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- import os
- import sys
- from typing import TYPE_CHECKING
- from emscripten_helpers import (
- add_js_externs,
- add_js_libraries,
- add_js_pre,
- create_engine_file,
- create_template_zip,
- get_template_zip_path,
- run_closure_compiler,
- )
- from SCons.Util import WhereIs
- from methods import get_compiler_version, print_error, print_warning
- from platform_methods import validate_arch
- if TYPE_CHECKING:
- from SCons.Script.SConscript import SConsEnvironment
- def get_name():
- return "Web"
- def can_build():
- return WhereIs("emcc") is not None
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- ("initial_memory", "Initial WASM memory (in MiB)", 32),
- # Matches default values from before Emscripten 3.1.27. New defaults are too low for Godot.
- ("stack_size", "WASM stack size (in KiB)", 5120),
- ("default_pthread_stack_size", "WASM pthread default stack size (in KiB)", 2048),
- BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
- BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
- BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
- BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
- # eval() can be a security concern, so it can be disabled.
- BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
- BoolVariable(
- "dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
- ),
- BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
- BoolVariable(
- "proxy_to_pthread",
- "Use Emscripten PROXY_TO_PTHREAD option to run the main application code to a separate thread",
- False,
- ),
- ]
- def get_doc_classes():
- return [
- "EditorExportPlatformWeb",
- ]
- def get_doc_path():
- return "doc_classes"
- def get_flags():
- return {
- "arch": "wasm32",
- "target": "template_debug",
- "builtin_pcre2_with_jit": False,
- "vulkan": False,
- # Embree is heavy and requires too much memory (GH-70621).
- "module_raycast_enabled": False,
- # Use -Os to prioritize optimizing for reduced file size. This is
- # particularly valuable for the web platform because it directly
- # decreases download time.
- # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
- # 100 KiB over -Os, which does not justify the negative impact on
- # run-time performance.
- # Note that this overrides the "auto" behavior for target/dev_build.
- "optimize": "size",
- }
- def configure(env: "SConsEnvironment"):
- # Validate arch.
- supported_arches = ["wasm32"]
- validate_arch(env["arch"], get_name(), supported_arches)
- try:
- env["initial_memory"] = int(env["initial_memory"])
- except Exception:
- print_error("Initial memory must be a valid integer")
- sys.exit(255)
- ## Build type
- if env.debug_features:
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
- else:
- env["use_assertions"] = True
- if env["use_assertions"]:
- env.Append(LINKFLAGS=["-sASSERTIONS=1"])
- if env.editor_build and env["initial_memory"] < 64:
- print("Note: Forcing `initial_memory=64` as it is required for the web editor.")
- env["initial_memory"] = 64
- env.Append(LINKFLAGS=["-sINITIAL_MEMORY=%sMB" % env["initial_memory"]])
- ## Copy env variables.
- env["ENV"] = os.environ
- # LTO
- if env["lto"] == "auto": # Full LTO for production.
- env["lto"] = "full"
- if env["lto"] != "none":
- if env["lto"] == "thin":
- env.Append(CCFLAGS=["-flto=thin"])
- env.Append(LINKFLAGS=["-flto=thin"])
- else:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
- # Sanitizers
- if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
- env.Append(LINKFLAGS=["-fsanitize=undefined"])
- if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
- env.Append(LINKFLAGS=["-fsanitize=address"])
- if env["use_lsan"]:
- env.Append(CCFLAGS=["-fsanitize=leak"])
- env.Append(LINKFLAGS=["-fsanitize=leak"])
- if env["use_safe_heap"]:
- env.Append(LINKFLAGS=["-sSAFE_HEAP=1"])
- # Closure compiler
- if env["use_closure_compiler"]:
- # For emscripten support code.
- env.Append(LINKFLAGS=["--closure", "1"])
- # Register builder for our Engine files
- jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
- env.Append(BUILDERS={"BuildJS": jscc})
- # Add helper method for adding libraries, externs, pre-js.
- env["JS_LIBS"] = []
- env["JS_PRE"] = []
- env["JS_EXTERNS"] = []
- env.AddMethod(add_js_libraries, "AddJSLibraries")
- env.AddMethod(add_js_pre, "AddJSPre")
- env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method that joins/compiles our Engine files.
- env.AddMethod(create_engine_file, "CreateEngineFile")
- # Add method for getting the final zip path
- env.AddMethod(get_template_zip_path, "GetTemplateZipPath")
- # Add method for creating the final zip file
- env.AddMethod(create_template_zip, "CreateTemplateZip")
- # Closure compiler extern and support for ecmascript specs (const, let, etc).
- env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT_2021"
- env["CC"] = "emcc"
- env["CXX"] = "em++"
- env["AR"] = "emar"
- env["RANLIB"] = "emranlib"
- # Use TempFileMunge since some AR invocations are too long for cmd.exe.
- # Use POSIX-style paths, required with TempFileMunge.
- env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
- env["ARCOM"] = "${TEMPFILE('$ARCOM_POSIX','$ARCOMSTR')}"
- # All intermediate files are just object files.
- env["OBJPREFIX"] = ""
- env["OBJSUFFIX"] = ".o"
- env["PROGPREFIX"] = ""
- # Program() output consists of multiple files, so specify suffixes manually at builder.
- env["PROGSUFFIX"] = ""
- env["LIBPREFIX"] = "lib"
- env["LIBSUFFIX"] = ".a"
- env["LIBPREFIXES"] = ["$LIBPREFIX"]
- env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
- # Get version info for checks below.
- cc_version = get_compiler_version(env)
- cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"])
- # Minimum emscripten requirements.
- if cc_semver < (3, 1, 62):
- print_error("The minimum emscripten version to build Godot is 3.1.62, detected: %s.%s.%s" % cc_semver)
- sys.exit(255)
- env.Prepend(CPPPATH=["#platform/web"])
- env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED", "UNIX_SOCKET_UNAVAILABLE"])
- if env["opengl3"]:
- env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
- # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
- env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
- # Allow use to take control of swapping WebGL buffers.
- env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
- # Disables the use of *glGetProcAddress() which is inefficient.
- # See https://emscripten.org/docs/tools_reference/settings_reference.html#gl-enable-get-proc-address
- env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=0"])
- if env["javascript_eval"]:
- env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
- env.Append(LINKFLAGS=["-s%s=%sKB" % ("STACK_SIZE", env["stack_size"])])
- if env["threads"]:
- # Thread support (via SharedArrayBuffer).
- env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
- env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
- env.Append(LINKFLAGS=["-sDEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
- env.Append(LINKFLAGS=["-sPTHREAD_POOL_SIZE=8"])
- env.Append(LINKFLAGS=["-sWASM_MEM_MAX=2048MB"])
- if not env["dlink_enabled"]:
- # Workaround https://github.com/emscripten-core/emscripten/issues/21844#issuecomment-2116936414.
- # Not needed (and potentially dangerous) when dlink_enabled=yes, since we set EXPORT_ALL=1 in that case.
- env.Append(LINKFLAGS=["-sEXPORTED_FUNCTIONS=['__emscripten_thread_crashed','_main']"])
- elif env["proxy_to_pthread"]:
- print_warning('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
- env["proxy_to_pthread"] = False
- if env["lto"] != "none":
- # Workaround https://github.com/emscripten-core/emscripten/issues/16836.
- env.Append(LINKFLAGS=["-Wl,-u,_emscripten_run_callback_on_thread"])
- if env["dlink_enabled"]:
- if env["proxy_to_pthread"]:
- print_warning("GDExtension support requires proxy_to_pthread=no, disabling proxy to pthread.")
- env["proxy_to_pthread"] = False
- env.Append(CCFLAGS=["-sSIDE_MODULE=2"])
- env.Append(LINKFLAGS=["-sSIDE_MODULE=2"])
- env.Append(CCFLAGS=["-fvisibility=hidden"])
- env.Append(LINKFLAGS=["-fvisibility=hidden"])
- env.extra_suffix = ".dlink" + env.extra_suffix
- env.Append(LINKFLAGS=["-sWASM_BIGINT"])
- # Run the main application in a web worker
- if env["proxy_to_pthread"]:
- env.Append(LINKFLAGS=["-sPROXY_TO_PTHREAD=1"])
- env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
- env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
- # https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
- env.Append(LINKFLAGS=["-sTEXTDECODER=0"])
- # Reduce code size by generating less support code (e.g. skip NodeJS support).
- env.Append(LINKFLAGS=["-sENVIRONMENT=web,worker"])
- # Wrap the JavaScript support code around a closure named Godot.
- env.Append(LINKFLAGS=["-sMODULARIZE=1", "-sEXPORT_NAME='Godot'"])
- # Force long jump mode to 'wasm'
- env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
- env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
- # Allow increasing memory buffer size during runtime. This is efficient
- # when using WebAssembly (in comparison to asm.js) and works well for
- # us since we don't know requirements at compile-time.
- env.Append(LINKFLAGS=["-sALLOW_MEMORY_GROWTH=1"])
- # Do not call main immediately when the support code is ready.
- env.Append(LINKFLAGS=["-sINVOKE_RUN=0"])
- # callMain for manual start, cwrap for the mono version.
- env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
- # Add code that allow exiting runtime.
- env.Append(LINKFLAGS=["-sEXIT_RUNTIME=1"])
- # This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
- # We also only use WebGL2, and changing context version is not widely supported anyway.
- env.Append(LINKFLAGS=["-sGL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
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