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- import json
- import os
- from SCons.Util import WhereIs
- from platform_methods import get_build_version
- def run_closure_compiler(target, source, env, for_signature):
- closure_bin = os.path.join(
- os.path.dirname(WhereIs("emcc")),
- "node_modules",
- ".bin",
- "google-closure-compiler",
- )
- cmd = [WhereIs("node"), closure_bin]
- cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
- for f in env["JSEXTERNS"]:
- cmd.extend(["--externs", f.get_abspath()])
- for f in source:
- cmd.extend(["--js", f.get_abspath()])
- cmd.extend(["--js_output_file", target[0].get_abspath()])
- return " ".join(cmd)
- def create_engine_file(env, target, source, externs, threads_enabled):
- if env["use_closure_compiler"]:
- return env.BuildJS(target, source, JSEXTERNS=externs)
- subst_dict = {"___GODOT_THREADS_ENABLED": "true" if threads_enabled else "false"}
- return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
- def create_template_zip(env, js, wasm, side):
- binary_name = "godot.editor" if env.editor_build else "godot"
- zip_dir = env.Dir(env.GetTemplateZipPath())
- in_files = [
- js,
- wasm,
- "#platform/web/js/libs/audio.worklet.js",
- "#platform/web/js/libs/audio.position.worklet.js",
- ]
- out_files = [
- zip_dir.File(binary_name + ".js"),
- zip_dir.File(binary_name + ".wasm"),
- zip_dir.File(binary_name + ".audio.worklet.js"),
- zip_dir.File(binary_name + ".audio.position.worklet.js"),
- ]
- # Dynamic linking (extensions) specific.
- if env["dlink_enabled"]:
- in_files.append(side) # Side wasm (contains the actual Godot code).
- out_files.append(zip_dir.File(binary_name + ".side.wasm"))
- service_worker = "#misc/dist/html/service-worker.js"
- if env.editor_build:
- # HTML
- html = "#misc/dist/html/editor.html"
- cache = [
- "godot.editor.html",
- "offline.html",
- "godot.editor.js",
- "godot.editor.audio.worklet.js",
- "godot.editor.audio.position.worklet.js",
- "logo.svg",
- "favicon.png",
- ]
- opt_cache = ["godot.editor.wasm"]
- subst_dict = {
- "___GODOT_VERSION___": get_build_version(False),
- "___GODOT_NAME___": "GodotEngine",
- "___GODOT_CACHE___": json.dumps(cache),
- "___GODOT_OPT_CACHE___": json.dumps(opt_cache),
- "___GODOT_OFFLINE_PAGE___": "offline.html",
- "___GODOT_THREADS_ENABLED___": "true" if env["threads"] else "false",
- "___GODOT_ENSURE_CROSSORIGIN_ISOLATION_HEADERS___": "true",
- }
- html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
- in_files.append(html)
- out_files.append(zip_dir.File(binary_name + ".html"))
- # And logo/favicon
- in_files.append("#misc/dist/html/logo.svg")
- out_files.append(zip_dir.File("logo.svg"))
- in_files.append("#icon.png")
- out_files.append(zip_dir.File("favicon.png"))
- # PWA
- service_worker = env.Substfile(
- target="#bin/godot${PROGSUFFIX}.service.worker.js",
- source=service_worker,
- SUBST_DICT=subst_dict,
- )
- in_files.append(service_worker)
- out_files.append(zip_dir.File("service.worker.js"))
- in_files.append("#misc/dist/html/manifest.json")
- out_files.append(zip_dir.File("manifest.json"))
- in_files.append("#misc/dist/html/offline.html")
- out_files.append(zip_dir.File("offline.html"))
- else:
- # HTML
- in_files.append("#misc/dist/html/full-size.html")
- out_files.append(zip_dir.File(binary_name + ".html"))
- in_files.append(service_worker)
- out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
- in_files.append("#misc/dist/html/offline-export.html")
- out_files.append(zip_dir.File("godot.offline.html"))
- zip_files = env.InstallAs(out_files, in_files)
- env.Zip(
- "#bin/godot",
- zip_files,
- ZIPROOT=zip_dir,
- ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- )
- def get_template_zip_path(env):
- return "#bin/.web_zip"
- def add_js_libraries(env, libraries):
- env.Append(JS_LIBS=env.File(libraries))
- def add_js_pre(env, js_pre):
- env.Append(JS_PRE=env.File(js_pre))
- def add_js_externs(env, externs):
- env.Append(JS_EXTERNS=env.File(externs))
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