javascript_bridge_singleton.h 3.6 KB

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  1. /**************************************************************************/
  2. /* javascript_bridge_singleton.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef JAVASCRIPT_BRIDGE_SINGLETON_H
  31. #define JAVASCRIPT_BRIDGE_SINGLETON_H
  32. #include "core/object/class_db.h"
  33. #include "core/object/ref_counted.h"
  34. class JavaScriptObject : public RefCounted {
  35. private:
  36. GDCLASS(JavaScriptObject, RefCounted);
  37. protected:
  38. virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
  39. virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
  40. virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
  41. };
  42. class JavaScriptBridge : public Object {
  43. private:
  44. GDCLASS(JavaScriptBridge, Object);
  45. static JavaScriptBridge *singleton;
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. Variant eval(const String &p_code, bool p_use_global_exec_context = false);
  50. Ref<JavaScriptObject> get_interface(const String &p_interface);
  51. Ref<JavaScriptObject> create_callback(const Callable &p_callable);
  52. bool is_js_buffer(Ref<JavaScriptObject> p_js_obj);
  53. PackedByteArray js_buffer_to_packed_byte_array(Ref<JavaScriptObject> p_js_obj);
  54. Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
  55. void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
  56. bool pwa_needs_update() const;
  57. Error pwa_update();
  58. void force_fs_sync();
  59. static JavaScriptBridge *get_singleton();
  60. JavaScriptBridge();
  61. ~JavaScriptBridge();
  62. };
  63. #endif // JAVASCRIPT_BRIDGE_SINGLETON_H