tts_ios.h 3.0 KB

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  1. /**************************************************************************/
  2. /* tts_ios.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TTS_IOS_H
  31. #define TTS_IOS_H
  32. #include "core/string/ustring.h"
  33. #include "core/templates/hash_map.h"
  34. #include "core/templates/list.h"
  35. #include "core/variant/array.h"
  36. #include "servers/display_server.h"
  37. #if __has_include(<AVFAudio/AVSpeechSynthesis.h>)
  38. #import <AVFAudio/AVSpeechSynthesis.h>
  39. #else
  40. #import <AVFoundation/AVFoundation.h>
  41. #endif
  42. @interface TTS_IOS : NSObject <AVSpeechSynthesizerDelegate> {
  43. bool speaking;
  44. HashMap<id, int> ids;
  45. AVSpeechSynthesizer *av_synth;
  46. List<DisplayServer::TTSUtterance> queue;
  47. }
  48. - (void)pauseSpeaking;
  49. - (void)resumeSpeaking;
  50. - (void)stopSpeaking;
  51. - (bool)isSpeaking;
  52. - (bool)isPaused;
  53. - (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt;
  54. - (Array)getVoices;
  55. @end
  56. #endif // TTS_IOS_H