123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288 |
- /**************************************************************************/
- /* display_server_web.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DISPLAY_SERVER_WEB_H
- #define DISPLAY_SERVER_WEB_H
- #include "servers/display_server.h"
- #include "godot_js.h"
- #include <emscripten.h>
- #include <emscripten/html5.h>
- class DisplayServerWeb : public DisplayServer {
- // No need to register with GDCLASS, it's platform-specific and nothing is added.
- private:
- struct JSTouchEvent {
- uint32_t identifier[32] = { 0 };
- double coords[64] = { 0 };
- };
- JSTouchEvent touch_event;
- struct JSKeyEvent {
- char code[32] = { 0 };
- char key[32] = { 0 };
- uint8_t modifiers[4] = { 0 };
- };
- JSKeyEvent key_event;
- #ifdef GLES3_ENABLED
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE webgl_ctx = 0;
- #endif
- HashMap<int, CharString> utterance_ids;
- WindowMode window_mode = WINDOW_MODE_WINDOWED;
- ObjectID window_attached_instance_id = {};
- Callable rect_changed_callback;
- Callable window_event_callback;
- Callable input_event_callback;
- Callable input_text_callback;
- Callable drop_files_callback;
- String clipboard;
- Point2 touches[32];
- Array voices;
- char canvas_id[256] = { 0 };
- bool cursor_inside_canvas = true;
- CursorShape cursor_shape = CURSOR_ARROW;
- Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
- uint64_t last_click_ms = 0;
- MouseButton last_click_button_index = MouseButton::NONE;
- bool ime_active = false;
- bool ime_started = false;
- String ime_text;
- Vector2i ime_selection;
- struct KeyEvent {
- bool pressed = false;
- bool echo = false;
- bool raw = false;
- Key keycode = Key::NONE;
- Key physical_keycode = Key::NONE;
- Key key_label = Key::NONE;
- uint32_t unicode = 0;
- KeyLocation location = KeyLocation::UNSPECIFIED;
- int mod = 0;
- };
- Vector<KeyEvent> key_event_buffer;
- int key_event_pos = 0;
- bool swap_cancel_ok = false;
- bool tts = false;
- NativeMenu *native_menu = nullptr;
- // utilities
- static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod, Key p_keycode);
- static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
- // events
- WASM_EXPORT static void fullscreen_change_callback(int p_fullscreen);
- static void _fullscreen_change_callback(int p_fullscreen);
- WASM_EXPORT static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
- static int _mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
- WASM_EXPORT static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
- static void _mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
- WASM_EXPORT static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
- static int _mouse_wheel_callback(double p_delta_x, double p_delta_y);
- WASM_EXPORT static void touch_callback(int p_type, int p_count);
- static void _touch_callback(int p_type, int p_count);
- WASM_EXPORT static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
- static void _key_callback(const String &p_key_event_code, const String &p_key_event_key, int p_pressed, int p_repeat, int p_modifiers);
- WASM_EXPORT static void vk_input_text_callback(const char *p_text, int p_cursor);
- static void _vk_input_text_callback(const String &p_text, int p_cursor);
- WASM_EXPORT static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
- static void _gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid);
- WASM_EXPORT static void js_utterance_callback(int p_event, int p_id, int p_pos);
- static void _js_utterance_callback(int p_event, int p_id, int p_pos);
- WASM_EXPORT static void ime_callback(int p_type, const char *p_text);
- static void _ime_callback(int p_type, const String &p_text);
- WASM_EXPORT static void request_quit_callback();
- static void _request_quit_callback();
- WASM_EXPORT static void window_blur_callback();
- static void _window_blur_callback();
- WASM_EXPORT static void update_voices_callback(int p_size, const char **p_voice);
- static void _update_voices_callback(const Vector<String> &p_voices);
- WASM_EXPORT static void update_clipboard_callback(const char *p_text);
- static void _update_clipboard_callback(const String &p_text);
- WASM_EXPORT static void send_window_event_callback(int p_notification);
- static void _send_window_event_callback(int p_notification);
- WASM_EXPORT static void drop_files_js_callback(const char **p_filev, int p_filec);
- static void _drop_files_js_callback(const Vector<String> &p_files);
- void process_joypads();
- void process_keys();
- static Vector<String> get_rendering_drivers_func();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
- static void _dispatch_input_event(const Ref<InputEvent> &p_event);
- protected:
- int get_current_video_driver() const;
- public:
- // Override return type to make writing static callbacks less tedious.
- static DisplayServerWeb *get_singleton();
- // utilities
- bool check_size_force_redraw();
- // from DisplayServer
- virtual bool has_feature(Feature p_feature) const override;
- virtual String get_name() const override;
- // tts
- virtual bool tts_is_speaking() const override;
- virtual bool tts_is_paused() const override;
- virtual TypedArray<Dictionary> tts_get_voices() const override;
- virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
- virtual void tts_pause() override;
- virtual void tts_resume() override;
- virtual void tts_stop() override;
- // cursor
- virtual void cursor_set_shape(CursorShape p_shape) override;
- virtual CursorShape cursor_get_shape() const override;
- virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
- // mouse
- virtual void mouse_set_mode(MouseMode p_mode) override;
- virtual MouseMode mouse_get_mode() const override;
- virtual Point2i mouse_get_position() const override;
- // ime
- virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Point2i ime_get_selection() const override;
- virtual String ime_get_text() const override;
- // touch
- virtual bool is_touchscreen_available() const override;
- // clipboard
- virtual void clipboard_set(const String &p_text) override;
- virtual String clipboard_get() const override;
- // screen
- virtual int get_screen_count() const override;
- virtual int get_primary_screen() const override;
- virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual void screen_set_keep_on(bool p_enable) override {}
- virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
- virtual void virtual_keyboard_hide() override;
- // windows
- virtual Vector<DisplayServer::WindowID> get_window_list() const override;
- virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
- virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
- virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
- virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
- virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
- virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
- virtual bool can_any_window_draw() const override;
- virtual void window_set_vsync_mode(VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
- virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
- // events
- virtual void process_events() override;
- // icon
- virtual void set_icon(const Ref<Image> &p_icon) override;
- // others
- virtual bool get_swap_cancel_ok() override;
- virtual void swap_buffers() override;
- static void register_web_driver();
- DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Context p_context, Error &r_error);
- ~DisplayServerWeb();
- };
- #endif // DISPLAY_SERVER_WEB_H
|