type() const;
- AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, const Callable &p_stop_callable, bool p_physical);
- };
- #endif // AUDIO_STREAM_PLAYER_INTERNAL_H
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