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- /**************************************************************************/
- /* root_motion_view.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ROOT_MOTION_VIEW_H
- #define ROOT_MOTION_VIEW_H
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/resources/immediate_mesh.h"
- class RootMotionView : public VisualInstance3D {
- GDCLASS(RootMotionView, VisualInstance3D);
- public:
- Ref<ImmediateMesh> immediate;
- NodePath path;
- real_t cell_size = 1.0;
- real_t radius = 10.0;
- bool use_in_game = false;
- Color color = Color(0.5, 0.5, 1.0);
- bool first = true;
- bool zero_y = true;
- Ref<Material> immediate_material;
- Transform3D accumulated;
- private:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_animation_mixer(const NodePath &p_path);
- NodePath get_animation_mixer() const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_cell_size(float p_size);
- float get_cell_size() const;
- void set_radius(float p_radius);
- float get_radius() const;
- void set_zero_y(bool p_zero_y);
- bool get_zero_y() const;
- virtual AABB get_aabb() const override;
- RootMotionView();
- ~RootMotionView();
- };
- #endif // ROOT_MOTION_VIEW_H
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