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- /**************************************************************************/
- /* animation_tree.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_TREE_H
- #define ANIMATION_TREE_H
- #include "animation_mixer.h"
- #include "scene/resources/animation.h"
- #define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion for AnimationNodeStateMachine.
- class AnimationNodeBlendTree;
- class AnimationNodeStartState;
- class AnimationNodeEndState;
- class AnimationTree;
- class AnimationNode : public Resource {
- GDCLASS(AnimationNode, Resource);
- public:
- friend class AnimationTree;
- enum FilterAction {
- FILTER_IGNORE,
- FILTER_PASS,
- FILTER_STOP,
- FILTER_BLEND
- };
- struct Input {
- String name;
- };
- bool closable = false;
- Vector<Input> inputs;
- AHashMap<NodePath, bool> filter;
- bool filter_enabled = false;
- // To propagate information from upstream for use in estimation of playback progress.
- // These values must be taken from the result of blend_node() or blend_input() and must be essentially read-only.
- // For example, if you want to change the position, you need to change the pi.time value of PlaybackInfo passed to blend_input(pi) and get the result.
- struct NodeTimeInfo {
- // Retain the previous frame values. These are stored into the AnimationTree's Map and exposing them as read-only values.
- double length = 0.0;
- double position = 0.0;
- double delta = 0.0;
- // Needs internally to estimate remain time, the previous frame values are not retained.
- Animation::LoopMode loop_mode = Animation::LOOP_NONE;
- bool will_end = false; // For breaking loop, it is true when just looped.
- bool is_infinity = false; // For unpredictable state machine's end.
- bool is_looping() {
- return loop_mode != Animation::LOOP_NONE;
- }
- double get_remain(bool p_break_loop = false) {
- if ((is_looping() && !p_break_loop) || is_infinity) {
- return HUGE_LENGTH;
- }
- if (is_looping() && p_break_loop && will_end) {
- return 0;
- }
- double remain = length - position;
- if (Math::is_zero_approx(remain)) {
- return 0;
- }
- return remain;
- }
- };
- // Temporary state for blending process which needs to be stored in each AnimationNodes.
- struct NodeState {
- friend AnimationNode;
- private:
- StringName base_path;
- public:
- AnimationNode *parent = nullptr;
- Vector<StringName> connections;
- Vector<real_t> track_weights;
- const StringName get_base_path() const {
- return base_path;
- }
- } node_state;
- // Temporary state for blending process which needs to be started in the AnimationTree, pass through the AnimationNodes, and then return to the AnimationTree.
- struct ProcessState {
- AnimationTree *tree = nullptr;
- const AHashMap<NodePath, int> *track_map; // TODO: Is there a better way to manage filter/tracks?
- bool is_testing = false;
- bool valid = false;
- String invalid_reasons;
- uint64_t last_pass = 0;
- } *process_state = nullptr;
- private:
- mutable AHashMap<StringName, int> property_cache;
- public:
- void set_node_state_base_path(const StringName p_base_path) {
- if (p_base_path != node_state.base_path) {
- node_state.base_path = p_base_path;
- make_cache_dirty();
- }
- }
- void set_node_state_base_path(const String p_base_path) {
- if (p_base_path != node_state.base_path) {
- node_state.base_path = p_base_path;
- make_cache_dirty();
- }
- }
- const StringName get_node_state_base_path() const {
- return node_state.get_base_path();
- }
- void make_cache_dirty() {
- property_cache.clear();
- }
- Array _get_filters() const;
- void _set_filters(const Array &p_filters);
- friend class AnimationNodeBlendTree;
- // The time information is passed from upstream to downstream by AnimationMixer::PlaybackInfo::p_playback_info until AnimationNodeAnimation processes it.
- // Conversely, AnimationNodeAnimation returns the processed result as NodeTimeInfo from downstream to upstream.
- NodeTimeInfo _blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationNode *p_new_parent, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false, real_t *r_activity = nullptr);
- NodeTimeInfo _pre_process(ProcessState *p_process_state, AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false);
- protected:
- StringName current_length = "current_length";
- StringName current_position = "current_position";
- StringName current_delta = "current_delta";
- virtual NodeTimeInfo process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false); // To organize time information. Virtualizing for especially AnimationNodeAnimation needs to take "backward" into account.
- virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false); // Main process.
- void blend_animation(const StringName &p_animation, AnimationMixer::PlaybackInfo p_playback_info);
- NodeTimeInfo blend_node(Ref<AnimationNode> p_node, const StringName &p_subpath, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- NodeTimeInfo blend_input(int p_input, AnimationMixer::PlaybackInfo p_playback_info, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- // Bind-able methods to expose for compatibility, moreover AnimationMixer::PlaybackInfo is not exposed.
- void blend_animation_ex(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
- double blend_node_ex(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- double blend_input_ex(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false);
- void make_invalid(const String &p_reason);
- AnimationTree *get_animation_tree() const;
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- GDVIRTUAL0RC(Dictionary, _get_child_nodes)
- GDVIRTUAL0RC(Array, _get_parameter_list)
- GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
- GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
- GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName)
- GDVIRTUAL4R(double, _process, double, bool, bool, bool)
- GDVIRTUAL0RC(String, _get_caption)
- GDVIRTUAL0RC(bool, _has_filter)
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- virtual bool is_parameter_read_only(const StringName &p_parameter) const;
- void set_parameter(const StringName &p_name, const Variant &p_value);
- Variant get_parameter(const StringName &p_name) const;
- void set_node_time_info(const NodeTimeInfo &p_node_time_info); // Wrapper of set_parameter().
- virtual NodeTimeInfo get_node_time_info() const; // Wrapper of get_parameter().
- struct ChildNode {
- StringName name;
- Ref<AnimationNode> node;
- };
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual String get_caption() const;
- virtual bool add_input(const String &p_name);
- virtual void remove_input(int p_index);
- virtual bool set_input_name(int p_input, const String &p_name);
- virtual String get_input_name(int p_input) const;
- int get_input_count() const;
- int find_input(const String &p_name) const;
- void set_filter_path(const NodePath &p_path, bool p_enable);
- bool is_path_filtered(const NodePath &p_path) const;
- void set_filter_enabled(bool p_enable);
- bool is_filter_enabled() const;
- void set_deletable(bool p_closable);
- bool is_deletable() const;
- virtual bool has_filter() const;
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const;
- Ref<AnimationNode> find_node_by_path(const String &p_name) const;
- AnimationNode();
- };
- VARIANT_ENUM_CAST(AnimationNode::FilterAction)
- // Root node does not allow inputs.
- class AnimationRootNode : public AnimationNode {
- GDCLASS(AnimationRootNode, AnimationNode);
- protected:
- virtual void _tree_changed();
- virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
- virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
- public:
- AnimationRootNode() {}
- };
- class AnimationNodeStartState : public AnimationRootNode {
- GDCLASS(AnimationNodeStartState, AnimationRootNode);
- };
- class AnimationNodeEndState : public AnimationRootNode {
- GDCLASS(AnimationNodeEndState, AnimationRootNode);
- };
- class AnimationTree : public AnimationMixer {
- GDCLASS(AnimationTree, AnimationMixer);
- #ifndef DISABLE_DEPRECATED
- public:
- enum AnimationProcessCallback {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- ANIMATION_PROCESS_MANUAL,
- };
- #endif // DISABLE_DEPRECATED
- private:
- Ref<AnimationRootNode> root_animation_node;
- NodePath advance_expression_base_node = NodePath(String("."));
- AnimationNode::ProcessState process_state;
- uint64_t process_pass = 1;
- bool started = true;
- friend class AnimationNode;
- List<PropertyInfo> properties;
- AHashMap<StringName, AHashMap<StringName, StringName>> property_parent_map;
- AHashMap<ObjectID, StringName> property_reference_map;
- AHashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
- bool properties_dirty = true;
- void _update_properties();
- void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> p_node);
- void _tree_changed();
- void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
- void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
- struct Activity {
- uint64_t last_pass = 0;
- real_t activity = 0.0;
- };
- HashMap<StringName, Vector<Activity>> input_activity_map;
- HashMap<StringName, Vector<Activity> *> input_activity_map_get;
- NodePath animation_player;
- void _setup_animation_player();
- void _animation_player_changed();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &p_property) const override;
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _set_active(bool p_active) override;
- // Make animation instances.
- virtual bool _blend_pre_process(double p_delta, int p_track_count, const AHashMap<NodePath, int> &p_track_map) override;
- #ifndef DISABLE_DEPRECATED
- void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode);
- AnimationProcessCallback _get_process_callback_bind_compat_80813() const;
- void _set_tree_root_bind_compat_80813(const Ref<AnimationNode> &p_root);
- Ref<AnimationNode> _get_tree_root_bind_compat_80813() const;
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- public:
- void set_animation_player(const NodePath &p_path);
- NodePath get_animation_player() const;
- void set_root_animation_node(const Ref<AnimationRootNode> &p_animation_node);
- Ref<AnimationRootNode> get_root_animation_node() const;
- void set_advance_expression_base_node(const NodePath &p_path);
- NodePath get_advance_expression_base_node() const;
- PackedStringArray get_configuration_warnings() const override;
- bool is_state_invalid() const;
- String get_invalid_state_reason() const;
- real_t get_connection_activity(const StringName &p_path, int p_connection) const;
- uint64_t get_last_process_pass() const;
- AnimationTree();
- ~AnimationTree();
- };
- #ifndef DISABLE_DEPRECATED
- VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback);
- #endif // DISABLE_DEPRECATED
- #endif // ANIMATION_TREE_H
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