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- /**************************************************************************/
- /* web_tools_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "web_tools_editor_plugin.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/os/time.h"
- #include "editor/editor_node.h"
- #include "editor/export/project_zip_packer.h"
- #include <emscripten/emscripten.h>
- // Web functions defined in library_godot_editor_tools.js
- extern "C" {
- extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
- }
- static void _web_editor_init_callback() {
- EditorNode::get_singleton()->add_editor_plugin(memnew(WebToolsEditorPlugin));
- }
- void WebToolsEditorPlugin::initialize() {
- EditorNode::add_init_callback(_web_editor_init_callback);
- }
- WebToolsEditorPlugin::WebToolsEditorPlugin() {
- add_tool_menu_item("Download Project Source", callable_mp(this, &WebToolsEditorPlugin::_download_zip));
- }
- void WebToolsEditorPlugin::_download_zip() {
- if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
- return;
- }
- const String output_name = ProjectZIPPacker::get_project_zip_safe_name();
- const String output_path = String("/tmp").path_join(output_name);
- ProjectZIPPacker::pack_project_zip(output_path);
- {
- Ref<FileAccess> f = FileAccess::open(output_path, FileAccess::READ);
- ERR_FAIL_COND_MSG(f.is_null(), "Unable to create ZIP file.");
- Vector<uint8_t> buf;
- buf.resize(f->get_length());
- f->get_buffer(buf.ptrw(), buf.size());
- godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
- }
- // Remove the temporary file since it was sent to the user's native filesystem as a download.
- DirAccess::remove_file_or_error(output_path);
- }
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