godot_audio.h 5.3 KB

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  1. /**************************************************************************/
  2. /* godot_audio.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_AUDIO_H
  31. #define GODOT_AUDIO_H
  32. #ifdef __cplusplus
  33. extern "C" {
  34. #endif
  35. #include <stddef.h>
  36. #include <stdint.h>
  37. extern int godot_audio_is_available();
  38. extern int godot_audio_has_worklet();
  39. extern int godot_audio_has_script_processor();
  40. extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
  41. extern void godot_audio_resume();
  42. extern int godot_audio_input_start();
  43. extern void godot_audio_input_stop();
  44. // Samples
  45. extern int godot_audio_sample_stream_is_registered(const char *p_stream_object_id);
  46. extern void godot_audio_sample_register_stream(const char *p_stream_object_id, float *p_frames_buf, int p_frames_total, const char *p_loop_mode, int p_loop_begin, int p_loop_end);
  47. extern void godot_audio_sample_unregister_stream(const char *p_stream_object_id);
  48. extern void godot_audio_sample_start(const char *p_playback_object_id, const char *p_stream_object_id, int p_bus_index, float p_offset, float p_pitch_scale, float *p_volume_ptr);
  49. extern void godot_audio_sample_stop(const char *p_playback_object_id);
  50. extern void godot_audio_sample_set_pause(const char *p_playback_object_id, bool p_pause);
  51. extern int godot_audio_sample_is_active(const char *p_playback_object_id);
  52. extern double godot_audio_get_sample_playback_position(const char *p_playback_object_id);
  53. extern void godot_audio_sample_update_pitch_scale(const char *p_playback_object_id, float p_pitch_scale);
  54. extern void godot_audio_sample_set_volumes_linear(const char *p_playback_object_id, int *p_buses_buf, int p_buses_size, float *p_volumes_buf, int p_volumes_size);
  55. extern void godot_audio_sample_set_finished_callback(void (*p_callback)(const char *));
  56. extern void godot_audio_sample_bus_set_count(int p_count);
  57. extern void godot_audio_sample_bus_remove(int p_index);
  58. extern void godot_audio_sample_bus_add(int p_at_pos = -1);
  59. extern void godot_audio_sample_bus_move(int p_bus, int p_to_pos);
  60. extern void godot_audio_sample_bus_set_send(int p_bus, int p_send_index);
  61. extern void godot_audio_sample_bus_set_volume_db(int p_bus, float p_volume_db);
  62. extern void godot_audio_sample_bus_set_solo(int p_bus, bool p_enable);
  63. extern void godot_audio_sample_bus_set_mute(int p_bus, bool p_enable);
  64. // Worklet
  65. typedef int32_t GodotAudioState[4];
  66. extern int godot_audio_worklet_create(int p_channels);
  67. extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
  68. extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
  69. extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
  70. extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
  71. extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
  72. // Script
  73. extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
  74. extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
  75. #ifdef __cplusplus
  76. }
  77. #endif
  78. #endif // GODOT_AUDIO_H