123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154 |
- /**************************************************************************/
- /* animation_blend_space_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_BLEND_SPACE_2D_H
- #define ANIMATION_BLEND_SPACE_2D_H
- #include "scene/animation/animation_tree.h"
- class AnimationNodeBlendSpace2D : public AnimationRootNode {
- GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode);
- public:
- enum BlendMode {
- BLEND_MODE_INTERPOLATED,
- BLEND_MODE_DISCRETE,
- BLEND_MODE_DISCRETE_CARRY,
- };
- protected:
- enum {
- MAX_BLEND_POINTS = 64
- };
- struct BlendPoint {
- StringName name;
- Ref<AnimationRootNode> node;
- Vector2 position;
- };
- BlendPoint blend_points[MAX_BLEND_POINTS];
- int blend_points_used = 0;
- struct BlendTriangle {
- int points[3] = {};
- };
- Vector<BlendTriangle> triangles;
- StringName blend_position = "blend_position";
- StringName closest = "closest";
- Vector2 max_space = Vector2(1, 1);
- Vector2 min_space = Vector2(-1, -1);
- Vector2 snap = Vector2(0.1, 0.1);
- String x_label = "x";
- String y_label = "y";
- BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
- void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
- void _set_triangles(const Vector<int> &p_triangles);
- Vector<int> _get_triangles() const;
- void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
- bool auto_triangles = true;
- bool trianges_dirty = false;
- void _update_triangles();
- void _queue_auto_triangles();
- bool sync = false;
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- virtual void _tree_changed() override;
- virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
- virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
- void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
- void set_blend_point_position(int p_point, const Vector2 &p_position);
- void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
- Vector2 get_blend_point_position(int p_point) const;
- Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
- void remove_blend_point(int p_point);
- int get_blend_point_count() const;
- bool has_triangle(int p_x, int p_y, int p_z) const;
- void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
- int get_triangle_point(int p_triangle, int p_point);
- void remove_triangle(int p_triangle);
- int get_triangle_count() const;
- void set_min_space(const Vector2 &p_min);
- Vector2 get_min_space() const;
- void set_max_space(const Vector2 &p_max);
- Vector2 get_max_space() const;
- void set_snap(const Vector2 &p_snap);
- Vector2 get_snap() const;
- void set_x_label(const String &p_label);
- String get_x_label() const;
- void set_y_label(const String &p_label);
- String get_y_label() const;
- virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
- virtual String get_caption() const override;
- Vector2 get_closest_point(const Vector2 &p_point);
- void set_auto_triangles(bool p_enable);
- bool get_auto_triangles() const;
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
- void set_use_sync(bool p_sync);
- bool is_using_sync() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const override;
- AnimationNodeBlendSpace2D();
- ~AnimationNodeBlendSpace2D();
- };
- VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode)
- #endif // ANIMATION_BLEND_SPACE_2D_H
|